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Feedback Guild Battlegrounds Championship Update

tunix

Steward
Perk Creator
I can also use the replace function. And really like it. A pity that it's not working on the continental map!
 

angelgail

Baronet
A bit sad to have had only one championship to get Wyvern. forge, I have to say.
Statue of honor and elephant are so outdated now, I'd have prefer to replace at least one by it (even one season every other)
not to me they not mine are diffrent ages an give a steady amount of goods there age to guild ,just wish i could level them up with out changeing there age
 

RKinG

Marquis
will the guild battleground defender boost be useful for something on the next GBG?
Or is this completely useless boost only intended to harm the boosts of each user of the game
@Juber ?

GBG def NO EXIST in this game.jpg
 
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Fire Witch

Forum Sorceress
Beta Moderator
will the guild battleground defender boost be useful for something on the next GBG?
Or is this completely useless boost only intended to harm the boosts of each user of the game
@Juber ?

View attachment 11613
When blue boosts for Guild Expeditions were released, I saw many comments on it being too sudden.

This time around, you get time to build up those boosts before they are needed. Although we do not know yet what they will be used for, it is the better approach in my opinion. Anything slowing competitive guilds down would be much worse than having unused boosts for a while.
 

CrashBoom

Legend
let's summarize:
5 championships: no rotation of towers
5 championships: no blue boosts used

both promised for the future when the 1st was announced :rolleyes:

it is the better approach in my opinion.
with aprox 3 month per championship = 15 month in total

no it is not better, in my opinion :rolleyes:
 

Sl8yer

Emperor
When blue boosts for Guild Expeditions were released, I saw many comments on it being too sudden.

This time around, you get time to build up those boosts before they are needed. Although we do not know yet what they will be used for, it is the better approach in my opinion. Anything slowing competitive guilds down would be much worse than having unused boosts for a while.

So blue boosts for Guild Expedition were too sudden and now we get a boost we can not use. Isn't that too sudden as well.

We not only do not know what they will be used for, we do not even know if they will ever be used. How can that be a better approach? How can anything slowing competetive guilds down be worse, if there is no such thing? If there was, wouldn't it be likely those Guilds would find a way around it in no time?.
 
So blue boosts for Guild Expedition were too sudden and now we get a boost we can not use. Isn't that too sudden as well.

We not only do not know what they will be used for, we do not even know if they will ever be used. How can that be a better approach? How can anything slowing competetive guilds down be worse, if there is no such thing? If there was, wouldn't it be likely those Guilds would find a way around it in no time?.
There are really only three ways to do this:

(1) Release the feature in advance of releasing the tools needed to play the feature (this is what they did with GE L5).

(2) Release the tools in advance of releasing the feature so players have the opportunity to prepare (this is what they are doing with GBG).

(3) Release the feature at a very low level of difficulty while, simultaneously releasing the tools. Then gradually increase the level of difficulty as the amount of tools that players can acquire rises.

We know that players complained about #1. I think that they would complain even more about #3 ("INNO keeps moving the goalposts....every time I increase my boosts they increase the boosts of the opponents"). To me, #2 seems a good compromise. YMMV.
 

CrashBoom

Legend
(2) Release the tools in advance of releasing the feature so players have the opportunity to prepare (this is what they are doing with GBG).
no this is NOT what they are doing
players are already prepared a long time ago

they gave us the tools last year after the release of GE level 5

or isn't that enough ?
gbg.jpg

what they are doing is:
delay it for a reason the players don't know

looks like they don't have a clue

in so many aspect:
they say they want to stop powercreep: and then buildings with over 100 FP are released
they say they want to spezialize building boosts (GBG,GE), but in fall event all buildings have normal fight boost
...

rotation of GBG towers. still in mind like announced for season 1. or already off the table ?
 
no this is NOT what they are doing
players are already prepared a long time ago

they gave us the tools last year after the release of GE level 5

or isn't that enough ?
View attachment 11624

what they are doing is:
delay it for a reason the players don't know

looks like they don't have a clue

in so many aspect:
they say they want to stop powercreep: and then buildings with over 100 FP are released
they say they want to spezialize building boosts (GBG,GE), but in fall event all buildings have normal fight boost
...

rotation of GBG towers. still in mind like announced for season 1. or already off the table ?
I disagree. I think that they are absolutely giving players time to build up the boosts that will be needed to remain in a top guild (if that's what the player wants). My blue boosts are 3X what I needed to complete GE L5. If I didn't think (and if you don't think) that GBG will demand blue boosts higher than 2000/2000 we wouldn't be pushing our blue boosts as high as we are.

Also, I think that Tower rotation will happen in time. I just don't think that it is high priority for the Devs because it won't affect that many players.

1721827450224.png
 

CaodeAqua

Farmer
Championships buildings rewards are starting to see power creep, compared to new event buildings like now on live server. We didn't ask for such inflation rates, but my Blue Galaxy is very happy >1200 fp/day!
 

Sl8yer

Emperor
There are really only three ways to do this:

(1) Release the feature in advance of releasing the tools needed to play the feature (this is what they did with GE L5).

(2) Release the tools in advance of releasing the feature so players have the opportunity to prepare (this is what they are doing with GBG).

(3) Release the feature at a very low level of difficulty while, simultaneously releasing the tools. Then gradually increase the level of difficulty as the amount of tools that players can acquire rises.

We know that players complained about #1. I think that they would complain even more about #3 ("INNO keeps moving the goalposts....every time I increase my boosts they increase the boosts of the opponents"). To me, #2 seems a good compromise. YMMV.

Players complained about #1 cause they were not prepared for it. They had done hardly anything about their defence boost, or even worse had removed it cause there was no use for it.

Now as a result of GE lvl 5 their basic boost (city defence) is high enough to make it a lot easier if you will have to defend in GBG as well, so for now there is no reason to build up.
 
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