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Feedback Guild Battlegrounds Championship Update

Do the Guild Battleground coins expire at the end of a championship or do they carry over?
The only answer I can find is an AI search that says they carry over.
Where is this information?
 
can find is an AI search that says they carry over.
I used AI and they is for FoE things terrible. AI sayed that TG (find in GbG) producte something same with FT (find in GEX) It was 5th October at 8 P. M. and after that I log on Rise of Cultures and work there and got to almost top 500 (that game playing more that milion players and it's big worlds and only 5)
 
gbg ,gvg,ge,pvp,qi i understand when you add x to any of them im lost on what the heck you talking bout ,not all of us can read codes thank you have a great night
 
Because inno doesn't like people getting two level 1 GBG champ buildings and using those to make two level 2's ignoring the stores - or even worse buying frags from the store to make 1 upgrade and the two L1 GBG champ buildings to make the other upgrade.

Thus they get rid of the fragments for the upgrade for the latest buildings....which is the very REASON they put in the nerf for instant finish on the GBG champ buildings. But I assure you Inno won't remove that so here we stand with the inability to rush one of those buildings to get it in sync with the city collection as it certainly has nothing to do with the measly productions they produce.

It would almost be funny if the devs weren't being made to look so incompetent because the marketing department runs the company.
 
It would almost be funny if the devs weren't being made to look so incompetent
that would mean they'd finaly hired competent devs cause i think many of us will continue making fun of devs till INNO actualy hires competent devs and gives us a new up-date with a truly thought through and well designed feature something amazing they could come up with is a true replacement to GVG that would make our Traz and SW relevent again there's big talks around making GB's great again well i think part of doing that must be to make GB's relevent again ( usefullness wise in game ) if Traz and SW gave us troops for a good reason to use em like a new GVG would be awesome GVG used to need a **** load of troops and goods to place def troops and with a new GVG am prity sure other GB's would re-become relevent again if on top of re-giving us a new improved GVG they'd add silver gold and plat LVL's to GB's i think it would make game great again
 
I'm really not interested in Inno making GB's overly complex just to make them "useful" again. Also, it makes no sense to just buff them. Perhaps once HA's (which noone asked for) get refined the GB sub-system can somewhat follow that.

Of course the finger really needs to be pointed at executive leadership as they are the one's letting marketing drive the ship.
 
I'm really not interested in Inno making GB's overly complex just to make them "useful" again. Also, it makes no sense to just buff them. Perhaps once HA's (which noone asked for) get refined the GB sub-system can somewhat follow that.

Of course the finger really needs to be pointed at executive leadership as they are the one's letting marketing drive the ship.
like i said for them to make em usefull again in my opinion it first starts by giving us something to use those boost , troops and goods on , on my main world i have 68K Hub troops not including the thousands i have of the lower era's that i'll never use unless they bring back GVG
 
It would almost be funny if the devs weren't being made to look so incompetent because the marketing department runs the company.
That statement may hold true considering the plethora of gimmicks being thrown at players as of late. However, they (marketing; must've gotten their supposed strategy from the Asian game companies as I had seen this common in them, hence why many of their games had died) forgot that in order for us to be drawn to said gimmicks the product has to really attract us in doing so. To this date, none had given us any kind of incentive to spend our hard earned money. Limits on buildings, limits on purchases in shops, small amounts of fragments, removal of true rewards from engagements and placing them as items in a shop, etc.; these are not enticing ways of getting us "hooked".

As for the GB revamp. It's very simple. Set the thresholds (or level ranges) for tier systems. If players pass a certain level point into the next tier, give them that tier for up to that finished level. Example, if I leveled my Arc to 130 before the change happened, and if the new change is the following, 100 for copper max, 200 for silver max, and 300 for gold max, then my Arc would be silver level 30 with added stats from the silver level up to that 30 so it can go forth in going up. It's just like a rebirth on a game I had once played. A player can choose to RB at level 100 and get the lowest stat cape for their RB character or they can grind further levels (most do to level 180), RB that character, and then get a better cape. An RB is 99 levels reduced to be re-leveled again. So, if my character is level 100 and I RB'd, I would be level 1 RB. If I RB'd at 180 (to which I always hit for), it would be level 81 RB. This way, my hard work didn't go in vain.

The same can be done for GB revamp and tier classes in this game. Some players will have the advantage for all their hard work in getting said GBs leveled past the 100 level point. So why are we trying for a degree in rocket science when the solution is relatively simple?
 
Because inno doesn't like people getting two level 1 GBG champ buildings and using those to make two level 2's ignoring the stores - or even worse buying frags from the store to make 1 upgrade and the two L1 GBG champ buildings to make the other upgrade.

Thus they get rid of the fragments for the upgrade for the latest buildings....which is the very REASON they put in the nerf for instant finish on the GBG champ buildings. But I assure you Inno won't remove that so here we stand with the inability to rush one of those buildings to get it in sync with the city collection as it certainly has nothing to do with the measly productions they produce.

It would almost be funny if the devs weren't being made to look so incompetent because the marketing department runs the company.
Absolutely!
Wondering how the players that were initially positive with those shops (thinking they'll manage to finish old tower, getting a lvl 1 after some months and then lvl 2 thx to the upgrade kit) appreciate now this new Inno trick "Oh no, you'll use these coins because you won't be able to get new level 2 without it :skull:"
 
Absolutely!
Wondering how the players that were initially positive with those shops (thinking they'll manage to finish old tower, getting a lvl 1 after some months and then lvl 2 thx to the upgrade kit) appreciate now this new Inno trick "Oh no, you'll use these coins because you won't be able to get new level 2 without it :skull:"

I'm still positive about the GBG shop. While I had worked on a plan to get 2 Lvl 1s and make 1 lvl 2 upgrade while buying the other lvl 2 upgrade, this will either shrink me down to 1 lvl 2 tower (which is still more than i had before as I'd usually get at most half of a lvl 1) or have me skip some that seem boring - like maybe this one while I finish off 2 ironclads. Depends on what the one after it is.

As for shops in general:

Positive on QI shop: way more gold bazaars than I got gold colossi in iron age. Much more accessible lower prizes if you want something old.

Mixed on event shops - some events it seems like a better, more relaxed, way to do events (no panic days; just play the event and then shop) - other events the grinch steals christmas ;) And of course sometimes when there's a shop I'm looking forward to, the things I wanted to buy get removed before live.

Extremely negative on GE shop: it offers no improvement compared to shopless GE, just added nuisance to go buy the limit on things you would've been awarded anyways.
 
GE shop can be fixed by adding a way to get FP. Couldn't hurt to add 30 diamonds to each currency as well.

As it stands I will have all 4 currencies maxed permanently long before I reach T55. Currently on T26 - really not enjoying this +3 levels a week nonsense --- 10 more weeks until I can start working on Ancient Temple. Why Inno? Why? I have 21K/23K of both red and blue GE so could easily handle T55 right now.
 
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