I am proposing them to apply this FSPs/FASPs nerfing on the event buildings rather than GBG/QI buildings.
It will solve most of the trouble. Even for people who create FSP farms, they just need to collect the finish items after 24 hours like great buildings.
People cannot have a chance to rush for more finish items in a single day.
As a strict rule, game developers can remove all the finish items from every players inventory and after applying this change they can give 30 Finish all special production items as a compensation with the finish items usage nerfing on the event buildings.
Have you lost your mind? That makes no sense at all. I can't even believe you said this garbage.I am proposing them to apply this FSPs/FASPs nerfing on the event buildings rather than GBG/QI buildings.
It will solve most of the trouble. Even for people who create FSP farms, they just need to collect the finish items after 24 hours like great buildings.
People cannot have a chance to rush for more finish items in a single day.
As a strict rule, game developers can remove all the finish items from every players inventory and after applying this change they can give 30 Finish all special production items as a compensation with the finish items usage nerfing on the event buildings.
I understand how strong (and worst) the nerfing is.Have you lost your mind? That makes no sense at all. I can't even believe you said this garbage.
I have a tough time understanding how your mind is computing this. You wrote all that mess to say a person in a guild who may be doing nothing or close to it can get a nice building with all the toppings and flip it all day with fsp/fasp yet a person who spends money can not. People spend to cater to their style of gameplay or just because they want to but what they obtain from it should not be considered lesser than a reward from a guild related element. There are also people who save them until the right moment and may get a free building from an event and then cant use it as well so those would demish the game for all. You sound like a person who hates people who spend. Like one of the sour at the world f2p players that don't realize this game is not ran off water and air......There is a cost!I understand how strong (and worst) the nerfing is.
But when they quote something like balancing with their announcement, my proposal should be the correct one.
Features with my suggestion,
- FSPs farms can be created but cannot produce multiple finish items within a second
- 50% diamond farms and 50% FSP farms together produce many diamonds and finish items in a second will be prevented
- Multiple Event buildings should run its 24 hours time cycle
- Finish items are usable only on GBG and QI building unlimited times till inventory availability
- Finish items generated from city follows 24 hours collection logic
- Finish items gets specific building choice to apply.
Mine is strategically best nerf when compared with the given announcement even though it is very painful (unacceptable and illogical) for me even while typing and thinking about it.
After suggesting this proposal, I felt little worried what if they appy this. Then, "nice2haveu" transformed into "notnice2haveu".
I am one of the person who spends money. I didn't create diamonds farms. I will deal with purchases. Last purchase was gold chest pass when the current QI championship started in the live server. Every event I will do the purchase but I didn't make any purchase in the care event and not going to make anymore purchases. From care event started my thought process into diamond farms. I think, the proposal came out from my frustrations for the changes happened around the game in the last few months.I have a tough time understanding how your mind is computing this. You wrote all that mess to say a person in a guild who may be doing nothing or close to it can get a nice building with all the toppings and flip it all day with fsp/fasp yet a person who spends money can not. People spend to cater to their style of gameplay or just because they want to but what they obtain from it should not be considered lesser than a reward from a guild related element. There are also people who save them until the right moment and may get a free building from an event and then cant use it as well so those would demish the game for all. You sound like a person who hates people who spend. Like one of the sour at the world f2p players that don't realize this game is not ran off water and air......There is a cost!
Back to the issue at hand. This is about everyone and not just me. I don't use fsp on those buildings. It's the principle!!! I say that to say this......Inno needs to stop nerfing and slowly get the game headed in the right direction with a more thought-out future. Trying to balance the game as it is will actually make the situation worse if they don't understand what balance is. Here is an example, you have two workers.....Worker 1: 8 hours a day, safe job, low risk, medium pay. Worker 2: 12 hours plus overtime and on-call, risky job, high pay, more time at work than home. Say the issue is the pay difference....that's what they complain about ......resources gained are not even close. You don't balance that by cutting the high-risk worker's pay and limiting the other worker as well. If you want to take advantage of certain things in the game....get them. if you can't, have a play style you can't manage and be happy with. You don't cheat the people who take their game to the next level by investing years in building a play style. When they introduced the Arc, it didn't come with instructions for 90% threads, and all we use it for. They want to neft fsp after trying to give away the building that creates the building that creates them.........That shows a lack of game knowledge and the ability to project the future.I am one of the person who spends money. I didn't create diamonds farms. I will deal with purchases. Last purchase was gold chest pass when the current QI championship started in the live server. Every event I will do the purchase but I didn't make any purchase in the care event and not going to make anymore purchases. From care event started my thought process into diamond farms. I think, the proposal came out from my frustrations for the changes happened around the game in the last few months.
