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Fixed on Beta: FOE-89802: GEX Replace units button buggy

FMaxi

Steward
Troubleshooting
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In GEX (level II) I pressed the Replace units button, it deleted all units from the attacking army section and I got an error message saying "Not enough unattached units..." (see screenshot) although I do HAVE enough units in all available ages.
UPDATE: After adding units manually, the button worked fine, but since I was fighting/replacing units for the first time since introducing the new GBG, my guess is, that the bug is related to that.
 
Browser or App version and version number
1.314.c224862 (10.07.2025 17:51), zz1, en_US, Windows 10, Chrome/138.0.0.0, 2133x1070, OpenGL Vendor=WebKit Version=WebGL 2.0 (OpenGL ES 3.0 Chromium) Renderer=WebKit WebGL GLSL=WebGL GLSL ES 3.00 (OpenGL ES GLSL ES 3.0 Chromium)
Recreation steps
GEX Attack/Defense -> press Replace units button
Actual Behavior
It deleted all units from the attacking army section + error message
Expected Behavior
Replacing the units to healthy ones - as it worked before
Frequency
Today every time
Can this be reproduced?
I could even after refreshing the game

Attachments

  • Replace_units_bug.JPG
    Replace_units_bug.JPG
    163 KB · Views: 3
Last edited:
That is because Inno placed it for the whole game and not for each individual mode.

In QI, units are restricted to Iron Age. If you have anything other than IA units (including Rogues) from a different mode like GBg or Neo-GE (for example), it will generate that error in QI.

In other modes where units are not restricted, if you don't have any IA units in your army management inventory after visiting QI, it will also generate the same error as well in those modes.

Be ready for a visit from Inno to mark this as "not a bug/will not fix". They already done mine on Discord like so, so I had to write a feedback to this and placed a few examples on how different modes should have their own replace units subroutine.
 
It seems this bug was deployed to live today (some server should have received it a couple days ago).

I hope Inno refreing from caliming or implying that player didn't find and report this bug on beta.
 
It has always worked this way. The last set of units used in GBG, GE, PVP, etc. is what it tries to replace no matter which place you are in currently.
 
It has always worked this way. The last set of units used in GBG, GE, PVP, etc. is what it tries to replace no matter which place you are in currently.
This was bad nough when in GE it suddently replaced my current 2 heavy 6 rogues I just fought with, with 8 artillery.
But now that in QI we are using iron age unit it create an error (even if we DO have iron age unit!)

That is a BAD design!
Depending on which definition of bug you are using, this is either called a bug or a flawed design.
 
It has always worked this way. The last set of units used in GBG, GE, PVP, etc. is what it tries to replace no matter which place you are in currently.
BTW if you do multiple battles without using the replace button; when you finally do use the button, it does NOT replace with unit from the last battle fought.
 
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