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Feedback GBG Trials

Zyleta1991

Baronet
Community Manager

e893dd109b2d8f5687993e641cdc04de

Hello Forge Fans!

Your experience with Guild Battlegrounds are expanded with the new GBG Trials!

This is the place to be if you have any questions about it or would like to discuss it with other players.
Please keep in mind that your opinion may differ from the opinions of other players, you don't have to convince each other of anything here. :)

We appreciate your feedback!

Please write your feedback in a factual and constructive way and stay on topic.
So that we can pass your feedback on to the developers, the following points would be important to note:
  • Feedback that only contains one sentence like "I like hours of clicking a single button." is not helpful. Please make sure to include reasons for your opinion.
  • The same goes for positive feedback. We are happy about it of course, but describing what exactly you like is always very helpful!
  • Limit your feedback to the actual content. Feedback like "You should improve X" or feedback that refers to other game content or previous events is not helpful.
  • Questions that ask when it will be released on the live server will not be answered. We always announce it in time there.
  • Don't report any bugs here. Please use the bugs forum.
  • Use the "Like" button if another player has already reflected your opinion well.
Thank you very much and have fun!

Sincerely,
Your Forge of Empires Team
 
OK, I read through everything available on the info page, but I'm still not sure I understand correctly.
Is this completely replacing GBG as we know it by now?
If so, is there still direct confrontation between guilds, fighting for sectors?
If so, by chosing a higher trial difficulty for myself, I will get better personal rewards, but also reduce my guilds total chances to win, is that correct?
 
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Is the final prize for the season calculated within the eight from the map or between all the guilds on the server?
 
It has the same "feel" in some ways, as to a structure design for what they did to GE, with trial levels chosen by users themselves, and customized to individual user time/city/game goals/skills. You set your personal trial level, but everyone in the guild works toward a guild competitive goal now, both in GE and GbG.
 
Some observation on what is present in the announcement:
  • shop get 2 new tab. Each tab use 1 or 2 different currency that are not the same of other tabs. This is BAD! There is no issue when this is because the tab is event related and the currency is too. But this show bad design. The worst case I saw (from EA) was market with about 20 tab each of them using 1 or 2 different specific currencies. That can destoy a game very quickly (it did for EA).
  • There is a disconnect between the max coin (per type), the amount received at end of season, and item cost. In the image we can see an item costing 300k, the max is 300k and the prize at the end of a season can be multiple of 10k. This means that to buy the most costly item player MAST waste coin by reaching the max (the picture actually show an item with 10% discount but I suppose there will be one equivalent building without a discount). Max should be changed to be AT LEAST 50% higher than the costier item (better is 2x the max cost of building/kits).
  • Reward chance is now the same for fighting and negotiaiton. Finally!
  • The trial picture are unclread, but it seems that in the higher trial the chance of getting a reward is also increase not just the break down of which coin we receive.
  • The point increase is unclear since the name "rank point" doesn't match the point actually used in ranking "victory points"! If they are the same then the same name should be used everywhere. If they are not, I suppose we will see hwhat are they on the 10th.
If I was Inno I would check if competitive player/guilds are choosing low trial for the first day to get most provinces.
 
It makes a big difference whether a ballista with a base attack of 4 gets a 225 point boost (level 10) or an Overclock Orbiter with a base attack of 1000. These fixed values are *AGAIN* hurting newer players in lower ages making it harder to catch up
 
As a player who extremely hates GBG and thinks this feature has been terrible done since first day and should be completely removed just right now, this feature does not give me any excitement, reason or any other similar word to start playing more GbG.

Score: 0/10.

Please delete GbG and start reading ideas of players. Some of those ideas are 1000 times better and encouraging that this trash of feature, thank you.
 
If I was Inno I would check if competitive player/guilds are choosing low trial for the first day to get most provinces.
Of course I will chose a low trial, if guilds are still battling each other on a map.
I'm much faster battling at low difficulty, for having to exchange troops less. So chances to win a race are much better (or is there a multiplier that determines the outcome of a race? Not sure yet what trial scaling comprises exactly)
 

Statue of Honor and The Great Elephant

How long will these ridiculous buildings be a reward in GBG? These rewards are useless. They have no value. They are garbage. You're inventing trial versions here, but you can't come up with adequate rewards for today's game.
 
