Dear Inno,
Some first thoughts regarding the announcement:
> Guild Battleground Trials: well, I didn't think GBG was needing to be redone, a lot of the players were happy with the last change you introduced in Beta.
Let's see what that will be.
> Trial Difficulty: why not proposing a simple mechanism?
Introducing for a specific trial a multiplier AND a modifier seems a bit overcomplexifying things. Having only one seemed quite enough and simpler to understand…
That would already leave trial effect + attrition effect which looks more than enough to loose some players on how it works!
> Enemy Critical Hit Chance:
Is that a brand new parameter or does that replace the current hit chance?
> Rewards:
1- I see putting minor buildings fragments as a result of the guild's final league placement as a bad move.
As I'm pretty sure we won't be winning more fragments, that only means favouring top guilds over other guilds!
2- Your image shows an order Gold / Platinum / Silver which has its very own logic…
3- Having a storage limit with coins given at the end of a season in guild's final league placement is a sure way of wasting coins I think.
I Don't even see the point of a max capacity there?
4- 3 currencies but 2 shops? that's quite weird already!
5- Not giving info on Diamonds (that we will be able to see in a few days on top of that) seems only bad communication!
We want to know price, if there will be a purchase limit, as well as examples at how many coins each we can win in a season to be able to compare things. (Which is also necessary to help players to understand what are the differences with the choices given: coins won, number of personal fights - and impact for the guild on the battleground)
Here with so few info, that only screams "We're not telling you to make it less clear we're decreasing things".
6- I Don't see silver coins as necessary, we could have kept the current system for "basic" rewards. Nobody was complaining about it (a lot of complains are based on the attrition random that you did not change eventhough you had the perfect Opportunity - removing random would have been a great move imo).
That will actually only add clicks to the game…
> Guild impact - 1st conclusion:
That is
again an update favoring the
top guilds as if you want more personal rewards, you'll be able to do less fights.
Inno, having most of the active players in a few guilds
will only create dead GBG maps (except special rounds) - and this more and more as your league points management from last GBG update implies diamond league size is increasing with time!!
Plus that's also
putting guild against personal interest. Are you not aware that guild is one of the main thing that make players stay?? Not only you don't do any update to improve that aspect but now you're starting to oppose guild and players in the main feature that were putting them together? That seems so wrong to me!
Imo this update is
wrong in its principles and lacking on what the players are expecting to be improved:
> less time: ok, it can be a solution
>
matchmaking: no change
> less
lag: no change
> better
attrition calculation: no change