planetofthehumans2
Overlord
I hope Inno changes the graphic for the orange attrition, it's way too similar to the red graphic especially if you use lux or have vision problems.
That's an A/B test they're doing. Half gets 0 dia, rest gets regular amount, or a small amount less.They have quietly reduced the diamonds in gbg, much less we get in guild
NoThat's an A/B test they're doing. Half gets 0 dia, rest gets regular amount, or a small amount less.
Well it would explain why some still get the offers and others haven't seen any for months
WTF?Well it would explain why some still get the offers and others haven't seen any for months
But thanks for your resolute no, though
WTF?
First you spread conspiracy theories and then you switched from diamonds in GBG to offers in a hurry... wish I had a thumbs down button![]()
It'd require additional changes. But one would hope sitting on a flag for hours on end is another behavior that they find some way to dissuade.I hope not because in addition to seeing flags at 159 where the only way to force the sector to close is to type, if we can "defend" this will further promote agreements between 2 guilds to the detriment of the 6 others.
I would love to see it playing out as described. Though if it can be exploited, it will be. Probably dedicated teams will be set-up to work in "shifts" to maintain the chessboard. Although significantly harder. Setting up 6 different teams to work around the clock. To secure each their own 4h lock with some time for adjustments. Could easily work out for 2 60 people guilds: each team on each side consisting of 10 members. Quit high odds at least a few will be able to keep showing up in time. Likely each member capable of taking 1 province on their own. Maybe 1,5-2 provinces depending on attrition and internet speed (considering the minute by minute decay of advancements). So, wouldn't entirely prevent the 4h-lock exploit but it'll make it much harder.It'd require additional changes. But one would hope sitting on a flag for hours on end is another behavior that they find some way to dissuade.
As long as everything costs attrition, needing additional fights on a regular basis might be enough.
i.e.
Default Decay: -1 Progress per minute from all attackers
Defend owned Sector: -1 Progress from random attacker so it can't be used to just pick on unwanted guilds.
You want to sit there and wait to close til the time is right? Cost you 60 extra fights per hour - and given that those fights aren't free it could add up to take away from other things you would do. AND if the guild whose sector you're holding up shows up they could wipe out enough of your progress that they can still fight from that sector without being poofed at the last minute.
One would hope some effort to address matchmaking would also be included so we don't have guilds with 10* gaps in strength in the same battleground so often and people stop feeling motivated to sandbag so much.
And some sort of benefit given to people fighting from HQ so that everyone has a reasonable opportunity to get back in the game.
But I'm less than optimistic that any of this will actually happen![]()
That is what a "limited" building isThe 3x4 building looks like it has an active (left) and an inactive (right) state if you ask me
by negotiatingWhat I would really like was that there was a building that you could level it justby fighting
and negotiateIt would be a great idea to build a building that can only be leveled if you use cbgand fight