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Feedback A reflection on recent questline and event feedback

  • Thread starter Retired Community Manager
  • Start date

DeletedUser

Guest
Please leave any feedback you have on this subject here, thank you.
 

DeletedUser7679

Guest
Forced research & scout quests should both have alternative ways to complete. Those are the event killers. Everything else is fine.
Not sure why people would complain of too many quests as they can choose to complete them or not.
 

DeletedUser8150

Guest
Gr8 to have some long standing issues addressed.

Many days of scouting was getting pretty exasperating in events.

At the risk of being a killjoy, I think perhaps there should be some 'penalty' to avoiding the primary option in quests (where you get alternatives). I agree you shouldn't be forced to say research a tech (and therefore change age potentially) but if thats the option you want perhaps the 2nd alternative task should be more expensive/time consuming so there is still an incentive to the primary aim. Otherwise too many multi option quests will just be too easy to pick the easiest option each time and we'll finish them all in a few hours
 

DeletedUser

Guest
At the risk of being a killjoy, I think perhaps there should be some 'penalty' to avoiding the primary option in quests (where you get alternatives). I agree you shouldn't be forced to say research a tech (and therefore change age potentially) but if thats the option you want perhaps the 2nd alternative task should be more expensive/time consuming so there is still an incentive to the primary aim. Otherwise too many multi option quests will just be too easy to pick the easiest option each time and we'll finish them all in a few hours

This is an interesting point and definitely worth consideration, thanks.
 

Sl8yer

Regent
You are forgetting one more concern. With Guild Expeditions and all events and questlines we lack the room to put all those new buildings in our city. Besides that, most new buildings can hardly be called interesting for long time players. Look at the new Hedge Maze. The only interesting thing it gives are diamonds. It does not even give fp's, so I might be better off placing two Wishing Wells. Most of the tiome the grand prize isn't a prize at all.
 

Andi47

Overlord
I just see a "make 12 battles in guild expedition".

Careful with this type of condition, especially with daily quests, or if a questline would end on a monday:
* getting this quest on a sunday or monday in a daily quest may result in being inable to complete this condition (at least on the same day) - there are quite a few players who have completed their GE by late saturday or maybe don't have 12 more encounters to go until the end of this week's GE by saturday.
* getting this quest on a monday, when the questline ends by thuesday in the morning is also quite annoying - no chance to finish it, because many players have to be at work before GE starts on thuesday 8 a.m.

So I suggest that this type of quest should auto-finish if one of these conditions applies:
1.) quest comes alone (without alternative conditions)
* auto-finish when player is not in a guild (or not able to play GE this week because e.g. he joined the guild after the start of the GE)
* auto-finish when the player has finished level 3 of the GE (battles in level 4 are sometimes quite impossible - and I MEAN impossible!!!)
* auto-finish when the player has reached the end of what the guild has unlocked (e.g. the guild has unlocked only level 1 and 2 - in this case auto-finish when the player finishes encounter #32)

Suggestion: Rephrase "do xy battles in GE" for example with "do xy battles in GE or reach the end of level 3". Otherwise players might stop their progress in GE to be prepared for "do battles in GE"-quests!

2.) quest comes with alternative "research a tech" or "scout/conquer a province"
* auto-finish if one of the conditions in 1.) is met, AND the player has researched all techs of the current era respectively conquered all provinces of the current era
 
Frankly I can not be bothered to do the quests any more. The crunch came when i had to scout to a new continent and then scout a province before i could infiltrate some sectors. Many days and by then the quest had finished.

I would not mind but the quests are SOOOOO repetitive and the rewards are so minimal.

You would almost think these are designed to lower your lower your stocks so that you decide to spend money. Possibly too cynical but ....

Inno have frankly lost the plot.
 

DeletedUser7059

Guest
The point about too many events and historical uestline is correct. There should be less events by me. Let say 1 historical questline/ small event OR 1 big event per month. And between big events (Summer, christmas, fall etc...) and small events/historical questline should be at least 21 days quiet.(befora AND after them)

That give players enough time to "normal playing" and preparing.

I suggest this, becoase I start apretiate "quiet days" more then events days. And that is wrong. Event should be something what players enthusiastically expect. Not something about what they say "Again? Borring..." And that is, what starting happening. :cool:

Just, make less events. Make better, bigger, more difficult events with better final revard.
 

DeletedUser8150

Guest
The point about too many events and historical uestline is correct. There should be less events by me. Let say 1 historical questline/ small event OR 1 big event per month. And between big events (Summer, christmas, fall etc...) and small events/historical questline should be at least 21 days quiet.(befora AND after them)

That give players enough time to "normal playing" and preparing.

