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Feedback Guild Battlegrounds

1BFA

Viceroy
After we learned how to calculate the MMR-rating on our own and also figured out the boarders for platinum / diamond-league

What the hell is the intention behind capping prestige from MMR at 1.000 / 18.000 points?!?
even if the hidden MMR is still raising after reaching the cap, its not shown in any way and honestly, there isnt any intention to do more than needed for staying in diamond at this point
killing the long-time-motivation for this new feature?

It makes perfect sense to cap at 1000 so that it will be competitive that way even newer guilds can compete with older guilds. Otherwise Top n days ranking older guilds will dominate the GbG ranking. Still the stronger guilds will fight for the top.
 

Miepie

Baronet
The cap does makes sense, it means your guild wil not reach 1 in ranking with GB alone, whilst getting first place with only GvG will become a challenge as well. Only thing missing is GE, that should be added to the guild ranking somehow as well, maybe same sort of system as te GB? Granting the prestige for a week after the end?

by the way, it also insures your guild needs to stay active to stay in diamond for a longer period. Even if being active means doing just enough not to loose MMR points
 

CrashBoom

Legend
even if you won it 50 times in a row after one time being last a guild will be moved down

all other leagues needs 2 times last if you are at max points for that league

that makes sense ??
 

aragon82

Merchant
by the way, it also insures your guild needs to stay active to stay in diamond for a longer period. Even if being active means doing just enough not to loose MMR points

Thats excatcly the point, in a filled diamond-league with 8 members always 4th (or better) will keep you in diamond forever...no chance it wontwork this way
They told us final league composition will be best 10% in diamond, so this needs a dynamic boarder for all leagues and no cap for the "hidden" MMR. Am I right @The Envoy

Do we really have to track MMRs with our own spreadsheets? come on Inno!
 

Hiep Lin

Viceroy
a guild which is at 0 and which loses remains at 0.
a guild that is at 1000 and that wins stays at 1000.

The total points of all active guilds remain the same (unless the number of guilds changes).

If guilds can go higher than 1000 then the proportion 10/25/30/25/10 will not be reached, the number of guilds in "diamond" will be higher.
 

aragon82

Merchant
a guild which is at 0 and which loses remains at 0.
a guild that is at 1000 and that wins stays at 1000.

The total points of all active guilds remain the same (unless the number of guilds changes).

If guilds can go higher than 1000 then the proportion 10/25/30/25/10 will not be reached, the number of guilds in "diamond" will be higher.

If guilds can achieve more than 1000 MMR the boarders simple raises after more than 10%/25% get above the limit.
Looking forward how a semi-active guild will react when dropping from hard earned maximum MMR back to platinum because of one hard round they finished as 7th
 

CrashBoom

Legend
a guild which is at 0 and which loses remains at 0.
a guild that is at 1000 and that wins stays at 1000.

The total points of all active guilds remain the same (unless the number of guilds changes).

If guilds can go higher than 1000 then the proportion 10/25/30/25/10 will not be reached, the number of guilds in "diamond" will be higher.
easy solution
make copper 0-200
then diamond would also have a range of 200 (1000-1200)

:p
 

Miepie

Baronet
why would it be a bad thing that 1 miserable round in GB would drop you from the diamond league? It is, after all, the top league
 
When are you finally going to provide with WHAT WE NEED ?
WE NEED TO KNOW WHO IS FIGHTING on a sector !!!!!!!
stop any other development and DO THAT IMMEDIATELY !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
No, we don't need to know.
What we need is a better guild management to set alliances ingame.

And with that, a function that two guilds within an alliance will never be placed on the same battlefield.

As an addition, multi-layer alliances (A+B, B+C, C+A) should never be on the same battlefield. Let's say there are not enough non-allied guilds in diamond league. That would be your problem. The game would put you down to platinum, where are enough guilds you can actually fight.

To tell the truth, I know, this might hurt you little cry baby, the feature is called Guild Battlegrounds and not Guild Plushie-play. And if you ever played this feature without your stupid alliances, wing guilds and other farmarama nonsense, you would know that a log is the last thing you need. Because progress is progress and you are supposed to dominate the map, no matter what.
 

aragon82

Merchant
It makes perfect sense to cap at 1000 so that it will be competitive that way even newer guilds can compete with older guilds. Otherwise Top n days ranking older guilds will dominate the GbG ranking. Still the stronger guilds will fight for the top.

So you think a hard-cap without any progress after is a clever solution?
Look at the smooth curve the GBs are doing, dont you think thats a smarter form of slowing down the big-bad-guilds?
 

CrashBoom

Legend
let's make an example
at the end (or earlier) there are 40 diamond guilds

the best 8 (all 1000 MMR) fight in the top diamond league (because that is the system. best against best. not random)
so two team must go down to platinum

and the worst 8 (let's give them all 901 MMR)
four of them will stay in diamond
they are only moved luckily into diamond and have much easier opponents than the 1000-MMR guilds

at least one bad result shouldn't be an automatically move down

or who thinks that is a fair ?
the best 8 must fight the best with a guarantee that 2 are relegated
and the "worst" diamond guilds fight the worst with a guarantee that 4 will stay diamond


(and all who now thinks: diamond league is only 5 guilds. that is currently because there are not enough guilds. nowhere is written that the leagues aren't at a size of 8 when there are enough guilds)
 

1BFA

Viceroy
So you think a hard-cap without any progress after is a clever solution?
Look at the smooth curve the GBs are doing, dont you think thats a smarter form of slowing down the big-bad-guilds?

