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Feedback Fellowship Event 2024

WarMachineX

Farmer
however you quickly commented, that having this boost on a "printable" (getting more from the league reward for free) building was not a good idea
I don't know who suggested this or how many people did, but in general, no suggestion or feedback to nerf a build should be forwarded, as it reflects poorly on the game design team who roll out these changes after already having discussed and considered their impact. This keeps happening repeatedly, ever since the Trailside Smithy was removed as a daily special, and players should not be given that power. In this case, I'm not even sure if someone created a feedback thread on Discord to suggest this, or if it just got forwarded because a mod was too active and saw people discussing and agreed with it.
 
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The base oink should have some amount of QI power since the ascended one has. There's no point in keeping the base oink after the 30 days. Although 30 days is a lot, it's not like people got a lot of oinks in the first place, somehow I landed 2 ascended on beta without dimes (the rivals?).
 

Thunderdome

Emperor
So... I dont wanna pay
That's your prerogative as to each their own.

For those of us who decided to spend and make this our server, changes should be done within guidelines and with the fact that people are going to spend as well. See, I did say I didn't mind if they moved the QI bonus to another building. Heck, they should not even added that kind of thing to a building anyways. But if we paid for "premium" buildings (like out of the Event Pass) or a building that can be obtained en masse (well, it was only 8 so I don't think I would consider that as such) by purchasing additional diamonds, we expect those buildings to be kept as is with as little change as possible. A F2P player will not have no more than 2 or 3 of the "6 chest draw" building (whole building, not fragments) and no Event Pass based items if they spend their gems right in playing their towns.

Now, Juber and another had convinced me about the action power 8 EE buildings can hold. While I don't value AP as much since I get to engage after standing a week just to build my QI city, once I get more expansions to create a DMZ based area for them, I will see that by testing for a few hours after engagement and emptying my entire AP bar. Same would go for testing the sty and carriage. I got enough Store Building Items to put them back if I am not convinced and I can move on to other things based on what this game and its future is taking me.

@WarMachineX
Rumor has it that it was ONE person. I had taken a view of the supposed feedback on Discord that would change the game for many and only saw one person's response to having the buildings in its original stats as supposedly OP and a bad idea among other things; with another asking when it's going to be forwarded. Since when does one person calls the shots where the feedback of others are trumped and meaningless?

I have a very thick phone book with their name on it!
 

xivarmy

Legend
Perk Creator
@WarMachineX
Rumor has it that it was ONE person. I had taken a view of the supposed feedback on Discord that would change the game for many and only saw one person's response to having the buildings in its original stats as supposedly OP and a bad idea among other things; with another asking when it's going to be forwarded. Since when does one person calls the shots where the feedback of others are trumped and meaningless?
It seems unlikely it was actually just that one person "deciding" it. Rather I suspect it was somewhat coincidental that their feedback lined up with the developer's own second thoughts. And now the community will blame them for something that might've happened anyways :p
 

WarMachineX

Farmer
It seems unlikely it was actually just that one person "deciding" it. Rather I suspect it was somewhat coincidental that their feedback lined up with the developer's own second thoughts. And now the community will blame them for something that might've happened anyways :p
That's what I said—it aligned with the mod's thoughts, and they decided to forward it. One person suggesting the nerf is enough of an excuse. Developers don't look at Discord feedback. They need to stop forwarding everything people discuss, especially when it's just two people. This bypasses the proper feedback submission process, which involves creating a post and having the community vote on it. What’s the point of those threads now?

Rumor has it that it was ONE person. I had taken a view of the supposed feedback on Discord that would change the game for many and only saw one person's response to having the buildings in its original stats as supposedly OP and a bad idea among other things; with another asking when it's going to be forwarded. Since when does one person calls the shots where the feedback of others are trumped and meaningless?
Ever since they decided to elect YouTubers as community representatives and set up calls with them to discuss game balancing. Maybe the same person, who's always pro-Inno and pro-nerf on most things in the game, commented this on Discord, and Inno honored his feedback as their chosen representative?
 
