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Feedback Discover the new Guild Expedition Trials!

jovada

Regent
Trial 5, Why are the negotiations so damn expensive? It's beyond any framework. This is the 5th station of the first level! The game designer really has absolutely no idea about balancing!
View attachment 12334
345 of each good , wonder how many on level 4 or 5 of expedition, and what are they going to ask with trial 7

This is absurd and the only reason is for milking the player.
 

Thunderdome

Emperor
since we still get 50 of them as before
Sad. I was hoping they would have increase the fragments to give players an incentive in doing higher trials. This reason is why I am going to stick with Trial 3 for each week as I am able to finish that with as little difficulty as possible.
Toddler change that Inno gives. Another reason to steer clear from higher trials. If they made it to like 300 or 500, I'll probably bite. Then again, I never built any of the ones I got in the Old GE (sold many to the AD for quests), so I am not worried on it.
and when you have a full kit then you already can replace it with a better QI buildings :D
This. I agree. I am on the hunt on getting "permanent" QI bonus buildings to go into my city. I am holding onto the dual FT setup but that soon will come to end when I get enough bonus to cover for that without the need in getting FT frags (but I will keep collecting them).
at the risk of repeating what has already been said, please...
- Adapt enemy bonuses based on the player's age
-make trial 3 REALLY equivalent to the previous GEX, rewards, difficulty, number of resources for negotiations, etc etc or rather trial 1 put > GEX before, really like before and for next trials increase the difficulty for those who want it
You are operating a game, which is no longer fun
after almost 9 years of fidelity, I am about to throw in the towel, like many :(
Ah, and... Give us back the pop ups instead of this scrolling bar, we would like to know what we "earn" without having to run after this thing
Seems like they will still keep this going as other things they introduced are still with us. The only thing they didn't bring to live is the AD, but we got to live with their mistake and failure. And, as to the pop up, a hard pass on that... unless they have a setting to which we can leave them on or turn them off. I don't like popups.
Trial 5, Why are the negotiations so damn expensive? It's beyond any framework. This is the 5th station of the first level! The game designer really has absolutely no idea about balancing!
View attachment 12334
Holy Moly Roly Poly!!! Clearly they do not (I am talking about Inno). It's more like throw anything out there for them.
When Matt said with great fanfare - a new GE is coming - who knew it would be this unreasonable?
With anything that Inno puts out, when does it ever? Heh heh!
People cannot jump up to the current imbalances in any reasonable time-frame, or enjoyable way. 5 MONTHS of playing for a single silver TF? There is disgust and disdain for the NEO GE balance.
Nope, they want us to be forced into accepting. Long ago, they used to listen to feedback. Now, I don't know where they get their feedback from. It sure isn't from Discord as I have seen the same disdain from players on there. And I am sure Facebook will probably have the same thing on their page/group.
And I fear what new mechanics they will try out (like the stupid wheel of fortune during halloween).
The only thing I liked about that wheel is that I can throw up to 5 knives at the same time, but I wasn't thinking about the prize at the time, either... I really want to throw knives at those that come up with this stuff, though. Something to vent without personal harm, I guess.
345 of each good , wonder how many on level 4 or 5 of expedition, and what are they going to ask with trial 7

This is absurd and the only reason is for milking the player.
At Inno's rate, might be 3000 of each good.
So take GE from a chore and make it an extremely punishing chore for possible rewards months down the road?
I think someone watched the old Navy recruiting ad on TV when they were a kid.

"It's not just a job. It's an adventure" --- US Navy

Except, on here, it's not a chore... it's not even a job... it's pure torment. I think I am going to book a ticket to Hell since they might have better odds than this.
 

Kronan

Emperor
7 - 7.050-9.150%
8 - 8.830-10.950%

OMG - they're going to have to construct buildings OR processes that multiply (pre-boost) the given native RED & blue BOOSTS. There aren't enough buildings or space to get to nearly 11,000 % without being able to build a compound (stacking) WAR boosting design.

Kind of like what the FT or Eco buildings do for FP collections.

I would hope the engineers are building this reluctantly because it seems the iNNO bean-counters are FULLY IN CONTROL of the game's destiny.

It starting to feel like ending scene in the movie, Thelma and Louise. PS: This is NOT meant to be a spoiler, but if it is - you can deal with it :)

 
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xivarmy

Legend
Perk Creator
OMG - they're going to have to construct buildings OR processes that multiply (pre-boost) the given native RED & blue BOOSTS. There aren't enough buildings or space to get to nearly 11,000 % without being able to build a compound (stacking) WAR boosting design.
In SASH there definitely is enough space - and i think i've heard people quote their boosts as near that already in GBG - if that's what you want your focus to be.

But it seems likely that if you want to be a GE-specialist you're going to be looking for special advantages that allow you to beat 11000% boost when you have say 6000% - because it's going to keep going higher than that :p

The industrial with turturrets crowd will be the easiest answer. They were already beating 12000%; and the new 24000% GBG cap is in reach though a fair bit of work.

VF with SAM Sentinels from Aviary or Eco Sanctum is another one that'll be interesting to see just how far above them they can handle. Aviaries from QI could be awfully appealing for a lot of ages. Both high GE boost and next era units to play with.

