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Discussion GB improvement expectations

Sl8yer

Emperor
You may provide a link that supports your claims, because making others go on a hunt for some random information in any language is tiresome.
Thank you.

It will only be tiresome if they go on a hunt. That is their choice. I really don't care if you believe it or not. It is up to @Juber if he wants to confirm it or not. Wouldn't be the first time a CM is wrong, or have you forgotten about the recurring quests slowdown?
 
It will only be tiresome if they go on a hunt. That is their choice. I really don't care if you believe it or not. It is up to @Juber if he wants to confirm it or not. Wouldn't be the first time a CM is wrong, or have you forgotten about the recurring quests slowdown?
You are destroying what little credibility you have Dude. Nobody is going to go searching through all of the Forums in an effort to confirm, or refute, your claim. It would be a wild goose chase. It's far easier to simply assume that you made it all up and then view everything you post in the future through the same lens.
 

Sl8yer

Emperor
You are destroying what little credibility you have Dude. Nobody is going to go searching through all of the Forums in an effort to confirm, or refute, your claim. It would be a wild goose chase.

Glad that you agree that the argument Fire Witch brings to the table is moot.

It's far easier to simply assume that you made it all up and then view everything you post in the future through the same lens.

Assume whatever you want. What makes you think I care? If Juber wants to confirm it he can. If not fine by me. We can always wait till the end of the year to see what happens. I can still post the link at that time to prove I was right.
 

.Dino.

Farmer
If I were to create new GBs and attributes, I'd go for these:

1) The Bermuda Triangle

After collecting this, the first fight right afterward could be a random one*, only in manual mode, and the player would be led to a preparation window in which he'd pick his units, always against a 2-wave adversary. So, the player would only be able to fight with corresponding age troops. For example, if the adversary is from the Modern Age and I'm in Titan, I would need to have Modern age units to fight.

After a victorious battle, I would have a chance* to transfer any item from my inventory to any other world from the same server.
So, as the GB levels up, the chances of the random fight happening and the chances of being able to transfer something would increase, up to 49% no matter what.

This way people would be able to transfer finish all supply productions to a primary world, transfer a wishing well to a secondary world etc.

* chance of just not happening.

Maybe 5x6

To reach a new level, these would be recquired:
- Promethium, supplies and forge points

2) The Temple of Salomon

This one would depend on other Great Buildings, as it would have a chance of providing diamonds, acording to the number of Great Buildings in your city. As you collect, it would either provide coins (as Salomon was filthy rich) or 10 diamonds per GB in the city (including it). As the GB's level goes up, the chances would lower for coins and would increase for diamonds, with a limit of 70%/30% no matter what.

Maybe 6x4

To reach a new level, these would be recquired:
- Orichalcum, medals and forge points

3) Black Hole Rotor

This one would enhance all other Great Building's collectibles. It would start with only 1%, and on level 80 would reach about 10%. So, The Blue Galaxy capacity of generating medals would increase, so would the forge points of The Arctic Orangery, so would the treasure goods generated by the Ark etc. If the GB doesn't provide any collectible (like The Statue of Zeus), the percentage would revert to its attribute.

Maybe 4x4

To reach a new level, these would be recquired:
- Treasure current age goods (yes, founders would have to approve of a new level for each player), current age units and forge points
 
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