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Feedback Fellowship Event 2024

MATR

Squire
J'ai le même problème, j'ai déposé un ticket de support hier pour signaler le bug, ils m'ont dit que c'était moi qui étais allé trop vite dans l'expédition de guilde.
Lorsque Rival démarre, on n'est pas informé de l'avancement des quêtes, on me demandait des combats et des négociations, je les faisais sur le seul endroit où je pouvais les faire, l'expédition de guilde. Ils n'ont pas pris en compte le fait que le champ de bataille n'était pas ouvert aux quêtes de combat, et ont préféré pénaliser les joueurs plutôt que d'admettre leur faute.
English translation:
I have the same problem, I filed a support ticket yesterday to report the bug, they told me it was me who went too fast in the guild expedition.
When Rival starts, we are not informed of the progress of the quests, I was asked for fights and negotiations, I did them on the only place where I could do them, the guild expedition. They did not take into account the fact that the battlefield was not open to combat quests, and preferred to penalize players rather than admit their fault.
 

xivarmy

Legend
Perk Creator
Guild mate tried map - she claims it didn't give any credits towards rival. She also wrote support who told her she did GE too fast and that if she had done GE only for rival there would be enough engagements to complete rival. >>> Hogwash is my response. I'm not stupid enough to continue this nonsense. It is bad enough that all the percentages and game play is rigged but to add a trick for rival is beyond belief. It is not the kind of game I want to play. I can get this kind of abuse from my local casino and they give me free drinks. I get nothing here. There is no sense of accomplishment. No challenge. What's extra bizarre is the issue of no more GE engagements can't be fixed with diamonds - the only thing inno cares about. Double stupidity.
Continent map only works if you're in an actual space age with ore deposits farmable. When you scout an ore deposit and it's ready you can either fight it or negotiate it with the minigame. Regular negotiations that don't involve the minigame don't count.
 
thanks I was afraid that would be the answer. I'm in Progressive era, there are no negos in recurring quests. Fighting on the SAAB map, not really feasible to find Saab goods for nego on the map from PE plus I never spend advance era goods for map nego - that is a horrible idea. Guess I'm just out of luck -
Last time for the rival for me. Was a serious bit of time to get to this spot as well as diamond investment. Bought diamonds for the last time on Beta. Thinking I'm done on beta and going to put city into hibernation. The game takes far too much time to play on two worlds - main and beta. Has been close to full time for the past weeks with 2 events, QI, settlements in both cities, GE and GBG. Haven't even had time to figure out "allies". Tired of inno's poor explanations and don't feel like one should have to do research in the forum to figure out how to play. Game is now boring, repetitive and not really challenging. Far too much nonsense complexity. Inno fails to recognize the value of chat amongst players and the joy it brings people to be able to talk. Game changes have pretty much eliminated this from the game.
Acquiring sectors in the continet map is not a "negotiation" (even if that is what the button says).
The negotiation on the continent map that does count is for special ore in space age maps. You can fight or negotiate. The negotiation looks like a negotiation in GE or GbG you need to guess which good in which position.
 
Obviously requiring past age anything is nonsense. I don't know whose bright idea it was to introduce 4/8 hour goods task but that is extremely annoying since most people get their goods from...event buildings, so you have to build the building even if its from BA just to delete it and create worthless goods for what purpose? Just to annoy people?

Its extremely annoying to have fighting tasks with no gbg, just my opinion! QI should count as well for fights, why not???

Its just bad game design to only allow one method (GEX) to complete negotiation task. You can only do the map if you're in SAM+, but then what are you diming the 1 hr sector for 12 negs, that's not exactly economical either. I did end up negotiating all of level 4 in 9 minutes for the 12 negs task, that's gotta be some kind of record. I also did the live rival for fall which was either fights OR negs, so to swap back to an old rival sucks. Plus the medals cost was astronomical, lost like 10M medals doing all those GE tasks in 2 days and no attempts rewarded!
 

MATR

Squire
Continent map only works if you're in an actual space age with ore deposits farmable. When you scout an ore deposit and it's ready you can either fight it or negotiate it with the minigame. Regular negotiations that don't involve the minigame don't count.
Awesome thank you for explaining, too bad support couldn't say only works on ore deposits for goods instead of saying use the c-map. They have no shame at the In no place.
 
