TARS
Merchant
I like the new gbg balancing at first glance.
Let's see how it works in the next few days.
But what I can already say now:
I see both sides like this. I'm in a strong guild in my main world (server DE) and here on Beta in a quite average guild. The base camps are a good attempt to make it easier for weaker guilds to jump on the map but actually the strong guilds benefit from the high costs because they will hardly have to build them because they will get on the map anyway with or without support and this goes even so far that I often don't know where our starting place is
So the strong guilds don't need that anymore once they are on the map but the weaker guilds must definitely spend the high costs for the base camps to get the chance at all.
So my suggestion: You can make the base camps cheaper because it doesn't matter for strong guilds but it does for weak guilds
Let's see how it works in the next few days.
But what I can already say now:
I see both sides like this. I'm in a strong guild in my main world (server DE) and here on Beta in a quite average guild. The base camps are a good attempt to make it easier for weaker guilds to jump on the map but actually the strong guilds benefit from the high costs because they will hardly have to build them because they will get on the map anyway with or without support and this goes even so far that I often don't know where our starting place is
So the strong guilds don't need that anymore once they are on the map but the weaker guilds must definitely spend the high costs for the base camps to get the chance at all.
So my suggestion: You can make the base camps cheaper because it doesn't matter for strong guilds but it does for weak guilds
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