Donna a Macskabolond
Merchant
- Reason
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Actual problems:
- too much guilds in the top league which results too big difference between the strongest and weakest
- active fighter guilds are matched with slow, sleepy, less active guilds
- nothing to fight in 1000 LP diamond league besides the personal rewards
How to identify active, fighter guilds?
- have more strong players than the average
- have the necessary treasury for building
- higher overall activity, organized and clear guild hierarchy
- number of players
These attributes will result in a higher average advance number/player than most guilds. If the guilds have problems any of the above 3 points it will result lower average advance/player. One more thing has impact on the advances what a guild can do in a season - the other guilds in the group. If not one of them bothers to take any sector than the guild can't have as much advances as it capable of.
- Details
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My suggestion to sort the guilds for matchmaking based on the advances/player of the previous season. For example if a guild have 155000 advances in the season and have 74 members then the average advances will be 2094.
The bigger guilds has more potential fighting capacities, so this number should be multiplied with a number depends on the number of players.
The average guild size lets say is around 40 players, so the multiplier should be:
Number of players Multiplier
70-80 2
50-70 1,5
30-50 1
10-30 0,9
1-10 0,8
It is necessary to push the active, higher headcount guilds above than the active medium or small size guilds. Of course, if we have numbers probably the multiplier needs some adjustment.
Based on this calculation in the next season the guilds will be matched similar guilds in activity, strength and treasury, so it will result a fairer matchmaking. If seems necessary one more multiplier can be added based on the final placement in the group ( 3-4 should 1, above than this higher, 5-8 lower multiplier should be used) or the multiplier can be different in different leagues. I'm not sure if it is necessary, some experiment is needed.
Changing the matchmaking system is not enough on its own, some adjustment is needed in the league system also, further changes seem necessary:
1. A new league is necessary for the biggest, strongest guilds where prestige points can be earned or loose for winning - the 1. place should provide around 2000 PP, 2. place 0, 3. place -500 PP, 4. place -1500 PP. This new league doesn't provide additional league points (just
negative for the 3-4 place), the personal rewards are the same as in diamond. The guild rewards such as guild power and fragments should be higher than in diamond. Maximum 2 groups should start in each season. The league should be exclusive.
2. Change the number of guilds in each groups. The number of guilds should depend on the league as the following:
Crystal league groups have 4 guilds
Diamond league guilds have 4-6 guilds
Platinum and lower leagues guilds have 6-8 guilds
3. Change the provided league points as @Juber suggested - either use a soft cap or use progressive LP (the higher the league the less the earned LP)
4. Shorten the seasons. The actual 11 days way too long, the final results can be predicted usually on the first day. The continous activity takes its toll on the GBG leaders and the members too. 6 days seasons with 8 days rest period would be enough.
5. Add two slots for building on HQ sector. The price should be high - about 50000 guild goods because these building can't be lost. It provides some chance to take some sectors for the smaller guilds.
- Balance
- The changes does not affect other parts of the game.
- Abuse Prevention
- The solution shouldn't open any exploit.
- Summary
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It is obvius now the GBG needs a serious reimplementation. The matchmaking and league system causes lots of problems, imbalance, complains, overall unsatisfied feelings on the players part. The suggested changes result in a more balanced matchmaking and league system while those guilds who has the means to fight get the chance to do so and those who feel a slower pace comfortable are matched similar guilds in activity.
Better matchmaking and more suitable league system increases the overall activity, the shorter seasons prevent burnout and also increase the activity.
- Have you looked to see if this has already been suggested?
- The matchmaking changes hasn't been suggested yet, some elements regarding the league changes comes from @Juber suggestions.
GBG matchmaking and league system has some serious problems what results in
- uneven groups where 1-2 bigger guilds dominate the map, slower, smaller guilds has no chance to fight
- lots of complaining
- in 1000LP there is nothing to fight for - GBG has no impact to global ranking
- GBG takes too much time which leads to burnout, lower overall activity
I'm happy to incorporate any suggestion which solve the GBG problems and feel free to add any comment regarding the ideas.
- uneven groups where 1-2 bigger guilds dominate the map, slower, smaller guilds has no chance to fight
- lots of complaining
- in 1000LP there is nothing to fight for - GBG has no impact to global ranking
- GBG takes too much time which leads to burnout, lower overall activity
I'm happy to incorporate any suggestion which solve the GBG problems and feel free to add any comment regarding the ideas.