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Discussion Great Buildings Prestige: Update Postponed to 2026

Lets discuss what went wrong and what the community really wants.

GB are an essential part of the game, or have been.

Do we need them to be the stongest Force in the game, better then Eventbuildings?
Would we like to upgrade them indefinetly?
Should GB´s always have a chance to be meta relevant?
Do we like GB`s to help us at certain stages but we want them to be replacable with better Eventbuildings?
Do we actually only want better Boni or also Shrink kits? Endgame could be 1x1.
 
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I wish they gave us some Kits to put our GB into our inventorys up untill we know what will happen to them.
Of course not the Arc or other essentials.
 
Frankly, imho, GB's should not be adjusted at all in their baseline system or original boosts. In my assessment that is exactly what Inno was trying to demonstrate via their same day proposal and rescinding. Under no circumstances should the existing leveling system be compressed. Anything that is done must be an add-on to the existing system.

Tacking on a new layer to GBs that could be unlocked ONLY with moving into the The Unknown Age: now that may be something to consider. Even if it is as simple as permitting us to unlock an HA (historical ally) slot in a set number of GBs per new age. The twist would be that the higher level the GB the more the HA's boosts would be multiplied - think Arc collection boost but applied to the HA, except instead of 2x maybe as high as 5x.

Today there are still several GBs that are relevant in the game and for new players there are base GBs that they need until they can replace them with event buildings. Unlike pre-2020 it's not a huge ordeal to get the TA, Zeus, CoA, and CdM leveled to 80+ in a short time-frame (well, it was a bit easier before the nerf of GBG). A L180 Arc? That's a breeze compared to a couple years ago.

A GB shrink kit makes sense as a way to keep a GB relevant for a while longer. Many would find a L300 Zeus even at 6 squares efficient, but knock it down to 3 squares and now it's likely a must-have! Pop in an Epic HA with QI def-def bonus +30*5=250 and it will be a long time until an event building makes you want to uproot it.

We don't need an overly complex, unfair re-design. Just something that let's us add-on to the GBs we held onto or decide to rebuild a couple GBs and tweak them a bit. However, what we were presented with was a overwhelming concept that prompted people to suddenly place uprooted GBs including those many of us had ignored our entire time in FOE and that makes no sense! If one doesn't want the silly limited missile of the VP why would we suddenly place it and move it to L100, just so we can then start on a QI boost? No thanks!
 
Let's discuss what went wrong then. When the big buildings came out they were the strongest buildings in the game and it was like that for 8 or 9 years at least. So when you have to do an upgrade, the strongest buildings should be made again for the next 6,7 years at least so they don't get upgrades all the time and we're feeling what we're feeling right now.

The main problem was that the company ignored the effort that many players put in for many years, raising their large buildings to very high levels, and wanted to make everyone have the same levels, even with players who completely ignored their large buildings. That's where everyone got irritated.

As I see it, there is only one fair system and anything else will bring protests. The system is as follows
4 levels of large buildings. Bronze, Silver, Gold and Platinum.
1-200 levels each. The immediately following level from the previous one requires double the points.

Example. If Castle Monte at the 1st level bronze wants 60 points and the second 90 points
the Silver category will start at 120 and 180 points respectively. That is, double the requirements. The same will happen with gold. It will have double the requirements of silver and the same will happen with platinum which will have double the requirements of gold.

In each category the attacks will be doubled from the previous one. The bronze category at the final level can give 200% attack. At the silver level it will give 400% attack at level 200. So 200% of the bronze level + 400% of the silver goes to 600% attack. And correspondingly the bonuses will increase in the gold and platinum categories.

Each new class in Castle Monde, which we give as an example, will introduce a new attack - defense. In bronze, it will increase only the simple attack - defense by 200%. However, in silver, it will increase beyond the simple attack and the attack - defense in the fields. In gold, it will also increase the attack - defense in the campaign and in platinum, the attack - defense in quantum invasions.
all blue and red attacks will go up

I say all this because the upgrade that will be done will have to last for the next 7, 8 years at least and not in one year the large buildings will be outdated again, plus as I described it, we will all take years to raise the large buildings because it will be very difficult to raise them.
 