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I don't know who suggested this or how many people did, but in general, no suggestion or feedback to nerf a build should be forwarded, as it reflects poorly on the game design team who roll out these changes after already having discussed and considered their impact. This keeps happening repeatedly, ever since the Trailside Smithy was removed as a daily special, and players should not be given that power. In this case, I'm not even sure if someone created a feedback thread on Discord to suggest this, or if it just got forwarded because a mod was too active and saw people discussing and agreed with it.
I could not disagree with this more. In the interest of the long term health of the game, if players uncover what they think are defects in an upcoming feature they should bring it to the attention of the Mods and the Mods should relay the information to the Devs. Blaming, or shaming, a player for posting a comment that subsequently results in a nerf is unacceptable.
 

Sl8yer

Emperor
I don't know who suggested this or how many people did, but in general, no suggestion or feedback to nerf a build should be forwarded, as it reflects poorly on the game design team who roll out these changes after already having discussed and considered their impact.

That is the most stupid comment I have seen in a long time. May I remind you of the Crystal Villa, or the Oracle of Delphi. Mistakes can be made and need to be corrected.
 

WarMachineX

Farmer
That is the most stupid comment I have seen in a long time. May I remind you of the Crystal Villa, or the Oracle of Delphi. Mistakes can be made and need to be corrected.
Your examples identify actual mistakes and defects with programming, and loosely ties to adding QI boost to event buildings that can be reproduced. In this case, there is a limit to how many such buildings a player can place in their city.
 

WarMachineX

Farmer
@WarMachineX
It was indeed the same person. Again, I don't know how they hold more weight than a lot of the players when it comes to feedback and discussion.

Now, I know how and why certain things happen.
That's amazing! I was almost willing to bet it would have been them, because I often see their feedbacks being taken quite seriously over others and immediately forwarded. And like I said before, they are often the pioneer for any discussions on nerfs and have their mind set on initiating such discussions.

They have argued against event buildings having QI boosts right from the beginning when it released. It was also them who suggested the finish specials nerf to Inno, long before they implemented it. However, I guess it's not as widespread as they would have expected it to be.
 
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How does that saying goes again? Who pays who decides? Never mind that it's rather odd how such things go.
Personally independently from all of this. If they feel QI's buffs must be given scarcely they could limit it to heroes. I got the impression they were planning to handing out QI buffs more carefully. To handle power creep better. Although it hasn't aged well... imo heroes are a missed opportunity. It would've been the easiest way to balance such things. Alternatively something similar to emissaries from settlements.
 

Sl8yer

Emperor
Your examples identify actual mistakes and defects with programming, and loosely ties to adding QI boost to event buildings that can be reproduced. In this case, there is a limit to how many such buildings a player can place in their city.

Do you actually know what I am talking about?????
 
I like this event because I'm a fan of the mini-game. I think it's this steam engine principle. I turn a wheel here and the machine moves faster and is more powerful.
I like to think of it as "cookie clicker" game. I've always enjoyed it, although theres a lot of hate for it. They've tried to make it different from St Paddies, you'd really have to give it some different mechanisms rather than just changing the speed of the game to really make a difference from people rightfully calling it St Paddies v2.
 

Frodelinde

Farmer
I like to think of it as "cookie clicker" game. I've always enjoyed it, although theres a lot of hate for it. They've tried to make it different from St Paddies, you'd really have to give it some different mechanisms rather than just changing the speed of the game to really make a difference from people rightfully calling it St Paddies v2.
Yes, it really is a St Patrick's v2, but as it has gameplay that I can get through and even enjoy, I'm not complaining. ;-) I just can't get on with the kind of mini-game that's in the Wildlife event because it bores me too much and I can't get through the event. I'd rather build something and see how it grows.
 
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