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Fantasy GB Wish List

lordwasa

Community Manager
What do you think of the next Galilean Moons Space Age put 4 Gb? 3 for the basic supplies of the game being coins, supplies, goods from any era of the game (new), fp, happiness and 1 gb for a new in-game mechanics and a new mode of getting attack, defense and units in the city putting super advanced tactics (Attack and defense for the exercise of attack and defense and a random unit of your action). I put in this era being 4 gbs because we have 4 popular moons on Jupiter and it would be of great importance that it was to be divided into 4 parts being each part visiting the 4 moons of Jupiter and all of them having direct interaction with Jupiter.
A major study that could be done to put a new modality would be the gravitational forces of Jupiter interacting on its moons and even on other planets and in the asteroid belt. Would be as if at level 80 these gbs of this 10 million supplies and 10 million coins. 1 random unit per level and 6% attack and defense for attack and defense units from level 1 to 10 and 3% attack and defense at levels 11 to 80. in fp it would be 5fps from level 1 to 10 and 2 fps from 11 to 80 and 1fp from 80 onwards.
I'm choosing to have a gb of these to balance the spending we'll have in the space age where there will be in every new era an exponential increase in pfs, coins, supplies and happinesses.
In short would be 4 Great buildings targeting three gb in basic game productions (fp, happiness, coins, supplies, attack, defense, random unit (super advanced tactics) and goods from any era of the game (new)) and a gb dedicated to a new mechanics in the era.
 

Major Dutch

Farmer
Name: Fusion Reactor
Age: Space Age Jupiter
Construction Costs: 2000 Special goods
Size: 6x6
Connection: Road connection required.
First Bonus: Attack and defense boost for attacking army (same amount as the Terracotta Army)
Second Bonus: Unattached units (half the amount of the Alcatraz)

The ultimate military GB that you could build earliest in Arctic Future.
 

CrashBoom

Emperor
Name: Fusion Reactor
Age: Space Age Jupiter
Construction Costs: 2000 Special goods
Size: 6x6
Connection: Road connection required.
First Bonus: Attack and defense boost for attacking army (same amount as the Terracotta Army)
Second Bonus: Unattached units (half the amount of the Alcatraz)

The ultimate military GB that you could build earliest in Arctic Future.
who finds the mistake ?
I help in bold

I like the concept
I like the fact that it still could be build in bronze age
hint: buy the goods with diamonds :p

and what special goods is he talking about ?
a Space Age Jupiter GB would need Space Age Jupiter goods
but being able to build it earliest in Arctic Future sounds more like needing Promethium
:rolleyes:
 
True
  • To limit to "earliest in Artic Age" some Promethium must be included in the construction costs, (ruling out buying Promethium with diamonds).
  • To be classified as Space Age Jupiter then some SAJ goods must be in the costs.
Mix and match.
 

drakenridder

Baronet
Name: Super Angry Volcano :mad::mad::mad:
Age: Stone Age
Size: Off the grid
Available: April fool's day
Requirements: No roads, help your prankster with one too many jokes*
Description: This moody volcano is not in the mood for jokes. Summoned
by one too many jokes on the legendary day of jokes, this volcano raised
out of the ground eager to teach the pranksters a little trick of himself.
Bonusses:
Active: Blast of the past,
produces 9.999 Stone Age goods/24h
Passive: Furious eruption, kills all hostile units on the battlefield when fighting against NPC
armies, kills random 1-3 units during neighbour battles, of those units it can be both
friendly as hostile units. Does stack defenders volcano and attackers volcano
Furious eruption. So, up to 6 units can be instant killed. Both friendly, hostile or a
mixture. It has unlimited charges for 23 hours.
Special properties:
Exhaustion,
Disappears when Furious eruption runs out of time
Am I dreaming? Flying island flies away as many dreamt of, it appears in active settlement
and returns when the volcano has disappeared

*What is one too many pranks that trickers the anger of this volcano? Who knows?
It'll be probably always be one more prank. You'll have to find out in the infinite
prankster event quest line only available during April fools day only.

