Deleted User - 57457
Guest
Bigger issue of breaking through are that those top guilds' pride can't handle losing any province by anyone but their allays. So, they're cowering behind 4h protection pingpong exploit. Ensuring no one stands an chance to breaking through. Besides cowering behind SC cause that allows virtually endlessly farming with fighting. Talking about "hiding" in hq... hiding behind those exploits are less honourable. All of that combined you can have 0 attrition all you want from HQ but the results will be the same: they see an guild advancing in their allay's province, clicking and for 4h the guild is locked in hq once more. Shortly after those 4h their allay advances until 1 fight is needed. Then they just wait until the guild tries to breaking through containment.
Better solutions are the cap of 1 building/province and the removal of the 4h protection in the highest league(s). An significant reduction in platinum and gold. Besides an better ranking system in which top1 guilds of diamond league are put together to fight each other. Though something must appeal them and I have an hard time believing that they're willing to go into an real competition. Cause then they can't brag how amazing they and their guild are in farming, while mocking those looking for an real competition instead of getting locked out with the 4h protection exploit.
Better solutions are the cap of 1 building/province and the removal of the 4h protection in the highest league(s). An significant reduction in platinum and gold. Besides an better ranking system in which top1 guilds of diamond league are put together to fight each other. Though something must appeal them and I have an hard time believing that they're willing to go into an real competition. Cause then they can't brag how amazing they and their guild are in farming, while mocking those looking for an real competition instead of getting locked out with the 4h protection exploit.