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Reference Changelog for Version 1.100

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

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Greetings Beta,

This is for reference on update 1.100
For the detailed description of the changes, please see the details below:


Bug Fixes

  • We've made some improvements which should make certain cities (particularly larger ones) load a bit faster and have smoother animations.
  • Sometimes the transparency while being in the 'move' or 'sell' mode was not reset properly. Some buildings just stayed transparent. This has been fixed.
  • In some rare cases it happened that players were unable to get neighborly help or gained a huge amount of points out of nowhere. These situations have been resolved, and this should not happen anymore.
  • Sometimes the inventory was blinking also when there were no new items in it.
  • When attacking a sector on the campaign map it sometimes happened that a wrong player name was shown.
  • When placing decorations or cultural buildings the gained happiness was sometimes not added properly to the quests which asked you to gain it. This was addressed in this version.
  • After finishing the tutorial the indicators in the building menu were shown for all buildings which were unlocked in the tutorial. As this was a weird behavior, those indicators will now only show up for buildings that were obtained after completing the tutorial.
  • Some players could not store their Rogue Hideout using the Store Building item. This should not happen anymore.

As always, thank you for your continued efforts helping us test here on Beta.

Sincerely,
Forge of Empires - Team Beta
 
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