You're right, and that'll be the hardest part.it also depends on the recipes you get at the end
not every ends at: 0 0 0 0 0
I understand and agree that only 20% of the playerbase got the Apprentice League Reward. I was just reporting my results. Clearly, the Event was different from ones I've played before in that the League reward was necessary to get the fully levelled building without spending diamonds.Do keep in mind if the game requires the Apprentice League Reward to get the building fully upgraded, then that's only 20% of the playerbase who achieve the building.
Definitely not. I tried. Even used the event email currency. Still short by 3 ingredients including anything leftover from not having a recipe to use them on. But that's the nature of random.Probably not 100% though.
I'm hoping that the combination of it being a shortened event and the first one since the surprise boxes were eliminated threw INNO off when they did the event currency math. From what I've heard, getting the full building in the Beta Halloween Event was not a problem. Fingers crossed when Halloween starts on live.Definitely not. I tried. Even used the event email currency. Still short by 3 ingredients including anything leftover from not having a recipe to use them on. But that's the nature of random.
All our worlds are coming to the finish line with 190 stars (+-) in the Apprentice League. You can get 185 stars In total (with DC) . If you didn't collect incidents, or you were unlucky with them, then you won't get the last level of building.
I find the requirement of being part of the top20% of an event worse then the semi-requirement to participate up to a certain point during the former event to obtain the event box for getting a fully levelled building.
Top20% is luck dependant
Vs
Obtaining event box from former event is a certainty, assuming you've managed it
Imho it would've been better if both options would remain to exist: obtain the event box during an event to be sure you'll get a fully upgraded grand prize next event, if you'll complete all event quests of the next event and obtain the other upgrades through its minigame. Or choose not to bother and gamble that you'll end up in the top20% of your world during the next event's minigame.
This way the box is optional and not a requirement perse, over the requirement that you need to be lucky enough to not run into bad luck and thus not being able to reach the top20% without spending diamonds. This way if you're really active and spend diamonds you'll efforts will be rewarded in a potentially cheaper 2nd grand prize, on the other hand any active player gets rewarded for their efforts for the previous event by getting guaranteed a grand prize by choice, rather then gambling to not getting unlucky enough to not ending in top20%.
Prior to the event box, it was always possible to obtain a fully levelled main event building. When the event box was present, players just needed the box and you could get the main building fully levelled. The exception was Halloween and archaeology (the letter I’m not 100% sure of though due to lacklustre rewards), players had to complete the callander. With the past fall event, it was crystal clear that only top20% was able to obtain the fully levelled building. Unless there was an event box present in the summer event for this fall event. Which would’ve made achieving top20% an alternative way to reaching the fully levelled building. If someone didn’t get the event box for any reason.Thing is we don't know how they'd have chose to balance it with the event box - it's perfectly possible with the event box that *both* the box and top 20% would be necessary - some events have always just been balanced tougher. i.e. what if the event box was still there but they gave us 20 less ingredients such that hitting 180 wasn't entirely likely (but plausible with good incident luck AND doing everything) - now the minimum bar is top 20% AND event box from previous event.
Funnily enough I have never gone for the calendar on any Event, and from what I remember I've always been able to complete Halloween and Archeology buildings just going for the Grand Prizes. But that doesn't necessarily mean it'd be a easier path than going for the calendar, there is a lot of room in Halloween / Archeology to potentially get things wrong or use the tools inefficiently.The exception was Halloween and archaeology (the letter I’m not 100% sure of though due to lacklustre rewards), players had to complete the callander.
Prior to the event box, it was always possible to obtain a fully levelled main event building. When the event box was present, players just needed the box and you could get the main building fully levelled. The exception was Halloween and archaeology (the letter I’m not 100% sure of though due to lacklustre rewards), players had to complete the callander. With the past fall event, it was crystal clear that only top20% was able to obtain the fully levelled building. Unless there was an event box present in the summer event for this fall event. Which would’ve made achieving top20% an alternative way to reaching the fully levelled building. If someone didn’t get the event box for any reason.
