The goal is to polish the feature to the level where it will never give you any kind of 'impossible job' to do. It already checks for many things before generating the list of tasks, but the development team wants to make it even better.
That's why it's important that you report stuff that seems wrong
. You should feel comfortable doing anything you like, knowing that the game won't 'punish' you for your activity.
Exactly, that's why we have Beta, itsn't it?
It's great to hear that the team is making this system smart, so the challange will be difficult, but as you already
did said, not impossible. Personal I would like to give a lot of love for the designe. It's very epic and I can see
that for the layout designe of this the dev. team surpassed them. In the long run, I think this can be a fun part
of the game where you have to play it a bit smart.
I think that this can become once equel to GE and the tavern. In the long turn GE keeps up guilds (perhaps for
the great rewards for challanges) and the tavern for beeing a nice place to get some more boosts. This can
become a dailly change to get some good stuff after intressting game play.
But even while I think this is a positive extra, I believe that all this many small ''extra's'' can work confussing
for newbies. I mean when I started to play, not even GB's where there and the LME was the highst game age.
Still it was pretty much stuff to do, but with now GE, GvG, GB's, excedents and now even challanges, I think
the game does have a lot of side stuff that makes it a bit much for new players. Sure, you unlock the most over
time, but still... maybe it would be a idea to add this also in the tutorial? or when you hit the ''?'' that you tricker
a small tutorial that explain step for step what it is, like in GvG and the GB's?