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New Idea Faster Negotiations

Reason
Sometimes it is mathematically certain to win a negotiation (for example: if there are 3 available goods and 3 available chances) it is a waste of time to pursue all 3 chances to win the negotiation. Sometimes, it’s just a matter of luck
Details
I propose to add a button to automatically complete the negotiation. If it is mathematically certain to win the negotiation, the button would appear green, and the player would pay the maximum amount of goods. If it is not mathematically certain, the player will pay double the amount of goods to complete the negotiation (similar to bribes).
Balance
Everybody will benefit from this option, and you can choose whether to use it or not.
Abuse Prevention
Everybody pays for the goods they have to, so there is no abuse.
Summary
mostly i rarely make negotiations couse they take lot of time, in this way more players will use negotiation dayly
Have you looked to see if this has already been suggested?
I rarely engage in negotiations because they take a lot of time; this way, more players can use negotiation daily.
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Kronan

Regent
You raise multiple good points, although I doubt the company will embrace them. The single biggest reason people give for dropping out of FoE is that it takes too much time. It's not even about money, although the game does generally cost more than it used to cost 5 or 10 years ago. That part isn't unreasonable.

But the design is onerous. So much could be fixed to streamline play, make it more ergonomic and take a LOT FEWER clicks, swipes, and touches.

It took us years (possible even a decade) to even get auto-battle as pervasive as it is now, as well as what is now known as WARRIOR refresh. Those are a result of persistence community efforts.

But the list of other things to do is massive. While I don't do much with goods at all, I understand what's driving your suggestion and support it.

I am personally dealing with tennis elbow now that's DIRECTLY coming from way too much right hand mousing/phone use for this game.

I'll lay that one directly at the feet of this game's design as being mostly the cause, and the repetitive stress.

I am seeking medical treatment, and I'm playing less - plain and simple. No sense wrecking your body on everything in this game that is just plainly foolishly designed.

ANYTHING the game designers/engineers can do to ERGONOMICALLY and SMARTLY remove a lot of the repetitive stress design with excessive mouse click on information boxes, and modal dialog boxes, etc - is going to be most welcome and will pay them back over time with people being able to spend more time in the game because it flows better than ever before.
 
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I agree with you that many things should be done. That's why I sometimes write here to try to make a change. I believe that this change will make a huge difference with 'little work' from Inno
 

Sl8yer

Emperor
It's mathematically certain that I will win a lot of fights. I want a button as well!!!

I am personally dealing with tennis elbow now that's DIRECTLY coming from way too much right hand mousing/phone use for this game.

Start using your left hand.

I'll lay that one directly at the feet of this game's design as being mostly the cause, and the repetitive stress.

Yeah right. They were holding a gun at your head and forcing you.

I am seeking medical treatment, and I'm playing less - plain and simple. No sense wrecking your body on everything in this game that is just plainly foolishly designed.

You could not come to that conclusion before? Maybe you should sue Inno for your medical costs.
 

Thunderdome

Emperor
This is what happens when a person over plants their lips so far up another's rear end that force of impact has lodged their head in to a point that even the biggest, yet best crowbar can't get them free.

I would agree in having something like this, but Inno would not go for it. It's part of the game to "guess" and make use of your guesses to get a favored outcome. Three choices is always best since you can just hit all of one item (provided you have a lot of) followed by the next high amount item, and then finish off with what's left. I know this isn't want you wanted to hear since you are advocating for a button to light up a color upon the correct combination sequence, but that's how I had negotiated faster in the day.

I hardly do negotes (unless event asks me to and in the Japan Settlement for more Japan goods) these days. Try to improve on your stats so you can fight rather than negotiate.
 
Honestly a lot more people would probably neg and have a use for these hundreds of thousands of goods if we just gave up the goods in one click like the continent map (pre-SAM). Its just nonsense to do in GBG because time is the most important factor. GEX they can keep or go the mechanic, but those later levels are just punishing even if you have the +1 attempt and I'm pretty darn good at negging.
 

Thunderdome

Emperor
Although, I would like it if the receivers of the negotiation phase could give us clues as to what they desire without telling what it is.
 
i personally believe that Inno doesnt see negotiations as an alternate way to do GBG

I think negotiations are intended for when someone has used up their daily attrition, so they can still be active on the map albeit at a much slower pace.

Inno achieved this goal quite well, by the greatly increased amounts of goods that one can earn daily.

One can negotiate alot even at 150+ attrition

If they made negotiations quicker, Inno would only harm themselves. Why? Because GBG is a war thing, where the strongest shall prevail. And war related stuff (where the best of the best own the best buildings) sells naturally well.

Making negotiations equally important would only make event buildings less desirable.

At least thats what i think is the core behind combat vs negotiations in GBG
 
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