Lets discuss what went wrong and what the community really wants.

GB are an essential part of the game, or have been.

Do we need them to be the stongest Force in the game, better then Eventbuildings?
Would we like to upgrade them indefinetly?
Should GB´s always have a chance to be meta relevant?
Do we like GB`s to help us at certain stages but we want them to be replacable with better Eventbuildings?
Do we actually only want better Boni or also Shrink kits? Endgame could be 1x1.

They were an essential part of the game when they were stronger than anything else. They have mostly been irrelevant for a few years now. The Arc and BG, that's it, I can live without the rest. I have 30, but they are just a waste of space. I keep them because that's where all my effort went and I like to hoard things.

Yes, they should be the strongest force in the game. Yes, better than even event buildings.
(I see new players doing nothing in the events, but building an Oracle of Delphi higher and higher)

The Forge Points spewing forth from everything in the villages needs to go somewhere. So, yes, up and up forever. Mine is bigger than yours!

No idea what meta relevant means. (nothing to do with facebook?)

No, not replaceable with event buildings .. .they are the end goal for which we all strive (apart from easy life and enjoying the game)

Increase bonuses. Don't make them smaller, imagine Deal Castle or Alcatraz 1x1, no, no no. maybe when they get to a certain level they could get you an expansion or two of their size. You could put your Ascended Vegetable Patch there.

I thought the proposal for them was OK. Harsh on those who had built up from level 100 to compression level, but there could have been some kind of compensation. Now we just have a mess for maybe another 7 months or maybe 17 who knows. Do we upgrade to get 'compressed' or just give up and delete them. Just keep leveling them up as before they say .....
 
Do we need them to be the stongest Force in the game, better then Eventbuildings?

They either need staying power for the longterm, or they need to keep updating the stats every year.

The strongest Event buildings in the game become average after 1 year, and more often than not completely outdated by 2nd year but might stick around if you just have nothing else to place. So if you expect the Great Buildings to last longer than 1-2 years before they're looking at updating the stats all over again, then they either:
  1. have to be stronger than what the strongest Event building would be 2 years from now.
  2. or have to be unique in a way Event buildings can never replace
    • ie; Blue Galaxy has staying power because it complements Event buildings, scaling with any changes instead of being static. It also doesn't have the issue of there being a soft cap on utility. You're not going to reach a point where you can't use its bonus anymore unless all resources scale to a point where you physically can't use anything produced.
Do we like GB`s to help us at certain stages but we want them to be replacable with better Eventbuildings?

If we go that route, you'd have to create a mix of replaceable great buildings, and longterm great buildings.

Because the replaceable ones would only be shortterm, the investment would have to be lower than the production output of any Event building in the same space for the duration you keep the building. Otherwise you'd never place the great building at all.

You'd need longterm great buildings as well because if you don't then you can't collect any of your city productions

Should GB´s always have a chance to be meta relevant?

It's the only unlimited Forge Point dump.

You can't collect from your city if you don't have a Forge Point dump. So unless they remove that limitation outright, then it must have something to dump Forge Points into without a hard cap, that has meaningful return on investment, if they expect Forge Points to have any worth for much longer.

It's in the company interest to either keep Great Buildings meta relevant or give some meta relevant unlimited Forge Point dump capacity.
 
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So if you expect the Great Buildings to last longer than 1-2 years before they're looking at updating the stats all over again, then they either:
  1. have to be stronger than what the strongest Event building would be 2 years from now.
  2. or have to be unique in a way Event buildings can never replace
    • ie; Blue Galaxy has staying power because it complements Event buildings, scaling with any changes instead of being static. It also doesn't have the issue of there being a soft cap on utility. You're not going to reach a point where you can't use its bonus anymore unless all resources scale to a point where you physically can't use anything produced.
Or 3. Have an effect in percentage instead of an absolute value, so that it can scale up with the new events buildings.
E.g. Increase your attackers'attack power by 0.1%.
 
