The reason for this proposal is " People don't always remember exactly what good is in what age. They shouldn't have to, the hover-over should tell them like it does in most other places in the game. " But, why people need to remember the era of the good while at GBG?
When do I (you / they / he / she / we ) need goods during GBG?
1. During a Negotiation
2. If building a Siege, Palace or whatever other building.
If negotiating...
Player select a sector, press Negotiate, negotiation screen opens, the player press button to offer a good to a Advisor, a selection screen opens with the choices available with image of good, how many are required for negotiation, and how many are available at the player's stock. Player select a good and continue negotiating with next advisor.
a. Why is needed to show the era of the good? If one of the goods options is Gasoline and the screens shows that 5 are needed and there are 4509 at inventory... Does it matter at this point if I (you, he, she, they, we) remember if Gasoline is PME, ME, or Industrial?
b. Why is that information (good era) needed to complete the negotiation?
If building a Siege, Palace or whatever...
Player select a sector, press the Buildings button, the buildings screen opens showing the slots available at the sector, which buildings are built (if any), and the list of buildings and their cost. The costs are displayed with image of the good, amount available at Treasury, and amount required to build. If all goods required are available, and there is a slot to place the building, the Build button can be pressed to build the Siege or whatever.
a. Why is needed to show the era of the good on screen? If one of the goods options is Gasoline and the screens shows that 258 are needed and there are 450,943 at Guild Treasury... Does it matter at this point if I (you, he, she, they, we) remember if Gasoline is PME, ME, or Industrial?
b. Why is that information (good era) needed to complete the construction?
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The information needed at both cases is which good is required, how many are required, and how many are available. Going back to the Gasoline example, would the negotiation be done differently if the screen show the era of Gasoline? The decision of build a Siege at the sector would be another if the screen show the era of Gasoline?