As stated by Inno themselves, they removed the requirement of the event box for a fully levelled event building by simple removing the box. Resulting into a poor “balance” dependant on luck. As a direct result, some unlucky players couldn’t manage to complete this fall’s main event building, as it’s been locked away behind top20% requirement. Which is just plain luck based for having the right random ingredients from daily challenges and getting the right ones from incidents and getting the right bake thingies offered to exchange those gathered ingredients or being stuck with a bunch of ingredients they could not spend and thus not reaching the top20%.
IMHO it would be many times better for the balance, if reaching top20% is an alternative over being active enough in the former event to obtain an event box. Resulting into a situation where those who decided to go after the event box, would be rewarded by the certainty that they could complete the main event building next event by completing all the event quests and participating enough in the minigame, regardless of their global ranking. Also for the active diamond spenders, the additional reward of such would be a potentially slightly cheaper 2nd grand prize. Making it ever so slightly more appealing for them to go for. While still offering those who’ve chosen not to bother with the previous event, to have a chance of obtaining the fully levelled building by gambling that they’ll end up in the top20% of the followup event.
All of this been said. I think for balancing the fall event Inno has 2 good options;
1.) Reintroduce event boxes but keeping the top20% alternative for a fully levelled building
2.) Figure out how the fall event was balanced prior to the event boxes and apply this balance to future fall events. E.G. main event building with X levels and a duration of Y weeks and Z ingredients.
In conclusion I’m sure that with the event box the top20% wouldn’t be a requirement but an option. This event was very clearly balanced poorly and hot “fixed” by increasing the ingredients from quests and the top20%.
A balance where you’re require to be on topX% rather feels penalising anyone who is unfortunate enough to play in an active world (making it harder to be in the required topX%) and/or being unlucky enough to not getting the sufficient amount of event currency to obtain the event building fully levelled.
I'm not. I finished this event with 192 stars, and missed several DC. But I have a high online overall, and I only play in one world. Players who enter the game once or twice a day were less lucky. Many players from our training guild were unable to get into the apprentice league and assemble a complete building. That's the irony. Those for whom it would be a good prize did not receive it. But those who don't need it got itMost of ours ended on ~186. The new world on ~178. 190 seemed within the player's control - the world where I cared (the new one), I hit 200 for free (also bought 60, but ended on 260). It seems pretty unthinkable that you'd wind up with zero the whole event from incidents.
But yes, there's no doubt there's some people who wanted it didn't finish it - one underdeveloped offworld I had the thought "oh it'd be nice to finish that" - but wasn't so dilligent about incidents and probably missed a few daily challenges and came up a bit short.
No, we discussed this event with our beginners yesterday. The reason is not so much in the DS as in the fact that incidents are included in the calculation. Some guys found only two or three ingredients in the trash. As a rule, those who have low online. And if they haven't been lucky enough to fully spend the ingredients yet, then this is a fiasco. I don't know how fair that is.From that I would assume that those that did not make the 20% were those that left out too many DC. Therefore they did not put in enough effort and "do not deserve" the full prize.
The reduction of time has definitely compromised the balance, sure. Actually if the event box was still a thing, the top20% would've been purely optional. Which would've been more fair, imo.They also shrunk the event to 14 days instead of 21. And it would've been straightforward enough for them to add another 40 ingredients if that's what they wanted to do. This isn't some magical problem caused by the missing event box - it was a choice on their part to have it balanced this way, and they very well could've made with the event box also required if it existed. It doesn't mean every event will be balanced this way.
Yes this event was difficult - but you'd have to have been the unluckiest person in the world to do *everything you could* and come up short. Of course *everything* was the literal line in the sand - and that's pretty extreme.
To collect all the incidents it is enough to log in once a day (max 24h difference between logins)As a rule, those who have low online