I just can't believe that the only feature of the game that is pure competition between guilds, which guilds are ranked off of, is now going to be affected by players having to choose whether to nerf their competitive value to their guild, or nerf their rewards

This is completely, unequivocally, a horrible idea.

If GBG becomes a personal endeavor, do you really think people in the top guilds that are funding these stupid ideas will want to spend their diamonds to rush camps on a sector that their guildmates are going to rapidly take with them? As is, I rush a sector and it's done a minute later and I get 20 hits if I bothered to try hard. Why would I do that if it isn't a competition between guilds and is instead an unlock for people to get rewards?

Make sure you test this for multiple championships on beta because I bet you people will probably try to play it normally and adapt, before realizing the stupidity of the changes as a competition and then just treating GBG as another GE - non competitive personal reward sink.
 
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I noticed that while diamond can be bought in the shop they do not appear in the pictures.
So how much of a nerf will be imposed by the limit in shop?

Of course I will chose a low trial, if guilds are still battling each other on a map.
I'm much faster battling at low difficulty, for having to exchange troops less. So chances to win a race are much better (or is there a multiplier that determines the outcome of a race? Not sure yet what trial scaling comprises exactly)
Using low trial will nerf your reward.
If then the map doesn't move at all or mostly you lost on reward. Not sure what is the better option.
Maybe some middle ground.
I don't have it but for someone with 7k-10k stats the fixed bonus to enemies is almost irrelevant. I think the critical hit % might be more of a concern.

Statue of Honor and The Great Elephant

How long will these ridiculous buildings be a reward in GBG? These rewards are useless. They have no value. They are garbage. You're inventing trial versions here, but you can't come up with adequate rewards for today's game.
You are lucky now you do not have to receive those, they are apparently only ins shop so completely optional!
 
I noticed that while diamond can be bought in the shop they do not appear in the pictures.
So how much of a nerf will be imposed by the limit in shop?


Using low trial will nerf your reward.
If then the map doesn't move at all or mostly you lost on reward. Not sure what is the better option.
Maybe some middle ground.
I don't have it but for someone with 7k-10k stats the fixed bonus to enemies is almost irrelevant. I think the critical hit % might be more of a concern.

You are lucky now you do not have to receive those, they are apparently only ins shop so completely optional!

But why are they being offered? Why? Their value in today's game is 0. It's not a reward. Why is this building being offered as a reward?

Why isn't a new reward created? They can come up with stupid things like "trial versions", but not a new building?
 
These items appear to be available for the Silver Tokens. Waiting to see what the price tags look like for the whole list of items.

The Store Content:
The Battleground Seasonal Spoils store offers a variety of useful items, including but not limited to:

Forge Point Packages
Random Goods Bundles
Units from your current age
Diamonds
Kits for recurring GBG-related buildings (e.g., Tourney Grounds, Guild Battleground Elephant Kit)
The Guild Battleground Selection Kit. (What is this??)

This may make Quests easier to satisfy since you can buy what's needed rather than play and rely on a lucky hit during an encounter. It would seem wise to bank a small cache of Silver Tokens to be used against future quests.

I also like that Silver can go to Tourney Grounds and skip the current rewards of the Elephant Kit and presumably the Statue of Honor that are piling up in Inventory.

Being able to adjust the Trial level daily is a much better setup than the one in GeX that locks you in for the whole week.
 
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Dear Inno,

Some first thoughts regarding the announcement:

> Guild Battleground Trials: well, I didn't think GBG was needing to be redone, a lot of the players were happy with the last change you introduced in Beta.
Let's see what that will be.

> Trial Difficulty: why not proposing a simple mechanism?
Introducing for a specific trial a multiplier AND a modifier seems a bit overcomplexifying things. Having only one seemed quite enough and simpler to understand…
That would already leave trial effect + attrition effect which looks more than enough to loose some players on how it works! :D

> Enemy Critical Hit Chance:
Is that a brand new parameter or does that replace the current hit chance?