Surely the point of the proposed changes is to try to make more normal play possible despite ongoing events. Surely we have to see how they work first...
 

DeletedUser7986

Guest
It is very nice to see a reaction from InnoGames adressing the comments we have put forward.

It is also nice we will now get some new kinds of quests, I am very curious. :)

Thank you.
 

DeletedUser7431

Guest
This is an interesting point and definitely worth consideration, thanks.
Possibly yes, the alternative to the "forced research" could be the "few days scouting" - that shouldn't be too easy and as well keeps incentive to go for the research.
 

DeletedUser7431

Guest
What would result in you enjoying the game again?
Having the option to drop all AF and OF buildings and get TH (including others e.g. Champions retreat etc) reset to FE age.
FE was fun, after that most is haywire, personally I do not enjoy AF and neither OF - regret that I progressed.
Unless we would finally get few things sorted:
a) One button "Polish All"
b) One button "All Tavern Visits"
c) New building "One Down"
 
Last edited by a moderator:

xivarmy

Overlord
Perk Creator
The point about less events is a valid one - not because it's bad they exist, or it's a problem to skip them (i skip plenty), but because historical events now feel less special unless the prize at the end is incredibly unique. Providing alternate ways around the 'problem' map and tech quests will help get higher participation rates, but still won't make them feel special if we have more event time than non-event time in the game.

Even when it comes to the big events these days people are less excited about another opportunity to get awesome event buildings, and more comparing to whether this one is worth the effort compared to other ones because they're so frequent. Time past your options to get more SoKs/rogues/etc was limited to christmas, easter, summer casino and while more than that is probably desirable, in the past year we've had soccer, summer, fall, christmas, valentines, spring lantern - and due to this high frequency i know some people who for instance skipped valentines event because it just wasn't 'good enough' for a major event. In years past even bad events everyone got up for because opportunities were scarce enough. Having a fall event to bridge the long gap between summer and christmas is probably a good add, but i don't think every 2 months is really needed.

Furthermore even non-diamond endgame players are starting to get to the point where they have all the SoKs and rogue hideouts they want. There is need to shake up the meta some more so that there's things we don't have all we want to chase in the upcoming events. The Cherry Blossom garden was certainly a good start towards that and I look forward to seeing what's coming next.
 

DeletedUser7431

Guest
"There are too many events and historical questlines"
We have the impression that this bit of feedback is mainly a result of the concerns individually discussed above. If there is cause for discontent during a questline, then more questlines could cause more discontent.
Not really true. What has now already been commented by some, there are indeed too many quests/events, and for more advanced players the "prizes" are considerably close to rubbish.
Even players al lower ages or with lower GB levels - for example what's the point wasting space for a Maypole at 3x3 getting some percentage of coin boost if one level up on SMB gives you a lot more anyway ? ... Most "prizes" simply don't make it worthwhile to "have a go".
Provide some solid advantages for a prize building, I guess then hardly anyone complains about the number of events, probably that will turn to "the more the better" :):rolleyes:
 

DeletedUser

Guest
At first I attended all events but recently I stopped doing so.
Not so much because I don't like the grand prizes or their performances I just loved to collect event items regardless.
My plan, as a newer player, was to make a sort of FoE events memory lane in my final city (when I reached the latest era and had enough expansions to do so).
As time went by I noticed as my city grew bigger the essential buildings did too :D
I never have much space left for a sort of museum.
That's where I regrettably quit collecting which is a pitty because just when I think the buildings can't be any prettier FoE surprises me with excellent and detailed designs.
Sadly I became a tiles/ performance counter as well and I so didn't want to become this way.
 

DeletedUser7978

Guest
In my opinion, there are just too many events and historical quest lines. It has nothing to do with the fact there are scout a province and research a technology in every single one, its that there are too many events and historical quest lines full stop. I was looking forward to new events and quest lines, but now I don't because they are so close together they've become boring. Having an event or historical quest line once per month would make them fun again. We need some time in between to have some "peace and quiet" as someone else put it.

Also, the quests for all the events and historical quest lines are always the same, they've become bland. There is an opportunity to mix things up with the quests for historical quest lines, because they are shorter. Instead of having "build # houses", "collect # coins", "collect # goods", "scout a province", "acquire # sectors", "research a tech", "gain control over a province" for every single historical quest line, you could do a few of these and add in some new quests, to keep things fresh and fun.

I like how some quests give 2 options like "research a tech OR contribute 20 forge points to Great Buildings". This is great, so anyone who is at the end of an era and doesn't want to move up, they have another option to choose from. This is also great for those in higher eras that are struggling collecting the goods needed to research a tech, they don't have to miss out on completing the quests, because they have another option.
 
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