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Feedback [Feedback] GvG Changes

DeletedUser5149

Guest
Curious what is meant by a day? Is that a 'reset' day meaning that if a hex is released before reset, it can be captured again right after reset, or does it mean something else?
 

thephantom

Emperor
InnoGames
It should be about the recalc, yes, as it's not presented as a 24 hour timer but just what's considered a 'new day' in GvG. But I'll try to get confirmation on that.
 

DeletedUser4951

Guest
This is a good beginning, but the problem remain.
In fact in 2 guilds are near in the map of GVG they can put siege each other to infinity
So I put 10 sieges to you and you to me 10 sieges.
No need to release any sector.
Can you resolve this problem?
 

DeletedUser5149

Guest
It should be about the recalc, yes, as it's not presented as a 24 hour timer but just what's considered a 'new day' in GvG. But I'll try to get confirmation on that.

Ok, thanks for the prompt reply.
 

DeletedUser4446

Guest
This is a good beginning, but the problem remain.
In fact in 2 guilds are near in the map of GVG they can put siege each other to infinity
So I put 10 sieges to you and you to me 10 sieges.
No need to release any sector.
Can you resolve this problem?

Don't award battle points for fighting against enemy (or friendly) sieges.
 

thephantom

Emperor
InnoGames
It should be about the recalc, yes, as it's not presented as a 24 hour timer but just what's considered a 'new day' in GvG. But I'll try to get confirmation on that.
Just to confirm that, 'next day' here means after the recalc. I will modify the announcement to make it clear there.
 

DeletedUser4129

Guest
In all my years of playing computer games I've never seen so many whinners about an aspect of the game that's part of the game. So have you heard of unintended consequences because here's what's probably going to happen. The farmers who left you alone in the neighborhood will start attacking you and probably plundering since they're ticked. The big guilds that were content to hold small sections and leave other guilds alone will now get together and jointly wipe out every smaller guild off the GvG map. Then when they're done release the sections and do the same again. All INNO has done is tick off a lot of players and guilds to please some whinners who probably don't fight or complain about things not being "FAIR" it not suppose to be fair. You work to get better, but I guess work is a concept some don't understand. So what's the next complaint going to be when your guild gets kicked off the map all the time and you're constantly getting attacked and plundered. You may not have noticed but the players / guilds you've being crying about aren't small cities / guilds with little armies and low power levels they're the big players
 

aliatela

Merchant
And how does this change anything? If a guild releases a sector just moments before recalculation, it then can place a siege to the same sector right after recalc, since it will be considered as a "new day" for GvG. Thus, keeping hold of that sector.
The only (modest) improvement might be that there won't be constant release-then-siege of a sector action entire day.
Was that the sole purpose of this change?
 

DeletedUser6728

Guest
i say put it back like day 1, Allow us to walk our HQ all over map and clean entire map daily if we wish,
 

DeletedUser5254

Guest
This is a good start but now all the beach sectors will be constantly hit for points. People will siege and take the armies down then delete their siege and go on to another beach. Then guildmembers will have to constantly fill troops night after night.
 

DeletedUser4327

Guest
This is an awful idea. All that will happen is that guilds will now create more ghost guilds to keep those sectors bubbled or safe from enemies. Better still just release them before reset as mentioned above and then retake them.
 

DeletedUser6263

Guest
I agree with Desciples comments but just to add they should also change the rule about leaving your city undefended, just to give the whinners something to really cry about.
 
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DeletedUser

Guest
Just to confirm that, 'next day' here means after the recalc. I will modify the announcement to make it clear there.
so it can be 1 minute :rolleyes:

release it before the recalc
take it after the recalc

why not one week ?
if a guild doesn't want that sector they shouldn't get it back for one week
like if you leave your guild you can't go back for one week
 

Tanmay11

Regent
haven't seen a more dumber idea than this in FoE.
how will you stop the farmers releasing the sector 10 secs before recalc?
how will you stop the ghost guilds that target LZ day in day out without conquering sectors.

what you've done is just assign a time frame to cheat.
and punish the genuine guilds!
 

DeletedUser7527

Guest
but I have a problem with this change, to release a sector is also a GvG strategy to protect all the guild sector, for example: if another guil attack a sector one way to protect or defent it is to remove the siege, release the sector and capture it again ... and now?
 

lorenzo75

Merchant
I'm sorry for my english.
I don't like this change . I think it's fair to look for a way to prevent some users to make very many points . But so it eliminates any tactic to gvg . Already the gvg focuses mainly at 20. That way everything will be tied to the recalc and the rest of the times you can not defend sectors . Even now it's hard to play 20 this will make the situation worse . They should possibly be 24 hours and not to the recalc .
 
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DeletedUser4951

Guest
I think there is ONLY one system to avoid the problem of the self siege, it's to eliminate points for the battle.
Only in this way we can resolve this problem.
As they eliminated the points for collections of coins and materials at the same way they must REMOVE EVERY POINTS for the battles.
 

lorenzo75

Merchant
but I have a problem with this change, to release a sector is also a GvG strategy to protect all the guild sector, for example: if another guil attack a sector one way to protect or defent it is to remove the siege, release the sector and capture it again ... and now?


And now you can make this only at the recalc time.
All other gvg strategy is impossible whit this change.
I think there will be even more fake guilds

To limit the problem of the points we would various methods :
increase the cost of sieges .
to lose the soldiers when you put a siege .

These are two examples .

With this change , for a guild with sectors defend against a guild that is landing becomes impossible .

I already have areas I lose many soldiers to put slots , the guild loses very few assets to put more sieges and I haven't the opportunity to resume the sector.
 
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Thunderbummy

Marquis
I am sorry Inno but this seems like another knee-jerk reaction to a minority of whingers. The rules are the same for all and therefore everyone has exactly the same opportunity to conquer and retake sectors if that is how they want to play the game. No one in this game has racked up millions of battle points without investing a huge amount of time and effort into battles. It would seem however that because some of those that do not want to invest similar time and effort complain " It's not fair", we all have to suffer yet another irritating attempt to change the way the game is played. It is apparent that any time a player develops an inovative strategy to improve their enjoyment of the game, a few who play different strategies start to whinge. Inno respond by trying to appease the whingers. Players are already limited to a maximum of 4 releases per day. The HQ can only be relocated once per day. What next ? - ban fighting altogether - may-be we could have yet another a casino style game - based solely on luck to decide who owns each sector. On no - that would not be fair to the players who don't have many goods because they chose to have different buildings in their city.

The simple fact is - Life is not fair - we are not all equal - some people are very clever - others are amazingly stupid - some have lots of money and can buy virtually unlimited diamonds - others can not afford even the smallest package - some can play for several hours per day and others only a few minutes.

Please Inno - before you implement further changes, just stop and think for a while: is this really necessary? - does this aspect of play really disadvantage the hard core majority of players? or is this just another attempt by the "have nots" to "have more" even though they commit less time and effort to the game.
 
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