Obtaining single key to chest 4 times is very enigmatic, but there are possibilities to use this in a positive note. People can decide whether to go for free spawn to convert level3 to level4 or take the level3 gem with full key to chest. All are choices to the players. How they gonna finish Rival challenge is upto their needs.
Also, splitting level 4 gem 6 times, is quite depended on pick axe, but this is not the most idiotic. It is the most interesting one. If board has many level 3 with incomplete keys and two level 4 gem with full keys, using pick axe cleverly and not in idiotic way gives good amount of full keys to chest. Stop saying idiotic for something you don't like. Try to understand the reason and comment.
Unlock all the gems in board 6 times will be definitely hard task with rival's limited time of 2days and it can be still achieved if we have collected more energy cells.
4 single key chest.
I think less than 10% of my collected full key where single key gems (that can be also level 1 or 2 now with pickaxe).
So in more 90% of the cases this kind of task would require to play subotimal. That is my complain.
It's a player choice to play wel or play badly. It's Inno's choice to add a task that ask us to play badly.
Splitting level 4 gems 6 times.
Sure if you have a board that can benefit it make sense. What is the chance that when we get the task we cannot benefit from it and just need to split the gems and then recombine with no benefit?
Also that single task would require 44% of all the pickaxes we get from both questline and both Rival (the task would appear twice so 12 pickaxes out of 27).
I suggested a way to imporve it. Remove the level requirement and the full key. If you give me a task to
use pickaxe 6 times I probably can find some way to use 1 or 2 in every board I played. 6 is more difficult in a single board or even two, which is again an issue. If a task takes more than one board it's ok. But if by design it require more than one board to complete efficiently it is a problem (there are 32 tasks in total). A way to avoid the multiple board issue and reduce the percentage of total pickaxes required is just to lower the number of iteration: "
Split gem 2 times" (or 3 but not more, in my opinion).
Unlock all gems in 6 boards is not the problem, even if it cost a lot of energy. The problem is that the questline it is on would be stuck until you can do
6 boards for 1 single task. If it was 6 boards spread in a questline (like the one that gives energy in the rewards) it would be much less problematic. That is more or less the number of board we need to clear to complete Rival in any case. Still difficult and costly.