podkap1970
Emperor
@beelzebob666 well the event is 2 weeks old now, how hard can it be to fix this? if it needs a fix
No it's better like that, we have the productions without needing help (like Maharaja's Palace).I expect that when it goes live, the trains production will only be available when motivated - that will automatically push it to the top of the priority list.
I know this was mentioned here more than once but seriously? You asked us to pay 3k diamonds and this is what you offer? There is exactly 1 thing that is somewhat interesting (train upgrade and even that is questionable) and rest is total and absolute crap. Yes, there is one more slot, but no matter what will be in it I would never pay 3k diamonds for that. So if you want us to pay diamonds, you should deliver something interesting... not this crap...
And this is coming from a person who is willing to use thousands of diamonds on event buildings if they are worth it. Just check my live server (Czech world East-Nagach and you will see that I am not making this up).
No...it wants you to PAY them...@Wanheda Stella as per my understanding you get the diamonds, not pay them.
Serious... what the...Wow, really? Pay diamonds to claim the reindeer rewards. Such bull****....
Thank you, this has been confirmed and reported.On mobile you cannot see reindeer collection, when clicking on reindeers.
Expected: clicking on reindeers under tavern and see pop up with reindeer collection (like on PC)
Actual: when clicking on reindeers nothing happened (like there a button, but no link, action happens)
1. I would remove it from the gift array and have manual options to shuffle it for either 200 diamonds or 20 stars (you're selling diamonds for stars at a best-package rate of 10.5 diamonds/star, so slight discount for people willing to pay diamonds).
2. You're offering 9 prizes for 2995 diamonds (332 diamonds/prize), so instead make it a one-at-a-time offer of a prize for 400-500 diamonds (slight markup in exchange for doing them one at a time). Instead of the reindeer filling the prize array, they allow the player to cycle in a new random prize. If you run out of reindeer you can do it instead for 50-100 diamonds. Also dump the filler prizes. Make the rotating prizes just be the three Train Cars, maybe Winter Village Selection Kit, Sleigh Builder, etc. to keep the Winter theme. But people aren't going to give you money for nonsense. Give them an opportunity to get a whole bunch of Cars and watch people burn diamonds like crazy trying to build the longest train possible. Especially if...
...THE CARS GET FIXED!! THIS is the biggest problem of the Event! The Freight and Dining Cars are out of alignment with other options in terms of the benefit provided against the space they take up, taking into account the need to be coupled to the train and the lack of road requirement, the latter two of which largely cancel each other out. You can't expect people to spend money for the privilege of turning gold into silver (metaphorically speaking)! This is Inno's giant blind spot IMO, not just in this but overall (this is just the latest example of it). They don't play their own game, so they don't understand that now that expansions have almost completely stopped, anything new that goes in has to replace something that's already there, so the thing going in has to be at the very least equal to the thing coming out. The Sleeping Car is very fair, but they screwed up the Freight and Dining Cars and haven't fixed them. Whether people spend diamonds or not when it goes live is largely going to depend on whether or not they make them worth buying.
No one is going to replace Sleigh Builders with Freight Cars, and no one's going to replace Checkmate Squares/Botanical Rotundas with Dining Cars. These have to be corrected if you want people to buy them!
Event Buildings:
SA:M Royal Marble Gateway: 7% atk/6 squares (1.17% atk/sq)
SA:M Altar of Artemis: 7% atk/6 squares (1.17% atk/sq)
SA:M Checkmate Square: 10% atk/9 squares (1.11 atk/sq)
SA:M Botanical Rotunda: 10% atk/9 squares (1.11 atk/sq)
SA:M Appleton Cottage: 13% atk/12 squares (1.083 atk/sq)
SA:M Abandoned Asylum: 24% atk/25 squares (.96% atk/sq)
SA:M Colossus: 15% atk/16 squares (.9375% atk/sq)
SA:M Carousel: 8% atk/9 squares (.88% atk/sq)
SA:M Dining Car: 4% atk/6 squares (.67 atk/sq)
In sets:
SA:M Sakura Rock Lv.2: 10%/6 squares (1.67 atk/sq)
SA:M Piazza Clock Tower Lv.2: 9%/6 squares (1.5 atk/sq)
SA:M Piazza Clock Tower Lv.1: 7%/6 squares (1.17 atk/sq)
SA:M Sakura Rock Lv.1: 5%/6 squares (.83 atk/sq)
SA:M Dining Car: 4% atk/6 squares (.67 atk/sq)
See the problem?
If you want to sell them, make the Dining Cars the same 7%/6 squares as the Royal Marble Gateway or Altar of Artemis (1.17). At least bring it up to 6%/6 (1.00). The Appleton Cottage was in line with its contemporaries, and I spent a decent chunk of change on that event.
I see that the Dining Car is classified as a decoration instead of a a culture building, meaning it can be off road unlike most of the buildings listed above,
At 2x3, the dining car takes up the same amount of space as 3 Pirate Guard Posts (also a decoration) from the 2019 Summer Event, the 2x1 Guard post gives a 2% attack boost starting in the Contemporary Era, so 3 Pirate Guard posts will give a 6% boost taking up the same amount of space.
At the very least - the Dining Car’s boost should be bumped up to 6% in the CE. the Dining Car’s boost as it is now only works if attached to the back of the train - which is not required with the guard post or any other attack building, considering this, the car’s boost really needs to be bumped up even more.
I gotta say Inno's strategy with this Reindeer nonsense is absolute idiotic. First you introduce an Event's building that really relies on it's chain set to be profitable, then you put the cars in a ridiculous Reindeer set that only rich players can afford.
I guess a student like me should get a second job to be able to enjoy your event nowadays.