This crazy fantasy GB is a April's fool's day prank, inspired by Grepolis unobtainable
prank unit Troyan Horse. Who required more resources than a player could muster.
Similarly the tricker of this GB is unachievable, although a bit encrypted. After April's
Fool's day the event quest automatically completes and explains it was all a joke not
to be taken seriously.
And seriously this fantasy proposal is something that does a step back from the serious subjects and isn't meant to be serious at all. If anything the exact opposite and is made purposely childish.
 
Name: Dreams Catcher
Age: SAJM
Construction Costs: 1000x5
Size: 5x5
Connection: Road required
Passive Bonus: Forge Points
Active Bonus: Evolution
Design: Looks like a big Radio Telescope (used by NASA or SKA to catch signals from space).
radio-telescope-696x392.jpg


Active Boost Description: Increase with a percentage(%) all of your great buildings boosts which are already built in your city (Excluding the ARC which is limited to only 100%).
Percentage should start from 0,5% on level 1 to 25% on level 180 where will be capped.

Passive Boost Description: It starts from 1 forge point on level 1 and on level 10 caps with 10 fps, starting with level 10 will give one forge point each 2 levels.
 

drakenridder

Baronet
Name: Mystical falls
Obtainable: 1 unique BP as additional main reward for Atlantean Settlement (continues in the 10th+ settlement besides fps)
Size: 5x7
Requirements: 500 OF good each
Settlement unlocked by: Completion research ''Sea exploration'' (OF tech)
Connection: 1x1 road connection required
Passive bonus: X% chance to double recruited units when collecting the first Y collections of units (including Alcatraz)
Active bonus: Instant training kits* or 25 mystery units package shards** (daily 50% chance for both)
Design: At the back of the building there's an steep cliff from an high mountain (similar to Eagle
mountain). Falling off it are tree different streams of water. On the cliff and on top of it are small
buildings constructed with an Atlantean architecture. Some corals do grow around it.
The water falls down into a large pool with shallow water near the edges. At the edges rocky beaches
are located at the right side (player's perspective right). On the beach a small building with Atlantean
architecture is located from where something is sold. It's unclear what but it looks like some type
of orbs.
In the water and near the beach people can be seen unwinding and swimming in the water. In the
depth of the water occasionally an large, dark shadow can be seen swimming. Coming near the surface
before descending into the depths again.
Description: The few remaining Atlantean people reward your effort to rebuild the mythical oceanic
empire of Atlantis. They help you constructing a mysterious waterfall. Rumours have it that the
waterfall possesses mysterious properties that helped Atlantis to incredible wealth and an strong
military force.

*20 shards required (instant training kit)
**30 shards required (25 mystery units package, contains 5x mystery units of each type)

The mystery units from the above package are from your own age. This are special units exclusively
obtainable through this GB or the potentially the Atlantean main settlement reward. They have 10%
better statistics than default units of your age of the same unit's type.
They appear as an hybrid of the regular unit already in the game but with Atlantean modifications.
Granting them an slight advantage and thus more combat strength. It is speculated that this imposter
units where used by the mysterious Atlantean empire to better adapt to the various battlefields and hostile
forces of their enemies. Taking advantage of their confusion and surprise due to the similarities. Some
generals even suspecting them to be able to tricking armies into believing them to be one of their own and
operating as an double agent on the behave of the Atlantean empire. Who knows? At least they appear
to be loyal to you as an close friend of the remerging Atlantean empire... for now, dun... dun... dun...:p

Bonusses overvies:
lvl 1
Passive: 17% chance first 1x military units collection (including Alcatraz)
Active: 1 shard of Instant training kit or Mystery unit package

lvl 5
Passive: 25% chance first 1x military units collection (including Alcatraz)
Active: 2 shard of Instant training kit or Mystery unit package

lvl 10
Passive: 32% chance first 2x military units collection (including Alcatraz)
Active: 2 shard of Instant training kit or Mystery unit package