As we conclude on this event, my advise to inno would be to give more advance seal charms over time skips. I actually didn't use up all of my monarch provisions simply because I didn't do as many cities, but the improvement is palpable this event over past events. It would be nice to be able to do something with the unused charms, but c'est la vie I guess.

Why are the advance seals more important? Because you need to do tasks to get the main price. If you run out of gems, you can't upgrade your managers (or even buy managers). You don't get enough gems per day for 1 or even 1/2 cities worth of level 1 managers per day from the daily tasks. The only way to get the gems is daily task (mainly). You cannot turn time skips to gems, only provisions. If you cannot purchase managers, your task bar becomes stacked with manager tasks and you're pretty much SOL on doing anymore tasks for the rest of the day/event.

So I will ask inno give a few more advance seals than time skips. The time skips are good, but I honestly didn't use them very much and have a stack of 15 skips, which are useless if I cannot purchase more managers. Part of the problem may be because I did the rivals and used a bunch of gems on the 4/8 hr time skips, although I did enjoy the amount of gems given by the rival as well. Maybe the 4hr time skip can use 2 time skip charms to compensate?
 

Thunderdome

Emperor
This event has been a fun one for me. I have completed 12 towns to this date with my work schedule and pace. I won't lie, but I did spend to get the full chests (1400 gems) for 8 of those completed towns. I am contemplating on whether I want to start on the 13th town or not with only a few days left in the event. Then again, a lot can change within those 3 days, including league placement.

Time will tell.
 
these are only your impressions and your wishes from your way of playing !! I spent everything I got from my rivals on 26 cities!!!
You mean with diamond?
Or is there a way to do 26 cities without diamonds with the gems available?
How many tasks per city on avarage (just a range to understand)?
The plan I follow (MooingCat) has 32-33 task per city, but cost 620-710 gems per city. And there were not enough gems in total to do 26 cities with those costs.
 
I also spent all of the Monarch's Edicts and the Royal Seals of Advancements from the rivals. I just got 2 Time Skips left and will use them in the last days. The balancing of the powerups was okay imo.
 

Ironrooster

Baronet
No diamonds spent on this one.
The base building (level 8) built and have 2 selection kits (1 with silver) in inventory.
I have 1 Royal Seal and 4 time skips which I plan to use on the last city.
Currently I have a city finished and waiting to accumulate enough gems to buy all the chests.for the 3rd time.
 

Thunderdome

Emperor
Correction, 14th Town I am on now (thanks to FoE Helper's counter). This will probably be my LAST town I will complete before the event ends in less than 3 days. Some towns had all tasks completed (38) due the fact I work long hours, which I always leave the town gathering more than what's needed on the provisions, so when I get home, I am mind blown.

Just trying to have some fun since I had to stay home (today) with a cold. Then I heard about the tavern visit thing (which I had voiced my feedback on it), so I don't know. At least I can be placed somewhere in the league without worrying I would be bumped off.
 

xivarmy

Legend
Perk Creator

Banquet chests​

To promote more diverse strategic options, we opted to slightly reduce the amount you receive from opening all chests.
  • 1 Escutcheon Estate after opening all 6 chests -> chance for either 200/400/800
    :fragments:

    Fragments for Escutcheon Estate
    (400 required)

Oh bother. What are the %s? Plausible if you managed to mess this up enough that I can just skip the event, because the other things don't feel like 'musts'.

Whisperwood Watermill​

To connect to the previous change, we did some improvements to the stats of the Whisperwood Watermill
  • :goodsguild:

    Guild Goods increased by 25 starting from level 8 (75/100/125 -> 100/125/150)
  • :attacking_defense:


    :guild_battlegrounds:

    Defense for Attacking Army in Guild Battlegrounds changed to
    :attacking_all:


    :guild_battlegrounds:

    Attack and Defense for Attacking Army in Guild Battlegrounds for all levels (numbers remain unchanged)
  • :defending_attack:


    :quantum_incursion_boost:

    Attack for Defending Army in Quantum Incursions added starting with level 8 (5%/10%/20%)

Historical Allies​

Similar to above, we buffed our allies.
  • Alexander The Great:
    :att_boost_attacker:

    Attack for Attacking Army 30% -> 60%
  • Arminius:
    :att_boost_attacker:


    :guild_battlegrounds:

    Attack for Attacking Army in Guild Battlegrounds 45% -> 90%

It makes it a usable building. Though still a more annoying building. Will likely still not bother with it or the allies. You're trying to sell this feature as customization, but only offering one stat and two places to put it. Which just means you *have to* do at least 1 rival to make a watermill worthwhile. And probably have no interest in multiple watermills, because later ones would have inferior or no allies and more stats tied up by allocating to it. Allies is not an interesting feature while you're so timid about it.

