Atosha
Steward
Personally, I'm really disappointed with this "balancing".
Seems to me an important step toward making finishing an event a pay-to-win things (and I'm not speaking of gold leagues).
The required cups increase is so huge that means only a few will be able to access the rewards that were previously accessible - we should remember that wildlife 2024 (just a few month ago) was 20 per grand prize!! We're up to 30 and I don't think the event changed in term of paws/cups per game, nor the number of games that can be played for free either?
On top of that, Fall rivals were the most difficult we had, with their worth regarding rewards really questionable, and Inno's answer is to make them harder, when they should have consider their mistake and make them a bit easier.
The slight upgrade of buildings seems only an incentive to get some players spend more money than in previous events. Not sure that raise of the difficulty will have that effect and I think I will advise guildies against finishing rivals for the first time.
Seems to me an important step toward making finishing an event a pay-to-win things (and I'm not speaking of gold leagues).
The required cups increase is so huge that means only a few will be able to access the rewards that were previously accessible - we should remember that wildlife 2024 (just a few month ago) was 20 per grand prize!! We're up to 30 and I don't think the event changed in term of paws/cups per game, nor the number of games that can be played for free either?
On top of that, Fall rivals were the most difficult we had, with their worth regarding rewards really questionable, and Inno's answer is to make them harder, when they should have consider their mistake and make them a bit easier.
The slight upgrade of buildings seems only an incentive to get some players spend more money than in previous events. Not sure that raise of the difficulty will have that effect and I think I will advise guildies against finishing rivals for the first time.