With the current system a new but strong guild can fight and be the top GbG guild given some time. If the MMR is not caped there is no way a new guild can ever ever be the top GbG guild.

Also like others mentioned with the current system the top guild has to be an active guild, i.e. fast fwd two years, there maybe a guild who was very active for two years and accumulated a lot of MMR and then go semi active, with the current system they will be pulled down. If there was no cap for MMR they would continue to be top for a while.
 

DeletedUser10047

Guest
let's make an example
at the end (or earlier) there are 40 diamond guilds

the best 8 (all 1000 MMR) fight in the top diamond league (because that is the system. best against best. not random)
so two team must go down to platinum

and the worst 8 (let's give them all 901 MMR)
four of them will stay in diamond
they are only moved luckily into diamond and have much easier opponents than the 1000-MMR guilds

at least one bad result shouldn't be an automatically move down

or who thinks that is a fair ?
the best 8 must fight the best with a guarantee that 2 are relegated
and the "worst" diamond guilds fight the worst with a guarantee that 4 will stay diamond


(and all who now thinks: diamond league is only 5 guilds. that is currently because there are not enough guilds. nowhere is written that the leagues aren't at a size of 8 when there are enough guilds)
Your argument with the 8 "best" guilds and the 8 "worst" guilds in diamond falls apart. MMR doesn't determine best or worst. After all, after the season ends, the MMR of those guilds that were demoted are now less than 901 - which according to your initial conditions would mean they weren't all that good to begin with. Just because a guild has a lower MMR doesn't make them a "worse" guild.

However, it does mean that the best strategy isn't always to win the battlefield. Sometimes the best strategy will be to stay away from a battlefield where your guild will be completely defeated.
 

Hiep Lin

Viceroy
Sometimes the best strategy will be to stay away from a battlefield where your guild will be completely defeated.
what do you mean ?
The guild is in a battlefield, it cannot leave it.
In "diamond" it can seek a central place not to go down and save goods, it is a logical strategy, but it will have less gains.
 

DeletedUser10047

Guest
what do you mean ?
The guild is in a battlefield, it cannot leave it.
In "diamond" it can seek a central place not to go down and save goods, it is a logical strategy, but it will have less gains.
You are correct that a guild cannot leave the battlefield it is currently in. But it can take steps to avoid getting into that battlefield in the first place, which may mean not taking 1st in its current battlefield even though it could.
 

aragon82

Merchant
atm on beta are ~650 guilds in silver league and above, lets say we have 600 active members in current GBG season.
equals into ~60 diamond-guilds when system is settled = 7-8 diamond-leagues, everyone hovering between 1000 and 901 MMR
thats the laziest way to "pair equal strength guilds" and "you wont fight the same opponents every season" I have seen so far
rolling a 60-sided-dice would have pretty much the same effect

the whole road to diamond until now was a pain in the ass... now we get the next "reward" out of this blackbox

once again @Devs:
Is the hidden MMR supposed to raise above 1.000(the raiting determining league-compositon, not prestige for rankings!)
or is this a hardcap no one will ever pass?
Do we get some form of graphical gimnick where the players can see MMR-rating from their guild / other guilds?
or is it up to us to do the math after every season to get an overview?
 

CrashBoom

Legend
Your argument with the 8 "best" guilds and the 8 "worst" guilds in diamond falls apart. MMR doesn't determine best or worst. After all, after the season ends, the MMR of those guilds that were demoted are now less than 901 - which according to your initial conditions would mean they weren't all that good to begin with. Just because a guild has a lower MMR doesn't make them a "worse" guild.

However, it does mean that the best strategy isn't always to win the battlefield. Sometimes the best strategy will be to stay away from a battlefield where your guild will be completely defeated.
the system is designed that 25% of the guilds who reached the maximum moves down a league in the next season :rolleyes:
 

Hiep Lin

Viceroy
You are correct that a guild cannot leave the battlefield it is currently in. But it can take steps to avoid getting into that battlefield in the first place, which may mean not taking 1st in its current battlefield even though it could.
Yes, but going into the diamond league gives better rewards (including personal).
It is therefore better to go up in "diamond", finish last and go down again than to stay in "platinum".

For the limit of 1000 points it is necessary, as below the limit is 0.
Once the balance is reached, the number of guilds that changes between "platinum" and "diamond" is the same in both directions.
As there will be more groups in "platinum" the proportion of guilds that descend must be greater than the proportion of those that go up).
For example if there are 48 "diamond" guilds (6 groups) there are about 120 "platinum" guilds (15 groups)
 

DeletedUser10047

Guest
Yes, but going into the diamond league gives better rewards (including personal).
It is therefore better to go up in "diamond", finish last and go down again than to stay in "platinum".
I agree completely. But once there are a sufficient number of guilds in diamond league, it should be possible for a savvy guild to stay in diamond by never reaching the diamond-1 battlefield where they might not be able to finish in the top 6.
 
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