Rival Changes​

We received lots of feedback, especially regarding the second rival. Therefor we made changes mostly based on the received feedback.

Both Rivals​

  • Ally
    :fragments:

    Fragments in Milestone Quests
    have been exchanged with some rewards from quests
  • Ally
    :fragments:

    Fragments
    have been added to almost every quest of the Rival now (total amount of 400/1000 remains unchanged)

Rival 2​

  • Quests requiring you to negotiate now have an alternative. You can also donate a big amount of
    :goods:

    goods to your guild treasury. In general negotiating will require less resources than donations. This however prevents you from being locked out and unable to complete the rival, when you can't negotiate.
  • Quests with 4h and 8h time skips now have 2h time skips as alternative. However, you require more 2h skips. This change was made to give you an alternative using the time skip items, instead of having to spend the
    :ev_gemstones:

    Gemstones for a time skip.

Rewards are hard to comment on given the (likely) lack of precision in the details - we'll find out on live.

The condition changes on 2nd rival sound very positive though.
 
I welcome the change to the event. Everything is an improvement except I'm not sure about the Escutcheon Estate fragments. It's great if you hit 800 fragments but sucks big time when you hit 200 fragments. I would prefer a fixed reward of one Escutcheon instead of gambling. Ah well, I guess that's behaviour psychology being applied to the game.
 

xivarmy

Legend
Perk Creator
I welcome the change to the event. Everything is an improvement except I'm not sure about the Escutcheon Estate fragments. It's great if you hit 800 fragments but sucks big time when you hit 200 fragments. I would prefer a fixed reward of one Escutcheon instead of gambling. Ah well, I guess that's behaviour psychology being applied to the game.
Since they described it as a reduction, i have to think it'll wind up being something like a 5% chance for 800, 20% for 400, 75% for 200. So basically "200, unless you get lucky".
 

Thunderdome

Emperor
"If it wasn't broken, it doesn't need to be FIXED"
-Murphy's Law

It's a good thing I managed to get 8 of them buildings (yeah I spent as I have mentioned earlier) at the 1400 gem price (couldn't be arsed in trying the second wave of chests for 2800; they should have been close to the same pricing with the addition of that one chest that is no longer free) as I won't try for any more. Eight full buildings at the 11200 gem price total.

This is why I also don't like random luck, either. So let's take my example, per se.

For the 11200 gem price at 200 fragments each time, I would get only 4 full buildings. I am feeling ripped off, here. And Inno has been well known to give the worst luck to a player.

For the 11200 gem price at 400 fragments each time, I would get those 8 full buildings I had spent and worked hard for. Meh kind of satisfaction right there.

For the 11200 gem price at 800 fragments (when have we known Inno to give us the greatest of luck? Yeah, me neither), I would get 16 buildings at double my investment. Again, wishful thinking because that won't happen.

But, I am going to feel sorry for those that spend more than me when this hits live, especially at that low chance of rate. Me, I hardly have any cities on live any more as this is the only server I will play.
 

e2m2

Squire
Since they described it as a reduction, i have to think it'll wind up being something like a 5% chance for 800, 20% for 400, 75% for 200. So basically "200, unless you get lucky".

You were pretty close:
1 Escutcheon Estate after opening all 6 chests -> chance for either 200 (71%)/400 (22%)/800 (7%)
 

The Lady Ann

Baronet
you just ensured I will not be spending on this event on live, if you don't want us to target the best building of this event you just succeded and at the same time shot yourselves in the foot,

if you want us to spend real money and for the players to feel like they are not being robbed you need to set a fixed amount of frags, I would say a fair amount would be a fixed 200
 

SirAlucard

Squire
you just ensured I will not be spending on this event on live, if you don't want us to target the best building of this event you just succeded and at the same time shot yourselves in the foot,

if you want us to spend real money and for the players to feel like they are not being robbed you need to set a fixed amount of frags, I would say a fair amount would be a fixed 200
Well, in regards players feeling robbed, I will certainly agree with you. BUT! if you did the math, you would see, that the chances add up to 100%, so there is definitely a 100% chance to get at least 200 fragments. So you're basically asking for something, that is already there.
 
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