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Feedback Guild Battlegrounds

Hiep Lin

Viceroy
"Guilds can get guild power according to their placement withing a battleground (the amount also scales according to the league)"

does guild power depend on the age of the players?
For example for 2 guilds:
* guild A at level 10 = 20 players (IA at LMA)
* guild B at level 60 = 20 players (future at SAM)

The 2 guilds are in the same league and have the same result.
do the 2 guilds gain the same power?
 

Teak

Steward
Will there be any possibility to flag territories. While all guild members will be able to brawl at any time, the tacticians of the guild might be unavailable.

Something like the raid call icons of WoW might be useful: e.g. Red Cross, skull, star might come in handy to coordinate members quickly
 

Hiep Lin

Viceroy
This is unique in the game: the contribution of all other ways to gain power is proportional to age.

And it's bad because:
either young players will bring far too much power,
either the elders will bring in too little.

With a HaF an AI player brings 10 power (or 20), a SAM player brings 285 (or 570).
It's the same thing for expeditions and war.

It does not make sense to do otherwise.
 
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DeletedUser9523

Guest
It's different here because it's not single players generating the guild power, it is a direct reward for the whole guild. Therefore it does not correlate to any ages, only to league and placement within a battleground.

But keep in mind that more progressed players can contribute more strongly to a guild's performance within battlegrounds, therefore having more advanced players (in total) will of course help to get higher placements, therefore generating more guild power.
 

Teak

Steward
Is the scaling of the exhaustion the same for any age?

Or is it comparable to the Gex?
Stage 64 for middle age players 80% and ~320% (if I remember correctly) as a mars player
 

DeletedUser8939

Guest
What I do not understand why negotiations give more progress than the attack.
 

beelzebob666

Overlord
Pathfinder
Spoiler Poster
What I do not understand why negotiations give more progress than the attack.
because they take more resources and time.

Most early fights will be done in auto battle with negligible losses in units. negotiating will take goods from the get go and there is no "auto-negotiation" that would save the players time.

Only when the attrition gets bigger, fighting with auto-battle will get cumbersome and some units will be lost - but negotiating will also become more costly as the attrition gets higher - so that cancels out somewhat.

A single "very difficult" negotiation from the DC costs about 300 goods for example (average under the assumption: 5 slots x 4 tries x 8 goods per slot - x2 as only about every second try is successful). compared to some lost units that is quite a lot.

We will have to see how they have balance it for now and how it plays out.
 
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DeletedUser8939

Guest
1 battle negotiated must be = 1 battle fought.
Whoever negotiates risks losing products.
The one who fights risks losing units.
It is not logical that a player of colony age, of more progress than a player of Mars just because one business and the other fight would. Have to be the same progress.
 

DeletedUser10047

Guest
1 battle negotiated must be = 1 battle fought.
Whoever negotiates risks losing products.
The one who fights risks losing units.
It is not logical that a player of colony age, of more progress than a player of Mars just because one business and the other fight would. Have to be the same progress.
Actually, no, it doesn't have to be. It is possible to fight dozens of easy battles without losing a single unit. Even a very easy negotiation will cost resources. In addition, battles can be fought much faster than negotiations can be done.
 

Teak

Steward
@dontwannaname

I agree with the time factor.
But for many players goods don’t cause any issues - with a proper GB group you’re able to print thousands per day: chateaus at lvl 100 or beyond aren’t that rare anymore as is a stock of 20 to 50k of each good per age.

Troops are still limited to your Alcatraz - and you will inevitably loose them against a 600|600% boost or even earlier.
 

qaccy

Emperor
@Teak Eventually, sure, enemies will become powerful enough that fighters start seeing troop losses. However, every negotiation results in a 100% loss of every resource put into it, whether it's successful or not. It's obviously not possible to be victorious in a battle that kills all 8 of your units, but imagine if every battle cost 7 units instead when you won. Fighting would not be very appealing, would it? This is a discrepancy between fighting and negotiating that tends to be overlooked or downplayed - at similar 'difficulty' levels, fighting tends to be far cheaper because there is no guaranteed cost associated with it.
 

qaccy

Emperor
@Julian24 I don't think answering them does any good. They already asked previously and I answered them as well, but they apparently ignored it.
 

DeletedUser8362

Guest
Couldn't you make the rewards a bit more unique and enticing... this just looks like a straight GvG replacement
 

beelzebob666

Overlord
Pathfinder
Spoiler Poster
Not before the next patch is live - there was a reload today already, but the battleground content seems to still be missing...

silly me... it's only Wednesday today...
 
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