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Feedback Event Hub Feedback

Yekk

Viceroy
just put awesome boosts in it and players would LOVE it
- 7 days all productions are 20% faster (including GB)
- 7 days all FP buildings (except GB) will be boosted by 20%
- 7 days total attack boost is increased by 20%: NOT +20% 1000%->1020%) but *1.2 (1000%->1200%)
- 7 days: -20% attrition in GBG
- 7 days: all negotiations will need 2 different goods less (the goods you select from not the amount. if you now have to choose from 4 goods then it only would be 2)
....

and how about making it even better:
let the player decide which boost they will activate
(and not give them a boost they don't need for their playing style)

would be an AWESOME feature

All good suggestions for something like guild perks but the event hub never fit into what this game is about. We already had the achievements in our profile. The hub was redundant, it was also a "city" building players had no control over. Like the Arena lighthouse it never fit in. It did not grow with the city. It was 2021... A year most players hope to forget
 
just put awesome boosts in it and players would LOVE it
- 7 days all productions are 20% faster (including GB)
- 7 days all FP buildings (except GB) will be boosted by 20%
- 7 days total attack boost is increased by 20%: NOT +20% 1000%->1020%) but *1.2 (1000%->1200%)
- 7 days: -20% attrition in GBG
- 7 days: all negotiations will need 2 different goods less (the goods you select from not the amount. if you now have to choose from 4 goods then it only would be 2)
....

and how about making it even better:
let the player decide which boost they will activate
(and not give them a boost they don't need for their playing style)

would be an AWESOME feature
Pretty good suggestions for perks, though the % are a bit on the high side. The high % would drive reward inflation even further. But for a level 20 perk 20% would be very good.
I particularly like "all negotiations will need 2 different goods less.", which is an idea I did not yet read elsewhere.
 

Dessire

Regent
And things like this happen when you do not listen to your comunity Innogames. Games can be successfull when their creators know very well what they are doing (most of the time this do not happen) and/or when they listen to their communities.


You could even set the event hub as just a decorative building which improves it's design after X events completed to let the player show the other players his/her success in events. (by completing all the event quests) but no. . . the bonuses were just a joke and that is the reason why most player do not like it.
 
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