• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Discussion Great Building Update

Outlaw Tech

Farmer
G'Day All!

I currently have an Alcatraz Level 127. To Advance to level 128 I now need 650,150 Forge Points to advance to the next level.

This means with six players (assuming you have the owner and five other players participating) donating 2,000 Forge Points per day it would require me 54 days to take it to the next level. This would grant me 1.3K in happiness and 4 additional units. This is assuming that each player can generate 2,000 Forge Points per day and that they do not want to advance in the game in any other way for the next 54 days.

I don't have many Great Buildings past 100 levels so I'm not sure how this relates to the other Great Buildings but the new cost seems quite excessive to me.

I'm sure it's quite the balancing act to do something this major, but I don't see where this increase in Forge Points cost is going to make the advancement of Great Buildings in the silver and gold tier viable.

For those who had Great Buildings above 100 levels, it makes it much more difficult to catch up to them because of this increased Forge Point cost, effectively ensuring that they will always have the upper hand going forward as 99% of the players will never be able to generate enough levels to catch up to them and be competitive.

While I think the idea of tiers was great, I don't think the Forge Point increase is going to make it desirable for players.

I think if you would have taken the Copper level, capped at level 100, and then refund all the blueprints for any levels above that level to the players. Players from 101 to 199 would receive 18 blue prints per level, players from 200 to 299 would receive 27 blueprints per level, players from 300 -399 would receive 36 blueprints per level and players from 400 to 499 would receive 45 blue prints per level. Then you use your refinery option to get those silver blueprints to build yourself back up. The older more invested players would still have the ability to jump several levels ahead of the other players quickly but there would be a chance for the others to possibly get themselves on even ground at some point in time in the future.

You could also grant the older players goods for on a similar tiered basis to get them moving forward on the on the refinery process (my Alcatraz requires 268 of each Progressive good to refine) so progressive era buildings should receive 300 of each Progressive era good for each level from 101 to 199. I don't have the time to calculate for each building and age but I hope you get the idea. The same bonus could be done for gold and supplies needed. Again, this would allow the older players to get that jump on the other players but not put them so far ahead that they would always be the dominate force.

For the size of great buildings and what they generate and how long it's now going to take to increase their benefits, I think you'll end up seeing players passing on Great Buildings (which I think would be a shame) in favor of event buildings which can provide better benefits with less hassle and that take up less space.

Great thoughts on the tier system but I ultimately think you will start the death of the Great Buildings with the increased cost.

You would have been better to just decrease the size of the Great Buildings to make them better (which I think you ought to do anyway).

Thanks for all you do to keep the game moving forward.

Have a great day!
 
I have now had time to live with this for a while. Trying to refine my meager Bronze age goods to make enough bps to open a new level. Every time I refine them the amount goes up, now up to 80 goods each for another bp. I have managed to take a spot on a friends Zeus & got a few that way. No guarantee where these bps go so it will take a long time. I had the silly thought I could place my bronze goods buildings down but I only have resources for 2 out of five, so 3 only make 2 per day. Did not delete my only bronze goods making building the caravansary which makes me another 1 of each per day. So it will be a long way off before I can make enough to refine copper into silver bps.

I might be able to do ONE level in the near future but what after that?


I have a few GBs that are not near Silver level yet but when they get there which will be soon where can I put my fps?

There are practically NO new players setting up in Beta. So that means little trade for bronze goods.

These are just some of my observations. Unless you have another way of us clearing out our daily fps gained we are going to come to a grinding halt. Of course I would happily pay fps for goods to gain silver bps but would others? At least bronze goods at this point.
 
[....]

I have a few GBs that are not near Silver level yet but when they get there which will be soon where can I put my fps?

There are practically NO new players setting up in Beta. So that means little trade for bronze goods.

[...]
You can put them into GB of players that opened all 400 level before the update. Even on GB that didn't reach level 100 but are already unlocked.
This means you have no guarantee of a return on your investment if many others have the same issue. But if you do get a reward it means you can get bronze, silver and event gold BP without spending goods in the refinery, at least for available GB (you still need goods to open level above 100!).

This is why the call for "fairly" blocking the unlocking of GB level on live is going to be a disaster if implemented.
Unlocking all available level (200 or 400 if you have the BP) offer a buffer for the game to adapt to the new balancing. If this is blocked on live, the game might implode naturally.

My suggestion is to unlock EVERY GB you have on live to level 200 if you can and to level 400 if it's on the list of GB getting silver and gold level.
I already did across all world I have, but I don't have enough BP to reach max level on all my GB. I did it even for GB I don't intent to level up. The point is to unlock the fp sink and the option to get BP.

(it also means that no one is going to use a high level Colosseum because probably few players have it in their city and even fewer have the BP to unlock a lot of levels; if some exists they have a limit on how many friend they have)
 
I don't think it makes sense to talk about levels 300 to 399.

These are just words, not actions.
If you want to level up your Ark from level 150 to level 300 at a rate of 25,000 FP per day,
it will take you 63 years.
I'd like to point out that video games haven't been around that long, and many players will be over 100 years old by then.
And so they’ll have spent 63 years on the same GB—that’s insane.
In my opinion, Inno is trying to please its shareholders and has adopted a broker’s mindset when designing the game.
It’s been 10 years, I think, since infinite levels began, yet despite the daily FP rate having increased significantly, GBs beyond level 200 are rare.
Costs have skyrocketed, and personally, I’m no longer motivated to build GBs with these costs.
Plus, most of the cash bonuses are for defense—and mostly in the GE.
I don’t really need defense, and the costs are too high, so I prefer to focus on GBs that haven’t been updated.
Right now, I’ve lost all interest in GBs that have been updated.

It would take hundreds of thousands of FP a day—maybe even millions—for it to be worth leveling them up and reaching the Gold tier.
I think Inno has killed its golden goose.
“Yet another depressing comment,” they'll say. But not this time. If the update goes through—which I'm pretty sure it will—one thing is certain: GBs won't be such a source of attention and focus anymore, and since that's one of the most enjoyable parts of the game, it's going to take a serious hit.
The GB thread lists are going to be pretty sparse.
Here are the problems with GBs: costs are too high, and the bonuses aren’t very interesting.
In business, we talk about risk-reward; the risk has skyrocketed, so it’s no longer worth investing in.

Or perhaps Inno is laying the groundwork for the future, planning to continue increasing the power of special buildings and granting ever-higher FP percentage bonuses and more FP per building.
That said, having 12,000 FP per day is good, and having 25,000 is plenty—assuming the city is fully expanded with diamonds.
However, there are no GBs with FP% bonuses currently available, and if other GBs are released soon, as things stand, it’s unlikely they’ll include FP% bonuses on the GBs, given the update’s cautious approach.
 
Last edited:
I have so many fps it does not take me long to secure for 1.9 what I need to place on my GBs with the new GB level Totals. I do place fps on my friends who do 1.9 with me as well. If I am having trouble getting rid of my fps daily, I assume others do also. When I hit silver soon I will not be able to get enough bps to open up levels for my GBs so that means I will have to put some of my special buildings in storage to make room for more GBs that take only copper bps in order to get rid of my fps which I cannot doing swaps & 1.9 each day. I am not about to go & dump them into other people's buildings without their permission.
 
1.9 isn't dead but for not upgraded GB (atomium, flying island, oarcle[PS: I leveling oarcle for only two reason 1. find cost and boosts and 2. have any GB in top list ...)
 
Back
Top