like alwaysI wonder, if we can get 2 trains to lvl 9 by the end of the event? I kinda doubt it but....
Regards
yup me too.BUG?
i won the Dinner Car but i got a Winter selection...
i cannot post on the "bug - testing and reporting" forum cause i haven't privilege...what i can do?
It is! Come on, let it be as good as other buildings (botanical rotunda for instance) or slightly better. I don't want it to provide +10% bonus, +5% or +6% is reasonable.Isn't this a little bit low for 2x3?
You really still have to pay diamonds for the reindeer deal if you have all 9 reindeers collected?
would make more sense to pay if you want to have a prize before. but if you collect 9, could pick one for free.
so everything would be finde for me like this.
I agree with this, 10 goods would be way better.Any chance 5 goods train car can be upgraded to give more goods? Sleighs give 15 and are available from AD and same winter event as train
one gives 5 goodsAny chance 5 goods train car can be upgraded to give more goods? Sleighs give 15 and are available from AD and same winter event as train
Contact support about it - maybe they switch it out due to the bug. On the other hand... this is beta... did you already use some of those free diamonds you received for testing this event?Now the prize is correct
but i haven't it added to my inventory
i don't want the winter selection gave me early (i don't need it)
I want the Dinner Car !!!
Thx!
please read again and regard the context...the game switched it because 1 pm was the time the daily specials changes
the context is
i don't want the winter selection gave me early (i don't need it)
I want the Dinner Car !!!
Can you confirm what is being investigated.Thank you, we are aware and we are investigating.
I've noticed that too. You'll have a 2nd lvl 1 train before you can get your first train to level 8.I just got the 2. train lvl 1 from the "Ticket"-quest, but I have only got the first train to lvl 7, normally it should be at lvl 8 (when we get the 2. train lvl 1) so it could lvl to 9 with the last daily quest.
Isnt the 2. train in the "Ticket"-quest a bit to early in the questline?
With the way the shuffle function works now we get the 10 stars that we pay to unwrap it back as a prize, so it is effectively free now. However, I'd be very happy to pay 10 stars to use it when I wanted without winning those stars back. There shouldn't be a limit as players who spend diamonds for extra turns will doubtless be after particular daily prizes and so will need to be able to use the shuffle many many times on the day the prize they want is available.Thanks for all the feedback so far. It is regularly passed on.
Out of interest from your comments (and these are purely my questions before anyone reads anything into it ) I'd like to get some further feedback on the points below:
1. The Shuffle function- if it was separate, what would be the cost to shuffle? Diamonds? Stars? Should there be a limit to the number of shuffles allowed daily? How would you envisage a separate shuffle function?
2. The Reindeer - Some of you have suggested there should be the opportunity to shuffle out a Reindeer. Would you envisage this to be random? Whilst many of you have expressed unhappiness for this feature would it be of interest if the cost was on a sliding scale, or is there a price point where it would become more agreeable?
With the way the shuffle function works now we get the 10 stars that we pay to unwrap it back as a prize, so it is effectively free now. However, I'd be very happy to pay 10 stars to use it when I wanted without winning those stars back.
. Give them an opportunity to get a whole bunch of Cars and watch people burn diamonds like crazy trying to build the longest train possible. Especially if...
...THE CARS GET FIXED!! THIS is the biggest problem of the Event! The Freight and Dining Cars are out of alignment with other options in terms of the benefit provided against the space they take up, taking into account the need to be coupled to the train and the lack of road requirement, the latter two of which largely cancel each other out. You can't expect people to spend money for the privilege of turning gold into silver (metaphorically speaking)! This is Inno's giant blind spot IMO, not just in this but overall (this is just the latest example of it). They don't play their own game, so they don't understand that now that expansions have almost completely stopped, anything new that goes in has to replace something that's already there, so the thing going in has to be at the very least equal to the thing coming out. The Sleeping Car is very fair, but they screwed up the Freight and Dining Cars and haven't fixed them. Whether people spend diamonds or not when it goes live is largely going to depend on whether or not they make them worth buying.
No one is going to replace Sleigh Builders with Freight Cars, and no one's going to replace Checkmate Squares/Botanical Rotundas with Dining Cars. These have to be corrected if you want people to buy them!
Event Buildings:
SA:M Royal Marble Gateway: 7% atk/6 squares (1.17% atk/sq)
SA:M Altar of Artemis: 7% atk/6 squares (1.17% atk/sq)
SA:M Checkmate Square: 10% atk/9 squares (1.11 atk/sq)
SA:M Botanical Rotunda: 10% atk/9 squares (1.11 atk/sq)
SA:M Appleton Cottage: 13% atk/12 squares (1.083 atk/sq)
SA:M Abandoned Asylum: 24% atk/25 squares (.96% atk/sq)
SA:M Colossus: 15% atk/16 squares (.9375% atk/sq)
SA:M Carousel: 8% atk/9 squares (.88% atk/sq)
SA:M Dining Car: 4% atk/6 squares (.67 atk/sq)
In sets:
SA:M Sakura Rock Lv.2: 10%/6 squares (1.67 atk/sq)
SA:M Piazza Clock Tower Lv.2: 9%/6 squares (1.5 atk/sq)
SA:M Piazza Clock Tower Lv.1: 7%/6 squares (1.17 atk/sq)
SA:M Sakura Rock Lv.1: 5%/6 squares (.83 atk/sq)
SA:M Dining Car: 4% atk/6 squares (.67 atk/sq)
See the problem?
If you want to sell them, make the Dining Cars the same 7%/6 squares as the Royal Marble Gateway or Altar of Artemis (1.17). At least bring it up to 6%/6 (1.00). The Appleton Cottage was in line with its contemporaries, and I spent a decent chunk of change on that event.
No chance I will pay 70 stars for separate "shuffle" buttonI generally like that approach, but it would have to be more expensive.
Currently the average tries to find the shuffle would be about 9.5. Ignoring the "show two", you will find the DS only in about half the cases - that means that in 19 tries there are about 2 shuffles and one DS - the "show two" sligthly increases the number of DS's as it shows you which presents not to take as they do not have the DS or even as they include the shuffle or it might show you exactly where to find the DS. - Also the "2x" changes the average number of DS's a bit - so lets say, you have about 22 tries for 2 shuffles and 1.2 DS - discounting the 2 free tries from the shuffle that would be 200 stars for 1.2 DS or 167 stars/DS.
However if you can shuffle whenever you want, you will find the DS in average in about every 9.5th present - so that means that you pay less then 90 stars plus the shuffle costs per DS - so the shuffle cost should be at least 70 stars to be comparable to the current version. If it is less, you essentially increase the amount of DS you will get for the total free currency.