Tacking on a new layer to GBs that could be unlocked ONLY with moving into the The Unknown Age: now that may be something to consider.

If they go that route, I think they'd need to unlock a new layer across multiple ages.

Otherwise if the only Ages that benefit from the changes are Unknown and above, most players would never get to see the changes until they're as irrelevant as the current system.

Maybe tier it like, a new layer available at: Iron Age > Modern Age > Mars > Unknown.

Like you said, doesn't need to be anything too complex. But it does need to be some sort of benefit sooner than after you've already "beat" the game.
 
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I think Alcatraz should provide something more useful than Happiness. Replacing it with a military bonus (e.g. extra attack/defense %,would make Alcatraz valuable again even for advanced players.
Flying Island: could have another effect to make it more meaningful.
Relics in Settlements: this feature could be moved to the Temple of Relics to give it more relevance.
 
If they go that route, I think they'd need to unlock a new layer across multiple ages.

Otherwise if the only Ages that benefit from the changes are Unknown and above, most players would never get to see the changes until they're as irrelevant as the current system.

Maybe tier it like, a new layer available at: Iron Age > Modern Age > Mars > Unknown.

Like you said, doesn't need to be anything too complex. But it does need to be some sort of benefit sooner than after you've already "beat" the game.

Really I think they should take a (small) page from what they do with wonders in elvenar where all GB/AWs have bonuses scale off other stats in your city.

Now that's not always perfect either because as you noted, it'd be bad if you don't care about some of them at all til higher eras. But it could be adapted:

1) Flat Coins/Supplies/Medals = Elvenar system works. % of townhall coin production to scale with era. Their issue on current buildings is flat stats losing value in high eras even if you in theory wanted the stat if it was provided efficiently. Would be a significant nerf to Early-Himejis but those are outliers and if the % is appropriate it could still be a useful option, just not as overpowered as it is now.

2) Boosts = Split into two stats. The existing flat boost might be buffed a little to return the idea of planting a Zeus and Obs asap as worthwhile sources of early boost (compared to "just go play 1 event and you won't care anymore about what boost your GBs give you" and to incentivize further levelling into expensive levels. But each building also should add a small % of your (X) boost that becomes more valuable the more you invest into the stat from other sources. i.e. if you have 10000% red boost, perhaps a lvl 1->100 zeus adds 0.05->5.00% of base red swords (which was rumored to be coming for GBs) for another 500%/500% at lvl 100. The idea with this stat is the better event buildings get and the better your city gets, the better it gets. But it doesn't need to be so crazy as to for instance double all our boosts right away. These stats could cap at level 100 to control how much power creep they add. They could also not scale off size to avoid making every GB an auto-include for every player - perhaps some people might still want to skip an Aachen then because it doesn't suit their priorities. With 5% per building that means if you're spending at least 20 times their space on buildings with matching boost, they're worth having.

3) FP and Goods - seeing as these are semi-static in terms of production ability per tile through the eras it makes sense like boost to keep their flat characteristics and increase their numbers ; but also to add some of their relatively rare boosts (contingent on them remaining relatively rare) so that people with big cities focused on their production still want them.

4) Population and Happiness: This could scale off a % of TH population like coins/supplies do but that'd probably turn into a nerf to existing buildings in very early eras. (500 coins -> 270k coins vs an eternal market provides 5k->320k population). If we said existing population of a Babel of ~3k was a BA value then it'd turn into ~1.6M in SASH which is probably a touch too far :p Still if we say a 270k Babel was good enough in terms of pop, a 500 population babel (or even ~167 population at level 10) in bronze age is still better density than houses. And as soon as you gain a few eras you'd be ahead again of what babel was - i don't feel bronze age campers are a sufficient reason to sabotage a better system. They also could create pop boost and happiness boost as a tertiary stat and leave the flat values alone (though maybe un-handicap their scaling some at high levels). Like the combat buildings boost-boost it could be a secondary exclusive-to-GB stat that caps at level 100 and means that if you're spending more than some multiple of their space on things for their population, they're worth having too (perhaps higher than the 5% used for boosts though).
 