Lvl 20
Passive: 40% chance first 2x military units collection (including Alcatraz)
Active: 3 shard of Instant training kit or Mystery unit package

lvl30
Passive: 46% chance first 2x military units collection (including Alcatraz)
Active: 3 shard of Instant training kit or Mystery unit package

lvl40
Passive: 52% chance first 3x military units collection (including Alcatraz)
Active: 4 shard of Instant training kit or Mystery unit package

lvl50
Passive: 57% chance first 3x military units collection (including Alcatraz)
Active: 4 shard of Instant training kit or Mystery unit package

lvl60
Passive: 62% chance first 3x military units collection (including Alcatraz)
Active: 5 shard of Instant training kit or Mystery unit package

lvl70
Passive: 65% chance first 4x military units collection (including Alcatraz)
Active: 5 shard of Instant training kit or Mystery unit package

lvl80
Passive: 68% chance first 4x military units collection (including Alcatraz)
Active: 6 shard of Instant training kit or Mystery unit package

lvl90
Passive: 70% chance first 4x military units collection (including Alcatraz)
Active: 6 shard of Instant training kit or Mystery unit package

lvl100
Passive: 71% chance first 5x military units collection (including Alcatraz)
Active: 6 shard of Instant training kit or Mystery unit package


Above lvl 80 the number of daily shards will no longer increase. At lvl 100 the number of first
military units collection will also not increase further. The chances however very slightly
increase beyond this point and maxing out at 80%.
At lvl80 on you'll be able to obtain 1 instant training kit every 3-4 days (when getting 6 shards
of this kit in a row), when 5 days in a row obtaining the 25 mystery units package you'll be
able to get in 5 days 1 mystery units package.

Thoughts behind fantasy GB: An GB related to an settlement and sticking with it's theme(s) while
also being somewhat useful for a military city. The instant training kits can become helpful while in
the need of a fresh supply of new units. The Atlantean units may appear a bit lazy from design but
by cutting corners it's easier to design and giving a bit of more sinister touch to the Atlantean
theme. As they appear to be imposter units or modified by the Atlantean recruiters.
The doubling of military units was excluded from the BG and including it exclusively to an GB dedicated
to training and building up a military force quickly would be interesting in my opinion. As with the
description of the Atlantean mystery units, some could speculate and fantasies that those additional
trained units could be double agents and imposters. Send by the sinister Atlantean empire to keep an
eye on you from the inside out of your army. Making this GB overall a bit sinister in nature and somewhat
more mysterious as it hopefully does compliment it's chosen theme.

Context Atlantean settlement:
Description:
The search for Atlantis made an interesting turn. While investigating an unrelated incident
scientist accidentally made contact with higher beings. Calling themselves Elvenar. They where pleased
with the given development support for other cultures and granted access to a few surviving Atlantean
people. Can you restore and rebuild the thought long lost empire of Atlantis?
Special main rewards: 9
Main settlement reward lvls: 6
Timed Settlement reward lvls: 4
Embassy bonuses: 3x 50fps package shards, 5x 50 goods package**, 3x 50fps package shards*
Unlocked when: Research ''Deep Sea exploration'' has been completed
Game play: The Atlantean empire cycles through the previous settlement mechanics in different sections
of reconstructing the empire. Starting with the basics with no extra added twists. Jus like the Vikings to
building up a foundation. After which the economical side is constructed. Similar to Feudal Japan introducing
an trader. The third part will be building up an military force as to protect against rebelling fractions of
the rebuilding empire, seeking power but stoped and looted by you. Alternatively this could be training
sessions. The fourth part your joining a search party of the empire and building up that section of it. Seeking
resources scattered around. This is the reversed mine sweeper from the Aztecs but modified for this theme.
The 5th part is assembling the capital with similar but vastly superior gameplay than the new settlement.
Introducing chain ability for independent diplomatic buildings. Set ability for boosting coins production while
adjacent to the embassy and also adding goods production to it. While goods buildings adjacent to it
get an discount for producing coins.
At the 6th settlement and onwards of of those is randomly chosen. When forsaking the 6th or later settlement
the same type will chosen. For example the trader is picked up and you'll abandon it and try again it'll boot up
still the trader version of the Atlantean settlement. The quest lines will vary slightly at this point but each time
it'll be explained that while the empire has established a good base now. It needs to expand with more
economical, military, basic and playful parts. As for the capital version it's explained as there's an desire to
expand the capital further as the empire grows. From those 5 randomly chosen once it will cycle through them
1 by 1 in an random order. So, you won't get every second game the same Atlantean settlement.
In this regards the Atlantean settlements are vastly more diverse and complex. Yet it should feel like you'll be
traveling through a vast area, reestablishing an considered long lost empire. Since the settlement is very late
in it's introduction, introduced in the Oceanic Future. There's plenty time to practice with the regular cultural
settlements before reaching this one.