But also just in general some eras might be able to milk a high AO + Cosmic Catalyst to fight things well above their boost well enough to win once in each encounter if it goes right.

You also could maybe break out Virgo Project and Kraken which up to now has been a waste because anywhere challenging enough to use it it doesn't work or there's too many fights. But they do work in GE, and there's a limited number of fights to win. Though at ~3 procs per day, Virgo Project might have to be reserved for only the toughest fights if you're going to use it. Kraken at 25 charges approaching 100% proc rate? That you could count on for wave 1 of every GE encounter potentially.
 

mcbluefire

Baronet
You also could maybe break out Virgo Project and Kraken which up to now has been a waste because anywhere challenging enough to use it it doesn't work or there's too many fights. But they do work in GE, and there's a limited number of fights to win. Though at ~3 procs per day, Virgo Project might have to be reserved for only the toughest fights if you're going to use it. Kraken at 25 charges approaching 100% proc rate? That you could count on for wave 1 of every GE encounter potentially.

Ah, so this is how they make useless GBs 'relevant' again.
  • VP - never built
  • Kraken - nuked middle of last year
  • All atk boost GBs (trio and TA) - nuked late last year

My money is still on that the only change to GBs will be adding a legendary historical ally slot.
 

mcbluefire

Baronet
I think someone watched the old Navy recruiting ad on TV when they were a kid.

"It's not just a job. It's an adventure" --- US Navy

Except, on here, it's not a chore... it's not even a job... it's pure torment. I think I am going to book a ticket to Hell since they might have better odds than this.

Those ads weren't on my mind at all... it was Top Gun that convinced me to go join the Navy. Sadly, I've given FOE more time than I did my military career.
 

CDmark

Viceroy
I am trying to keep a simple rewards list, the 2 most important
diamonds we can put what people have gotten, it will vary

Trial 2 0 frag FT
reported 90 D

Trial 3 50 frag FT
reported 45 D

Trial 4 50 frag FT
reported

Trial 5 50 frag FT
reported 90
 
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e2m2

Marquis
I am trying to keep a simple rewards list, the 2 most important
Trial 2 90 D / 0 frag FT
Trial 3 ?
Trial 4?
Unfortunately, it won't be simple because the number of diamonds fluctuates from one GE season to the next. Last season, Trial 3 gave 45 diamonds.

As for FT frags, Trial 3 gives 50.
 

Thunderdome

Emperor
how do you have 120 silver fragments of the feathered serpent? this is the 2nd week. I figure you did trial 5 last week and trial 7 this week.
No one can do any higher than Trial 3 when it was first released (as it was unlocked up to that point) last week.
Those ads weren't on my mind at all... it was Top Gun that convinced me to go join the Navy. Sadly, I've given FOE more time than I did my military career.
Oh, I was talking about the one person in Inno that might saw that. But, from one vet to another, thank you for your service, mate!
 

Thunderdome

Emperor
Welp, it did increase for the next week. We all did T3 last week. I am still going to do T3 this week, but the following unlocks are for a 5 member, all FE, guild:

5 Member (All FE) Guild - Neo GE - Week 2
Level 1: Unlocked
Level 2: 96 TE Goods Each Type
Level 3: 192 FE Goods Each Type
Level 4: 384 FE Goods Each Type
Level 5: 1536 FE Goods Each Type

Last Week Values
1738693718989.png

So, it increases with the highest difficulty level unlocked (??). Gonna check next week if it still stays the same or increases yet again.
 

CDmark

Viceroy
Welp, it did increase for the next week. We all did T3 last week. I am still going to do T3 this week, but the following unlocks are for a 5 member, all FE, guild:

5 Member (All FE) Guild - Neo GE - Week 2
Level 1: Unlocked
Level 2: 96 TE Goods Each Type
Level 3: 192 FE Goods Each Type
Level 4: 384 FE Goods Each Type
Level 5: 1536 FE Goods Each Type

Last Week Values
View attachment 12336

So, it increases with the highest difficulty level unlocked (??). Gonna check next week if it still stays the same or increases yet again.
I am guessing that is each player? I figured with 5 mates, it has to be, nothing ends in 0 or 5.
 

Thunderdome

Emperor
I am guessing that is each player? I figured with 5 mates, it has to be, nothing ends in 0 or 5.
I got the latest values as I was unlocking levels for Neo GE for this week. I think I did the same last week when I came up with the initial values and only multiplied the Old GE values by 5 FE members from the wiki whilst the Neo GE values were presented whole.

With that, a jump of 2 trials over saw an increase of 22 goods total for the unlock. Then it doubles from there for each level, surpassing the previous.
 

jovada

Regent
3 previous week, 5 this week, next week I can try 7th trial.
Doing the same here , but i really think to give the finger at trial 7 and go back to trial 3 (no stress there) because comparing the rewards inno is only cheating on players, they say better rewards with each difficulty but if they diminue the original rewards first it is cheating. Also on level 5 yes a lot more fragments of exp level 1,2 etc...... but who is building them, they must at least know this is ****ty rewards. I still have so many crap in my stock that i can sell at antique for the next 5 years twice a day.
 
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