To keep the current system active without much of a change, there could be an multplier to each GB for all Attack Buffs.
For Example Orakle of Delphi gets you 1,05 Multplier to all military boosts.
The Stelaris Warship has 1,34 Multiplier to all military boosts.
It could be streched, if the Multiplier only activates if a GB is connected another GB.
Lets say Zeus connects to Arc, the Arc connects to Zeus. Zeus 1,02 multplied by 1,21 from the Arc equals new bonus of 1,23
Then a Road between Arc and Alca, Alca is connected to BG.
Now the multiplier on the Alca and BG is bigger as the multiplier of the Arc and Zeus, meaning the multpilier from Alca and BG becomes active.
Now you decide to place Alca somewhere else not connected to any GB, then the other multiplier of Zeus and Arc beomes active, since its the only connected GB`s left.
But if you decide to put all GB`s connecting to other GB without any other buildings or roads inbetween, all multiplier will become active.
That way we could always make sure to be meta relevant if a new age comes out, just adjust the multiplier on that new GB the way its needed.
 
Really I think they should take a (small) page from what they do with wonders in elvenar where all GB/AWs have bonuses scale off other stats in your city.

Without reading one word of what else you wrote after this I just have to say NO. We do not need any system brought from any of their other games. This is what destroys a flagship game. Yeah, I get it - it could be a nice system. But bringing in little bits of success from all the less successful games is what has been destroying FOE from the inside out.
 
If they go that route, I think they'd need to unlock a new layer across multiple ages.

Otherwise if the only Ages that benefit from the changes are Unknown and above, most players would never get to see the changes until they're as irrelevant as the current system.

Maybe tier it like, a new layer available at: Iron Age > Modern Age > Mars > Unknown.

Like you said, doesn't need to be anything too complex. But it does need to be some sort of benefit sooner than after you've already "beat" the game.
My idea was to basically have it as a research in the age. This would give folks an incentive to move up and for Inno to make $$ from folks who want to quickly move up.

Having yet another system that is spread out across most of the earlier ages is all well and good but gives no reason to move up. Frankly if SAT and Hub GBs aren't enough of a reason then it's obvious those folks aren't playing the game for min/max or to be efficient - they enjoy where they are at.
 
Without reading one word of what else you wrote after this I just have to say NO. We do not need any system brought from any of their other games. This is what destroys a flagship game. Yeah, I get it - it could be a nice system. But bringing in little bits of success from all the less successful games is what has been destroying FOE from the inside out.
Perhaps you'd be better served if you didn't have the immediate gut reaction to seeing the other game named and read what I was suggesting adjusting (which would be buffs across the board in advanced cities and perhaps modest improvements to some things in early cities).

There is a lot wrong with elvenar's AW system too if you tried to port it wholesale into FoE (elvenar has experienced much less power creep and relies on tightly capped wonder levels). But one thing they got right was that bonuses from GBs/AWs that provide "basic" resources need to scale in some way to secure their longevity (both in terms of power creep and in terms of eras).
 
Perhaps you'd be better served if you didn't have the immediate gut reaction to seeing the other game named and read what I was suggesting adjusting (which would be buffs across the board in advanced cities and perhaps modest improvements to some things in early cities).

There is a lot wrong with elvenar's AW system too if you tried to port it wholesale into FoE (elvenar has experienced much less power creep and relies on tightly capped wonder levels). But one thing they got right was that bonuses from GBs/AWs that provide "basic" resources need to scale in some way to secure their longevity (both in terms of power creep and in terms of eras).
LOL. Xiv.... I did read it; but I didn't want to...and I explained why: destroying FOE from the inside out.
 
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