*30 shards required (50fps package)
**30 shards required (50 goods package)
 

EzraYugi

Farmer
Name: Mystical falls
Obtainable: 1 unique BP as additional main reward for Atlantean Settlement (continues in the 10th+ settlement besides fps)
Size: 5x7
Requirements: 500 OF good each
Settlement unlocked by: Completion research ''Sea exploration'' (OF tech)
Connection: 1x1 road connection required
Passive bonus: X% chance to double recruited units when collecting the first Y collections of units (including Alcatraz)
Active bonus: Instant training kits* or 25 mystery units package shards** (daily 50% chance for both)
Design: At the back of the building there's an steep cliff from an high mountain (similar to Eagle
mountain). Falling off it are tree different streams of water. On the cliff and on top of it are small
buildings constructed with an Atlantean architecture. Some corals do grow around it.
The water falls down into a large pool with shallow water near the edges. At the edges rocky beaches
are located at the right side (player's perspective right). On the beach a small building with Atlantean
architecture is located from where something is sold. It's unclear what but it looks like some type
of orbs.
In the water and near the beach people can be seen unwinding and swimming in the water. In the
depth of the water occasionally an large, dark shadow can be seen swimming. Coming near the surface
before descending into the depths again.
Description: The few remaining Atlantean people reward your effort to rebuild the mythical oceanic
empire of Atlantis. They help you constructing a mysterious waterfall. Rumours have it that the
waterfall possesses mysterious properties that helped Atlantis to incredible wealth and an strong
military force.

*20 shards required (instant training kit)
**30 shards required (25 mystery units package, contains 5x mystery units of each type)

The mystery units from the above package are from your own age. This are special units exclusively
obtainable through this GB or the potentially the Atlantean main settlement reward. They have 10%
better statistics than default units of your age of the same unit's type.
They appear as an hybrid of the regular unit already in the game but with Atlantean modifications.
Granting them an slight advantage and thus more combat strength. It is speculated that this imposter
units where used by the mysterious Atlantean empire to better adapt to the various battlefields and hostile
forces of their enemies. Taking advantage of their confusion and surprise due to the similarities. Some
generals even suspecting them to be able to tricking armies into believing them to be one of their own and
operating as an double agent on the behave of the Atlantean empire. Who knows? At least they appear
to be loyal to you as an close friend of the remerging Atlantean empire... for now, dun... dun... dun...:p

Bonusses overvies:
lvl 1
Passive: 17% chance first 1x military units collection (including Alcatraz)
Active: 1 shard of Instant training kit or Mystery unit package

lvl 5
Passive: 25% chance first 1x military units collection (including Alcatraz)
Active: 2 shard of Instant training kit or Mystery unit package

lvl 10
Passive: 32% chance first 2x military units collection (including Alcatraz)
Active: 2 shard of Instant training kit or Mystery unit package

Lvl 20
Passive: 40% chance first 2x military units collection (including Alcatraz)
Active: 3 shard of Instant training kit or Mystery unit package

lvl30
Passive: 46% chance first 2x military units collection (including Alcatraz)
Active: 3 shard of Instant training kit or Mystery unit package

lvl40
Passive: 52% chance first 3x military units collection (including Alcatraz)
Active: 4 shard of Instant training kit or Mystery unit package

lvl50
Passive: 57% chance first 3x military units collection (including Alcatraz)
Active: 4 shard of Instant training kit or Mystery unit package

lvl60
Passive: 62% chance first 3x military units collection (including Alcatraz)
Active: 5 shard of Instant training kit or Mystery unit package

lvl70
Passive: 65% chance first 4x military units collection (including Alcatraz)
Active: 5 shard of Instant training kit or Mystery unit package

lvl80
Passive: 68% chance first 4x military units collection (including Alcatraz)
Active: 6 shard of Instant training kit or Mystery unit package

lvl90
Passive: 70% chance first 4x military units collection (including Alcatraz)
Active: 6 shard of Instant training kit or Mystery unit package

lvl100
Passive: 71% chance first 5x military units collection (including Alcatraz)
Active: 6 shard of Instant training kit or Mystery unit package