> Rewards:
1- I see putting minor buildings fragments as a result of the guild's final league placement as a bad move.
As I'm pretty sure we won't be winning more fragments, that only means favouring top guilds over other guilds!
2- Your image shows an order Gold / Platinum / Silver which has its very own logic…
3- Having a storage limit with coins given at the end of a season in guild's final league placement is a sure way of wasting coins I think.
I Don't even see the point of a max capacity there?
4- 3 currencies but 2 shops? that's quite weird already!
5- Not giving info on Diamonds (that we will be able to see in a few days on top of that) seems only bad communication!
We want to know price, if there will be a purchase limit, as well as examples at how many coins each we can win in a season to be able to compare things. (Which is also necessary to help players to understand what are the differences with the choices given: coins won, number of personal fights - and impact for the guild on the battleground)
Here with so few info, that only screams "We're not telling you to make it less clear we're decreasing things".
6- I Don't see silver coins as necessary, we could have kept the current system for "basic" rewards. Nobody was complaining about it (a lot of complains are based on the attrition random that you did not change eventhough you had the perfect Opportunity - removing random would have been a great move imo).
That will actually only add clicks to the game…

> Guild impact - 1st conclusion:
That is again an update favoring the top guilds as if you want more personal rewards, you'll be able to do less fights.
Inno, having most of the active players in a few guilds will only create dead GBG maps (except special rounds) - and this more and more as your league points management from last GBG update implies diamond league size is increasing with time!!
Plus that's also putting guild against personal interest. Are you not aware that guild is one of the main thing that make players stay?? Not only you don't do any update to improve that aspect but now you're starting to oppose guild and players in the main feature that were putting them together? That seems so wrong to me!

Imo this update is wrong in its principles and lacking on what the players are expecting to be improved:
> less time: ok, it can be a solution
> matchmaking: no change
> less lag: no change
> better attrition calculation: no change
 
Using low trial will nerf your reward.
If then the map doesn't move at all or mostly you lost on reward. Not sure what is the better option.
Maybe some middle ground.
I don't have it but for someone with 7k-10k stats the fixed bonus to enemies is almost irrelevant. I think the critical hit % might be more of a concern.
Yes, and really, I don't care much about personal rewards in a features that is about guild competition.
The extra FP and troops, or even some building exclusive to diamond league, have been useful while I was still building up my city. At that time, I could do maybe 100 battles a day. And it did not mean that much if I was fast or not.

By now, I'm spending more diamonds into this feature than I can win. And I care more about how many battles I can do total, and how fast I am doing that, than what I gain by that. To help my guild win (And being in a guild of 15, I'm never short of options to fight).
By now, I don't care about the personal rewards anymore. Don't know where to place the Imperial Fortress my guild is about to win (on live). Will probably finally tear down my CdM to place it. And I do place it only because it's a status symbol. Not sure if I placed it, if it was an event building, because I have no use for the GEX battle bonus it gives.

So why should I chose a high trial if a low one will give me more and/or faster fights?
 
But why are they being offered? Why? Their value in today's game is 0. It's not a reward. Why is this building being offered as a reward?

Why isn't a new reward created? They can come up with stupid things like "trial versions", but not a new building?
They are still usefull.
Personally I find them an easy was to comply with guild goods requirement when starting a new city.
Afterward there are many better option, but for the first month it's useful.

Also before the neo obelisk from qi, I liked to keep some in previous era in inventory if previous era goods are needed for the guild.
 
I'm not sure why the picture in the announcement have a lot of double question mark.
But why are the value for the diffuclty wrong?

Trial 3 (from announcement):
AttritionBase enemy army boost (from attrition)Enemy Army boost multiplier (from trial difficulty 3)Enemy army boost modifier (from trial difficulty 3)Total in picture (from abbouncement)Actual calculation (no rounding)Correct value with rounding
11%1.150%52%51.1%51%
22%1.150%53%52.2%52%
33%1.150%54%53.3%53%
44%1.150%55%54.4%54%
55%1.150%56%55.5%56%
1011%1.150%63%62.1%62%
You are misisng the value for attrition 0, which is where we actually start!
Only the value for attrition 5 seems to be correct. By chance?TrialDifficultyModifier.gif

Same issue with goods for negotiation. It's supposed to be x1.1 but it's actualy x2 (for low attrition in the picture)
 
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