The problem is, they are going to convey that their nerfing mentioned in the announcement was the best strategy to make the game move forward well for the future growth.Back to the issue at hand. This is about everyone and not just me. I don't use fsp on those buildings. It's the principle!!! I say that to say this......Inno needs to stop nerfing and slowly get the game headed in the right direction with a more thought-out future. Trying to balance the game as it is will actually make the situation worse if they don't understand what balance is. Here is an example, you have two workers.....Worker 1: 8 hours a day, safe job, low risk, medium pay. Worker 2: 12 hours plus overtime and on-call, risky job, high pay, more time at work than home. Say the issue is the pay difference....that's what they complain about ......resources gained are not even close. You don't balance that by cutting the high-risk worker's pay and limiting the other worker as well. If you want to take advantage of certain things in the game....get them. if you can't, have a play style you can't manage and be happy with. You don't cheat the people who take their game to the next level by investing years in building a play style. When they introduced the Arc, it didn't come with instructions for 90% threads, and all we use it for. They want to neft fsp after trying to give away the building that creates the building that creates them.........That shows a lack of game knowledge and the ability to project the future.
Cause and effect. They go through with this nerf and they lose the player's trust which results in fewer purchases made during events and less desire for the rewards in GBG/QI. Their solution will be to turn up the stats in an event to engage with players pockets and they will create the same issue all over again. It's cat and mouse. My real fear is that nerfing is becoming all too common these days and it's getting very annoying.The problem is, they are going to convey that their nerfing mentioned in the announcement was the best strategy to make the game move forward well for the future growth.
That's what really bothers me so much. I never felt imagine dragon song suits to FOE, "our patience is waning. Is this entertaining?..."
So just to be clear, is your suggestion tongue in cheek? As in not a serious suggestion? As in a parody?I spend the money and the announcement is mocking me like anything is the big frustration. So, suggested the best balancing nerf in the game.
Yeah, I agree.Cause and effect. They go through with this nerf and they lose the player's trust which results in fewer purchases made during events and less desire for the rewards in GBG/QI. Their solution will be to turn up the stats in an event to engage with players pockets and they will create the same issue all over again. It's cat and mouse. My real fear is that nerfing is becoming all too common these days and it's getting very annoying.
Right, it's just like when they restricted the mass coin boost and then vastly reduced offering buildings that have coin production and then giving us GBs that require ALOT of coin. The community speaks up and they don't listen. Now buildings don't have fp production and we have buildings that produce fp boost. I get it, we will get a mix but the league reward......no fp? The point is, there are too many miscalculations.....like saying hey players, here is 1 Calbolt Blue Lagoon for your troubles.Yeah, I agree.
Taking into consideration all the official statements leading upto this nerf that would contradict the reasons stated for the nerf, I'm far more inclined to believe they didn't expect Finish Special to be taken up with so much enthusiasm than to believe it was truly not intended to be used as an item on those buildings
Mine is more serious than what they mentioned as balancing. Any kind of fragments producing buildings should follow the 24 hours time logic to receive the building output. I am not joking, but I clearly know the pain in seeing this change in the game.So just to be clear, is your suggestion tongue in cheek? As in not a serious suggestion? As in a parody?
At least with the coins there was a bug that limit was trying to fix. The game was crashing if too many coins were collected at once. Can't say the same for most of the other retroactive changes in the game lately.Right, it's just like when they restricted the mass coin boost and then vastly reduced offering buildings that have coin production and then giving us GBs that require ALOT of coin.
I had not picked up on the next Events League reward having no FPs xD Thanks.Now buildings don't have fp production and we have buildings that produce fp boost. I get it, we will get a mix but the league reward......no fp?