Above lvl 80 the number of daily shards will no longer increase. At lvl 100 the number of first
military units collection will also not increase further. The chances however very slightly
increase beyond this point and maxing out at 80%.
At lvl80 on you'll be able to obtain 1 instant training kit every 3-4 days (when getting 6 shards
of this kit in a row), when 5 days in a row obtaining the 25 mystery units package you'll be
able to get in 5 days 1 mystery units package.

Thoughts behind fantasy GB: An GB related to an settlement and sticking with it's theme(s) while
also being somewhat useful for a military city. The instant training kits can become helpful while in
the need of a fresh supply of new units. The Atlantean units may appear a bit lazy from design but
by cutting corners it's easier to design and giving a bit of more sinister touch to the Atlantean
theme. As they appear to be imposter units or modified by the Atlantean recruiters.
The doubling of military units was excluded from the BG and including it exclusively to an GB dedicated
to training and building up a military force quickly would be interesting in my opinion. As with the
description of the Atlantean mystery units, some could speculate and fantasies that those additional
trained units could be double agents and imposters. Send by the sinister Atlantean empire to keep an
eye on you from the inside out of your army. Making this GB overall a bit sinister in nature and somewhat
more mysterious as it hopefully does compliment it's chosen theme.

Context Atlantean settlement:
Description:
The search for Atlantis made an interesting turn. While investigating an unrelated incident
scientist accidentally made contact with higher beings. Calling themselves Elvenar. They where pleased
with the given development support for other cultures and granted access to a few surviving Atlantean
people. Can you restore and rebuild the thought long lost empire of Atlantis?
Special main rewards: 9
Main settlement reward lvls: 6
Timed Settlement reward lvls: 4
Embassy bonuses: 3x 50fps package shards, 5x 50 goods package**, 3x 50fps package shards*
Unlocked when: Research ''Deep Sea exploration'' has been completed
Game play: The Atlantean empire cycles through the previous settlement mechanics in different sections
of reconstructing the empire. Starting with the basics with no extra added twists. Jus like the Vikings to
building up a foundation. After which the economical side is constructed. Similar to Feudal Japan introducing
an trader. The third part will be building up an military force as to protect against rebelling fractions of
the rebuilding empire, seeking power but stoped and looted by you. Alternatively this could be training
sessions. The fourth part your joining a search party of the empire and building up that section of it. Seeking
resources scattered around. This is the reversed mine sweeper from the Aztecs but modified for this theme.
The 5th part is assembling the capital with similar but vastly superior gameplay than the new settlement.
Introducing chain ability for independent diplomatic buildings. Set ability for boosting coins production while
adjacent to the embassy and also adding goods production to it. While goods buildings adjacent to it
get an discount for producing coins.
At the 6th settlement and onwards of of those is randomly chosen. When forsaking the 6th or later settlement
the same type will chosen. For example the trader is picked up and you'll abandon it and try again it'll boot up
still the trader version of the Atlantean settlement. The quest lines will vary slightly at this point but each time
it'll be explained that while the empire has established a good base now. It needs to expand with more
economical, military, basic and playful parts. As for the capital version it's explained as there's an desire to
expand the capital further as the empire grows. From those 5 randomly chosen once it will cycle through them
1 by 1 in an random order. So, you won't get every second game the same Atlantean settlement.
In this regards the Atlantean settlements are vastly more diverse and complex. Yet it should feel like you'll be
traveling through a vast area, reestablishing an considered long lost empire. Since the settlement is very late
in it's introduction, introduced in the Oceanic Future. There's plenty time to practice with the regular cultural
settlements before reaching this one.

*30 shards required (50fps package)
**30 shards required (50 goods package)
Complicated but fun!