ArklurBeta
Baronet
- Reason
- It happens relatively often that a sector can be hit, but not flipped. Currently you can mark a sector with either "attack it", or "do not attack it", so if you want people to hit a sector but not flip it, you "need" to mark it as hit first, then be online to mark it as stop once it gets near to be closed, which isn't always doable. You can communicate it in the threads, but that's not always enough.
- Details
-
I think the best would be to have a 3rd marker next to the "stop" and "hit" markers, which let's player to hit sectors without any warnings, but can't make progress on a sector that would be flipped otherwise. Even if 10 people are hitting at the same time and the sector is at 155, once the sector is at 159, the rest of the players can finish their fights (or negs), but there won't be progress added to the sector (and at that point, no fight/neg can be started). Perhaps the GBG Officers (those who have rights to place/delete buildings and place markers) can flip the sectors even with this new marker, for example, if they have the "Battleground Ignore Tagging Confirmation" option OFF.
I was also thinking about just changing the current stop marker's behavior, but think a separate marker would be more straightforward.
- Balance
- N/A
- Abuse Prevention
- N/A
- Summary
- I believe with this change GBG Officers will have an easier job make sure guild members are following the strategy needed either for an "easy round" (IYKWIM) or when fighting against a strong guild where flipping a sector unintentionally / at the wrong time can make the difference between controlling the map or being pushed back to the HQ.
- Have you looked to see if this has already been suggested?
- I have read the DSNL and checked previous submissions for similar idea.
Make it possible to mark a sector that can be hit, but not flipped.
EDIT: I would like to clarify that the emphasize of the idea is on the functionality of making it possible to make a sector "unflipable", not on the part of whether you can finish battles/negs. Pointing this out because most of the comments is about that part, but that's - in my eyes at least - not important, but I understand that it seems many very much dislikes that "little side note" I put there.
EDIT: I would like to clarify that the emphasize of the idea is on the functionality of making it possible to make a sector "unflipable", not on the part of whether you can finish battles/negs. Pointing this out because most of the comments is about that part, but that's - in my eyes at least - not important, but I understand that it seems many very much dislikes that "little side note" I put there.
Last edited: