• Dear forum reader,
    To actively participate in our forum discussions or to start your own threads, in addition to your game account you need a forum account. You can
    REGISTER HERE!
    Please ensure a translation in to English is provided if your post is not in English and to respect your fellow players when posting.

Discussion Discussion on FAS/FASP August 19th changes

angelgail

Baronet
im more worried on the one,s in a guild that do gbg an QI an get the rewards for sitting on there back side while others in the guild earn them.
but also understand this change
 
Last edited:

Goldra

Baronet
Is it ok to have all this phantom towers, resorts, vineyards, etc... but its not ok to have two thunderdarke citadel al level 2...
What i get paying is ok, what i get by the effort of my guild members is not ok...
Captura de pantalla 2024-08-14 234409.jpeg
 

Vic.Vicious

Marquis
Another huge issue is that FASP is the type of item with a different value from player to player. A city full of shrines vs one full of event buildings will have a different FASP value. Adding them to a list of items that fsp/fasp can't be used on reduces the value of the buildings and everything they are associated with. This idealism doesn't support balanced gameplay. Everyone takes a loss in this case so what balance is created? I don't want the items in my city to have to store them to use fasp most advantageously. Why even put them out if fasp is part of my play style? Why work hard in QI and GBG if I don't value the rewards? Clicking isn't fun! Stop letting YouTubers cry and give you all these ideas that create a false sense of balance. Leave it alone and just make better moves from here on out.
 

nice2haveu

Viceroy
I am proposing them to apply this FSPs/FASPs nerfing on the event buildings rather than GBG/QI buildings.
It will solve most of the trouble. Even for people who create FSP farms, they just need to collect the finish items after 24 hours like great buildings.
People cannot have a chance to rush for more finish items in a single day.

As a strict rule, game developers can remove all the finish items from every players inventory and after applying this change they can give 30 Finish all special production items as a compensation with the finish items usage nerfing on the event buildings.
 

All Free Now

Marquis
I am proposing them to apply this FSPs/FASPs nerfing on the event buildings rather than GBG/QI buildings.
It will solve most of the trouble. Even for people who create FSP farms, they just need to collect the finish items after 24 hours like great buildings.
People cannot have a chance to rush for more finish items in a single day.

As a strict rule, game developers can remove all the finish items from every players inventory and after applying this change they can give 30 Finish all special production items as a compensation with the finish items usage nerfing on the event buildings.
suffer_pain_heart.jpg
 

Vic.Vicious

Marquis
I am proposing them to apply this FSPs/FASPs nerfing on the event buildings rather than GBG/QI buildings.
It will solve most of the trouble. Even for people who create FSP farms, they just need to collect the finish items after 24 hours like great buildings.
People cannot have a chance to rush for more finish items in a single day.

As a strict rule, game developers can remove all the finish items from every players inventory and after applying this change they can give 30 Finish all special production items as a compensation with the finish items usage nerfing on the event buildings.
Have you lost your mind? That makes no sense at all. I can't even believe you said this garbage.
 

nice2haveu

Viceroy
Have you lost your mind? That makes no sense at all. I can't even believe you said this garbage.
I understand how strong (and worst) the nerfing is.

But when they quote something like balancing with their announcement, my proposal should be the correct one.

Features with my suggestion,
- FSPs farms can be created but cannot produce multiple finish items within a second
- 50% diamond farms and 50% FSP farms together produce many diamonds and finish items in a second will be prevented
- Multiple Event buildings should run its 24 hours time cycle
- Finish items are usable only on GBG and QI building unlimited times till inventory availability
- Finish items generated from city follows 24 hours collection logic
- Finish items gets specific building choice to apply.

Mine is strategically best nerf when compared with the given announcement even though it is very painful (unacceptable and illogical) for me even while typing and thinking about it.

After suggesting this proposal, I felt little worried what if they appy this. Then, "nice2haveu" transformed into "notnice2haveu".
 

All Free Now

Marquis
@nice2haveu, you are trying to solve or prevent something but end result came like a complete revenge mechanism.

FOE team slapping on our face with their FSP announcement, but you thought of blocking the slap but ends up with giving double slap to FOE team and to all players in the game on the most used feature for more than a year.

Don't worry, your proposal won't be considered. I am 100% sure. If that happens means forge of empires will be R.I.P.
 

Vic.Vicious

Marquis
I understand how strong (and worst) the nerfing is.

But when they quote something like balancing with their announcement, my proposal should be the correct one.

Features with my suggestion,
- FSPs farms can be created but cannot produce multiple finish items within a second
- 50% diamond farms and 50% FSP farms together produce many diamonds and finish items in a second will be prevented
- Multiple Event buildings should run its 24 hours time cycle
- Finish items are usable only on GBG and QI building unlimited times till inventory availability
- Finish items generated from city follows 24 hours collection logic
- Finish items gets specific building choice to apply.

Mine is strategically best nerf when compared with the given announcement even though it is very painful (unacceptable and illogical) for me even while typing and thinking about it.

After suggesting this proposal, I felt little worried what if they appy this. Then, "nice2haveu" transformed into "notnice2haveu".
I have a tough time understanding how your mind is computing this. You wrote all that mess to say a person in a guild who may be doing nothing or close to it can get a nice building with all the toppings and flip it all day with fsp/fasp yet a person who spends money can not. People spend to cater to their style of gameplay or just because they want to but what they obtain from it should not be considered lesser than a reward from a guild related element. There are also people who save them until the right moment and may get a free building from an event and then cant use it as well so those would demish the game for all. You sound like a person who hates people who spend. Like one of the sour at the world f2p players that don't realize this game is not ran off water and air......There is a cost!
 

nice2haveu

Viceroy
I have a tough time understanding how your mind is computing this. You wrote all that mess to say a person in a guild who may be doing nothing or close to it can get a nice building with all the toppings and flip it all day with fsp/fasp yet a person who spends money can not. People spend to cater to their style of gameplay or just because they want to but what they obtain from it should not be considered lesser than a reward from a guild related element. There are also people who save them until the right moment and may get a free building from an event and then cant use it as well so those would demish the game for all. You sound like a person who hates people who spend. Like one of the sour at the world f2p players that don't realize this game is not ran off water and air......There is a cost!
I am one of the person who spends money. I didn't create diamonds farms. I will deal with purchases. Last purchase was gold chest pass when the current QI championship started in the live server. Every event I will do the purchase but I didn't make any purchase in the care event and not going to make anymore purchases. From care event started my thought process into diamond farms. I think, the proposal came out from my frustrations for the changes happened around the game in the last few months.

I spend the money and the announcement is mocking me like anything is the big frustration. So, suggested the best balancing nerf in the game.
 

Vic.Vicious

Marquis
I am one of the person who spends money. I didn't create diamonds farms. I will deal with purchases. Last purchase was gold chest pass when the current QI championship started in the live server. Every event I will do the purchase but I didn't make any purchase in the care event and not going to make anymore purchases. From care event started my thought process into diamond farms. I think, the proposal came out from my frustrations for the changes happened around the game in the last few months.
Back to the issue at hand. This is about everyone and not just me. I don't use fsp on those buildings. It's the principle!!! I say that to say this......Inno needs to stop nerfing and slowly get the game headed in the right direction with a more thought-out future. Trying to balance the game as it is will actually make the situation worse if they don't understand what balance is. Here is an example, you have two workers.....Worker 1: 8 hours a day, safe job, low risk, medium pay. Worker 2: 12 hours plus overtime and on-call, risky job, high pay, more time at work than home. Say the issue is the pay difference....that's what they complain about ......resources gained are not even close. You don't balance that by cutting the high-risk worker's pay and limiting the other worker as well. If you want to take advantage of certain things in the game....get them. if you can't, have a play style you can't manage and be happy with. You don't cheat the people who take their game to the next level by investing years in building a play style. When they introduced the Arc, it didn't come with instructions for 90% threads, and all we use it for. They want to neft fsp after trying to give away the building that creates the building that creates them.........That shows a lack of game knowledge and the ability to project the future.
 

nice2haveu

Viceroy
Back to the issue at hand. This is about everyone and not just me. I don't use fsp on those buildings. It's the principle!!! I say that to say this......Inno needs to stop nerfing and slowly get the game headed in the right direction with a more thought-out future. Trying to balance the game as it is will actually make the situation worse if they don't understand what balance is. Here is an example, you have two workers.....Worker 1: 8 hours a day, safe job, low risk, medium pay. Worker 2: 12 hours plus overtime and on-call, risky job, high pay, more time at work than home. Say the issue is the pay difference....that's what they complain about ......resources gained are not even close. You don't balance that by cutting the high-risk worker's pay and limiting the other worker as well. If you want to take advantage of certain things in the game....get them. if you can't, have a play style you can't manage and be happy with. You don't cheat the people who take their game to the next level by investing years in building a play style. When they introduced the Arc, it didn't come with instructions for 90% threads, and all we use it for. They want to neft fsp after trying to give away the building that creates the building that creates them.........That shows a lack of game knowledge and the ability to project the future.
The problem is, they are going to convey that their nerfing mentioned in the announcement was the best strategy to make the game move forward well for the future growth.

That's what really bothers me so much. I never felt imagine dragon song suits to FOE, "our patience is waning. Is this entertaining?..."
 

Vic.Vicious

Marquis
The problem is, they are going to convey that their nerfing mentioned in the announcement was the best strategy to make the game move forward well for the future growth.

That's what really bothers me so much. I never felt imagine dragon song suits to FOE, "our patience is waning. Is this entertaining?..."
Cause and effect. They go through with this nerf and they lose the player's trust which results in fewer purchases made during events and less desire for the rewards in GBG/QI. Their solution will be to turn up the stats in an event to engage with players pockets and they will create the same issue all over again. It's cat and mouse. My real fear is that nerfing is becoming all too common these days and it's getting very annoying.
 

Emberguard

Overlord
Cause and effect. They go through with this nerf and they lose the player's trust which results in fewer purchases made during events and less desire for the rewards in GBG/QI. Their solution will be to turn up the stats in an event to engage with players pockets and they will create the same issue all over again. It's cat and mouse. My real fear is that nerfing is becoming all too common these days and it's getting very annoying.
Yeah, I agree.

Taking into consideration all the official statements leading upto this nerf that would contradict the reasons stated for the nerf, I'm far more inclined to believe they didn't expect Finish Special to be taken up with so much enthusiasm than to believe it was truly not intended to be used as an item on those buildings
 

Vic.Vicious

Marquis
Yeah, I agree.

Taking into consideration all the official statements leading upto this nerf that would contradict the reasons stated for the nerf, I'm far more inclined to believe they didn't expect Finish Special to be taken up with so much enthusiasm than to believe it was truly not intended to be used as an item on those buildings
Right, it's just like when they restricted the mass coin boost and then vastly reduced offering buildings that have coin production and then giving us GBs that require ALOT of coin. The community speaks up and they don't listen. Now buildings don't have fp production and we have buildings that produce fp boost. I get it, we will get a mix but the league reward......no fp? The point is, there are too many miscalculations.....like saying hey players, here is 1 Calbolt Blue Lagoon for your troubles.
 

nice2haveu

Viceroy
So just to be clear, is your suggestion tongue in cheek? As in not a serious suggestion? As in a parody?
Mine is more serious than what they mentioned as balancing. Any kind of fragments producing buildings should follow the 24 hours time logic to receive the building output. I am not joking, but I clearly know the pain in seeing this change in the game.
 

RKinG

Marquis
Innogame has been giving us exceptional buildings event, QI GBG for a few months.
I :hheart: these buildings.
But I don't understand why they then do everything to weaken them. We have had this model since Silk Weaver's Emporium.
All these buildings are very successful.
These buildings destabilize the balance of the game
Then Innogame takes out the weapons (from the cannon to the atomic bomb) to reduce the advantages.

The problem is elsewhere, for example making disproportionate buildings to push our free to play players to spend.

But DEV and specialists in the commercial strategy innogame must understand that creating unusual event buildings destabilizes the game
 

Emberguard

Overlord
Right, it's just like when they restricted the mass coin boost and then vastly reduced offering buildings that have coin production and then giving us GBs that require ALOT of coin.
At least with the coins there was a bug that limit was trying to fix. The game was crashing if too many coins were collected at once. Can't say the same for most of the other retroactive changes in the game lately.

Would have been nice if the system could calculate what your coin production would be once motivated and use that to determine the coin boost cap based on the maximum you could open before it'll crash. That way it'd deal with the bug without limiting the player more than absolutely necessary for that purpose. If that's not possible it would have been nice at the very least to have it be a higher limit. 100 or 200 coin boosts would have felt a lot more reasonable than being limited to 10.

Now buildings don't have fp production and we have buildings that produce fp boost. I get it, we will get a mix but the league reward......no fp?
I had not picked up on the next Events League reward having no FPs xD Thanks.
 
Top