Umbrathor
Baronet
The goal of this discussion is to:
The importance of locating hidden incidents has increased since incidents were first introduced, as they sometimes yield event currency. So I often find using every tool at my disposal to try and locate the hidden incidents. Currently, I use:
- brainstorm ways to make it easier to find incidents hidden behind buildings
- find out whether people think it should be easier to find incidents hidden behind buildings
- if so, which option(s) are preferred
The importance of locating hidden incidents has increased since incidents were first introduced, as they sometimes yield event currency. So I often find using every tool at my disposal to try and locate the hidden incidents. Currently, I use:
- FoE Helper that tells me how many incidents are on the map, what type they are (nature, water, small road, big road) and an icon for each incident. Players who don't use Foe Helper do not even whether any hidden incidents exist. They probably lose event currency (and other prizes) that way.
- Mouseover roads with the 'move' tool to make buildings that block the view of the road transparent
- Clicking on other players' cities and then back to my own city, since that relocates all existing incidents, in the hope of them showing up in places where I can find them more easily. Clicking the 'reconstruction' button in the building menu does the same, but it is not available to all players.
- Have an indicator of the number of incidents currently in your city in-game (to even the playing field with people who use Foe Helper)
- Easiest to implement: increase the transparency of buildings when you mouseover roads with the ‘move’ command from the building menu
- Make incidents glow more brightly once every so often, and make that glow affect a bigger area, so it is easier to spot when the incident is hidden by a building (not ideal – when the view is completely blocked by a building, the glow may still not be visible). I read that on Mobile, incidents are ealready easier to find. It is only fair to extend that to the PC version.