I have brought this up more than once that this is not realistic for most players. We'll see what happens.
This is in fact feasible for players with maxed out Taverns. I posted this on at least 2 occasions in this thread.
The fact of the matter is that this feature is meant to challenge players, am I correct
@Robert ? (Please correct me if I am wrong and this feature is meant to be extrememly easy, if so please rename it to "Daily Tasks" because with the name "Daily Challenge" I have been under the impression this is something that is meant to have players make attempts to complete on a daily basis, and not just giving things away all willy-nilly)
If this particular task is tied into the actual size of your Tavern and friendlist then there is no reason it cannot be completed for those who
challenge themselves to complete when that particular task has shown. If it is in fact tied to your age and not the Tavern/friendlist I can see this being a problem for those that rush through to "end game" content.
The same goes for "complete X of Y-hour productions". If tied to age and not the number of production buildings in your city this can become difficult to impossible when players have 0 production buildings at all (including special production buildings).
To a logical person looking at this feature it would make the most sense for DC tasks to be based on each individual city. For example:
Player A has 4 production buildings in their city (0 special types).
DC task asks for Player A to complete 22 8-Hour productions.
Even if they had 4 8-hour productions ready to collect when the DC starts they would only be able to complete 12 8-hour productions.
Player B has 30 production buildings (19 of which are special types used for 24-hour fp production)
DC tasks Player B with completing 22 8-hour production.
With 11 non fp producing buildings Player B would not be required to prepare a day ahead and could complete 2 rounds of 11 8-hour productions in a 16 hour period.
Player A has 80 friends, 8 seats available, and no bonus from floor or tip plate, and is tasked with collecting 3500 Silver
They would need to collect 7 full tables(488 silver), plus an additional 84 silver from either a 2 seat collection, or collect 5 silver from 17 visits (with a 20% chance that is 85 visits, impossible with only 80 friends)
Player B has a fully upgraded Tavern and 140 friends. Tasked to collect 3500 Tavern silver.
This would only require 2 full Taverns (1355), and a final round of 13 seats filled or collecting 30 silver from 27 players (20% would be 135 visits). (Or a combination of a partial table and the rest from visits)
Do you see the differences here?
In this example I am assuming both Players A and B are in OF, with different Taverns and city designs.
Now I know I have been constantly saying that this is meant to challenge players to make attempts to complete each day (again logically with the name "
Daily Challenge"). However, I do see how these tasks could be impossible for some to complete vs others in the same Age.
@Robert and
@Zarok Dai , this is why I am asking if the Challenge list is based upon only the players Age, or if the Challenges are based upon the players City design.
I am not asking to make the challenges easy, I am merely asking to consider making them more feasible based upon what you currently have In your City directly before accepting the Challenge on any given day, and not based solely upon a players current Age.
The Challenges should still be requiring players to actually make the attempt when tasks are deemed "hard" that day.
So if you have 20 production buildings, completing 30 8-hour productions would still be considered a challenge for some and difficult for others (depending on how much they are able to play that day), and having 6 production buildings and asking to complete 9 8-hour productions would work the same way.
The same would go for Tavern Silver, collecting 3500 with a full upgraded Tavern and 80 friends would not be easy for some, difficult for others, and having to collect 1500 for players with a half upgraded Tavern and 80 friends would be easy for some, difficult for others (again based on the players ability to play often or not, and the activity of their friend list)
Does anyone not understand this? Again, I'm asking if this is in fact meant to Challenge players (logically as the name implies), or this is meant to be easy to complete each and every day for every single player
(and at that point why not just give players random prizes from the DC prize pool each day?)