The general complaint is from the white background.
They made the change to test, but the players did not like it.
Why not modify to a dark color again?
Seriously... this white color hurt the eyes and makes reading difficult. Just Compare.
Why insist?
[...]
Good question!
It’s not only the color, there is much more.
Compare the same production. The screenshots are taken from my main world on live and my beta world.
Both worlds have advanced marble production. The original layout has a well balanced clear design easy on the eyes including all needed informations. The new Windows imo look like a tentative draft, rough and incomplete, just done in a few minutes. The info about advanced production is missing. It’s not the first time I see a lack of infos. At the new quest window the quest giver’s names are missing, formerly in the headlines and sometimes important i.e. for side and bonus quests.
Btw, on german feedback forum were a lot of complaints about the animations in the quest window, confusing and hard to handle, not eye friendly at all, worst is the recurring quest line. Several players asked to switch that off or give a player option for this, but nothing happened. Not sure whether it was the same here, I was not on beta at this time.
The production windows are the reason for this thread, but there are currently more windows involved like units windows and the like. Lately included new infos at units window are kind of needless, we had them in the context already. Also, all of these additional infos and Features (like highlighting a production) could be done in the traditional design too.
Today I switched to the tavern shop while a boost was running. The sub-window giving me infos about the active boost was in the bright color while the requester about diamonds for a second boost had the original style. The left sub-window looked like a foreign object, not matching design-wise. So will tavern be the next?
I assume, Inno is working on a new design, regardless what players like or not. The Change started with Town Hall (boosts, profile, attachments). Zarok Dai is sometimes working hard to convince beta players how important feedback is and how many times Inno was listening. Well, I’m afraid, in this topic someone made a lonesome decision …
I don’t have problems with diamond buttons. There is a confirmation button in case I hit such a button accidentally and I can cancel. Inno isn’t the Salvation Army, they want and need to make money. In RL I pay for services, so I’d do here when it is worth for me to do so. Unfortunately I didn’t see something except a few GE encounters (5th turn) to use diamonds lately.
When I started in this game a bit more than a year ago (browser version), the well balanced filigree and harmonic design - starting at front page, leading to the town and up to the last tiny window - was one of the reasons to do so, and to stay. There are a lot of games out there with a mix of Comic, Disney, Flintstones and such in juvenile handy style. Believe me, if I’d wanted such a game, I’d chosen one.
It’s the same as in RL, if I want to go to a steak house I do so. When it’s shifting to a veggie restaurant, I change the location.