Hedning1390
Farmer
Foe is unique among similar games in that when you collect your stuff or get a reward you get a super annoying popup that locks your game until you have acknowledged it.
In other games I've played the rewards only feel great as they do not get in the way of what you are trying to do. Rewards should always feel good, get this dopamine rush. This is why we play the games. They should not cause frustration and anger.
For example:
-When collecting a city any fragment or item you collect get a popup preventing you from collecting buildings until you click for the popup to go away.
-Every incident get a popup preventing you from collecting other incidents.
-In battlegrounds you'll get a popup preventing you from finding your rhythm as this is random and also preventing you from getting to the next battle until you have acknowledged it.
-If you have himeji castle you get a popup from any fight anywhere randomly if it triggers a reward.
How to fix:
Just lose the popup. Present the reward as a sprite jumping up. Coat it in glitter and sparks if you want, but don't force us to pause everything until we have acknowledged that we got some supplies or a fragment.
I think the team understood this at the beginning, because if I collect a hut I do not get my screen locked by a popup, but can continue collecting my other huts and my hunter's cabins while still getting informed about what rewards I got. At some point they forgot about this design philosophy and just put every new reward type in a popup.
In other games I've played the rewards only feel great as they do not get in the way of what you are trying to do. Rewards should always feel good, get this dopamine rush. This is why we play the games. They should not cause frustration and anger.
For example:
-When collecting a city any fragment or item you collect get a popup preventing you from collecting buildings until you click for the popup to go away.
-Every incident get a popup preventing you from collecting other incidents.
-In battlegrounds you'll get a popup preventing you from finding your rhythm as this is random and also preventing you from getting to the next battle until you have acknowledged it.
-If you have himeji castle you get a popup from any fight anywhere randomly if it triggers a reward.
How to fix:
Just lose the popup. Present the reward as a sprite jumping up. Coat it in glitter and sparks if you want, but don't force us to pause everything until we have acknowledged that we got some supplies or a fragment.
I think the team understood this at the beginning, because if I collect a hut I do not get my screen locked by a popup, but can continue collecting my other huts and my hunter's cabins while still getting informed about what rewards I got. At some point they forgot about this design philosophy and just put every new reward type in a popup.