Your idea is excellent, but do you think that a few players (even carefully selected) will change things in the right direction?
Was it just me who was shocked by the outcome of SPRINT? What's the point of mass "liking" an idea that 9 months later has still not been implemented.
Was it just me who was shocked at the arena test? Retested on another community because the beta community was not listened to.
And there it has been a year since we asked Inno that the era of Jupiter is not just a simple restylized copy of previous eras. Who takes the bet with me?
So many of the suggestions that were put up lacked business/professional awareness of how Forge is setup.
Features like instant army swap or backup army would replace diamond heal all.
We spent how many months just trying to get them to move the dang button. Does anyone really think they'll spend dev time to make a paid feature significant less useful? (Yes, some players use heal all for speed and convenience, and not so much for the healing function).
Again, so many of the ideas from the sprint completely lacked awareness of big picture balance implications.
Also of note: Forge is specifically designed to keep players stuck in game doing as many dumb repetitive tasks as possible. Inno will always be slow to change anything that will reduce the amount of in game time a player must spend to complete all their daily task.
The problem with big public suggestions and groups like this also misses a lot of other challenges. Cross server gbg --- for players that care about guild rank, how does Inno balance ranking on one server when guilds are fighting cross server?
Things like removing gvg would be dumb. Too many players still love gvg. High activity players that lead guilds and are influencers in their guild, on their server, and even cross server via forums, discord, YouTube, reddit, etc. Killing gvg would be a nightmare - think how bad the heal all button made gvg players mad, and those players were still able to gvg.
Making all gvg sector landing zone.. That idea lacks and strategic/functional awareness of how competitive gvg works.
We have seen the potential technical issues with "aid all"...
Imaging peak morning hours when everyone logs on and all hit aid all.... And people thought server lag was bad before
Also, that's a core task which makes playing forge a habit (addictive). Even if it's boring and tedious, players do it out of habit. Why design a game to be wildly habit forming, then remove one of the most basic and common daily habit forming actions that **new** players do most?
And yet ideas like these had tons of public support...
Just saying, it's more complicated than players realize. A smaller private group that gets more feedback from devs (even if they have to sign nda's) would be more effective for helping vet good and bad ideas/changes.