Okay two buildings have been brought up:
1.
Champion's Retreat:
Fact 1: Champion's Retreats are age dependent.
Fact 2: Champion's Retreats require reno or one up kits to upgrade.
Fact 3: You can fight GvG in any era provided you have troops of that era.
If all three facts are true, then:
Earning a Champion's Retreat, aging up, and NOT using a reno kit/one up kit leaves you with a champion's retreat of the original age.
And:
Players fight in GvG with lower aged Champs than their current age if they have a lower era Retreat.
Impact: Higher level players (CE, PME, etc) fight in lower ages than their current age with Champions, by expanding this range of eras fighting below current, the game as a whole will not be impacted in any detrimental way.
2.
Bazaar:
Fact 1: Bazaar increases population cost as it goes up in era.
Fact 2: Citizens become
enthusiastic at 140% of the numeric value of population provided in happiness.
Fact 3: Bazaar can be used to produce fps.
If all three facts are true, then:
Using a proposed downgrade kit will reduce population consumption and thereby increase happiness making it easier to achieve an enthusiastic population.
Data: 128 total expansions equates to 2048 total squares, which at maximum would be less than 100 bazaars maximum. (I really don't feel like taking the time to actually make a full map of the max possible with roads and such). That 100 is without any population buildings, when you factor in population buildings the number is probably closer to 97 or fewer, so we will work under that assumption.
Note: 97 would be the max amount with two AF pop buildings and all 97 Bazaars at BA population consumption amounts.
BA Bazaar=90 pop
AF Bazaar=1070 pop
=980 pop less.
If the above is true, then:
Using a proposed downgrade kit will reduce population consumption and allow you to place additional Bazaars.
Impact: Bazaars already exist as a part of the game, by allowing players to build more of them due to reduced population consumption, the game as a whole will not be impacted in any detrimental way. Additionally, 97 (or fewer) Bazaars produce only 194 fps per day, in Iron Age right now I have a production of 74 fps per day (3 from guild included, 24 from hourly bar excluded). Having a town full of Bazaars is ridiculous to start with, and there really is no point to have 97 unless you are farming crowns for your guild(In which case you also have to remember the production is age dependent). If your concern is fps there is no way you would fill up your town entirely with Bazaars.
Conclusion: both of these buildings that have been brought up so far already exist in the game, and we have seen no detrimental affect to the game itself because of the construction and/or use of these buildings as intended. For that reason I support this proposal.
Now to address you directly Slayer:
While I do not, cannot, and quite frankly don't want to control how you look at a new suggestion, I value productive discourse. In any debate you need to have well defined side, and people actually defending those two sides. My above statement:
Individual aspects always count, but when you are looking at a new suggestion you look at how it will impact the game as a whole FIRST.
was merely a suggestion for a starting point of the debate about the implementation of this idea. The reason why I asked you to craft an actual argument is so that I would be able to respond directly, I have laid out mine, now it is your turn.
Edit: NormaJeane - 2016-12-03 - removed some redundant quote parts.