podkap1970
Emperor
since todays patch the main train jumped to the end of the aid list again
VF Rotunda gets polished before train gets motivated oh my gosh
VF Rotunda gets polished before train gets motivated oh my gosh
I addressed this in #214.You also have to take into account that the cars don't need road connections. The dining car provides good attack percentage at lower ages. The issue is the percentage doesn't increase with the ages.
A Checkmate Square or Botanical Rotunda give 10% over 9 squares (1.11/1), so at the very least the Dining Car should be 6% over 6 (1/1). Even if we factor in the additional tile for the road connection, a Square or Rotunda maintains a 1/1 ratio of atk%/tiles, so a 2x3 SA:M Dining Car needs to be a 6% boost to make it worthwhile relative to the existing competition.
Agree 100%. That is precisely the problem. Almost every other attack-boost building is scaled relative to age. This is not, which makes it slightly overpowered at lower ages and significantly underpowered at high ages.The issue is the percentage doesn't increase with the ages.
I apologize, should have been worded better. I was trying to make the point that if you already have the Cars in inventory, the AD is probably the best use for them. If you are actively trying to convert DS prizes into AD currency, of course you are correct. Also before anyone accuses me of being a hypocrite for having them in my city, I'm betting on Inno fixing them. My comment was meant as a somewhat cynical take on their current iteration, not as a serious suggestion for action.that is terribly gameplay
if you only get them to sell them to the dealer you should not get them at all
wait for the day with the SoK
because why should you try to get something that you can sell for 2030 (24h) when the chances are the same to win SoK (only need to spend stars on a different day) which can be sold for 10130
so winning 5 cars to sell them is like winning and selling one SoK
Why? What's the rationale for giving the piece to start Event Building #2 before the first one is finished?Whilst it may seem unusual, I can confirm that it is indeed intended behaviour that you will receive a new level 1 train before the final upgrade.
When will the event launch on public servers?
When will the event launch on public servers?
As this is a 32 day Event and it finishes on this Server on the 24th November, a December start date is most likely.While they may not be willing to state it, winter events have always run for pretty much the whole month of december. The earliest start was Nov 26. The latest start was Dec 2.
As the Forge Points are delivered regardless of motivation, then this is entirely possible and not a bug.since todays patch the main train jumped to the end of the aid list again
VF Rotunda gets polished before train gets motivated oh my gosh
so the main train have no aid priority at all ?As the Forge Points are delivered regardless of motivation, then this is entirely possible and not a bug.
All ready to go for train heists!so the main train have no aid priority at all ?
so the main train have no aid priority at all ?
Yes it can be motivated, it can also be plundered when not motivated.quick question(s) and sorry if it as already asked / answered but did not see it in the thread :
1) can the winter train itself (not the waggons) be motivated ? Because when I look at the rewards it does not say that incremental benefits (supplies, medals, ressources, forge points ...) are subject to prior motivation (as opposed to the pirate ship).
2) is the winter train itself (not the waggons) plunderable or is it immune to plundering like the Crow's nest ?
No, as motivating only affects the coins
finally a new great event building that can be plundered for FPYes it can be motivated, it can also be plundered when not motivated.
It was logical, the train respects the same principle as all other buildings.Thanks for reply about plundering, Dudettas
May be it would be worth telling it upfront in the presentation of the event when it comes live on the regular servers
na... that is just an assumption and could be coincidental - CN was plunderable in the beginning before it was changed to be in line with the other "random production" buildings (that coincidentally are currently the only buildings producing diamonds)... and the abandoned asylum also had the current behavior of the train in the beginning before it was changed to be more in line with the other recent event buildings behavior...that's the reason for the difference: diamonds can never be plundered.