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Demolish GB's or not?

Most GB's have become to weak to be useful, especially compared to the newest event buildings.

Theres not many GB left that still deserve a place in a city.

Out of a whopping 46 GB total in existence, i personally only count 17 to still be useful (and that counting is generous)

Thats only like around 40% (generously counted together)

Many in my guild are unsure wether to demolish alot GBs or not. Others have already begun demolishing.

It would be nice to know from someone of Inno, if a GB boost is planned or not.
 
This is what Matt said several months ago:

1723116030124.png

What form these efforts will take, and when, is anybody's guess. I expect INNO will keep their options open and not announce any specific details until changes are implemented.
 

tunix

Steward
Perk Creator
I'm also waiting for the improved GBs to come. Many military great buildings, still in my city, are not so great compared to some event buildings.
 
This is what Matt said several months ago:

View attachment 11694

What form these efforts will take, and when, is anybody's guess. I expect INNO will keep their options open and not announce any specific details until changes are implemented.

Thanks much man

This is the information that i needed desperately, im not gonna demolish anything for now.

One question though: Matt, is he officially a inno staff member?
 
Himeji was the last GB that I deleted. Replaced it with an Eco Sanctum and I don't regret it one bit.
I also deleted my Traz. That fat hog had to go. A lvl 30 Traz only costs 10.5K FP and is easy to put back, if it ever becomes useful again.
At the moment I am not keen on an upgrade for the GB's. That would mean I would have to delete a lot of very good event buildings (Jester Stages, Cider Gardens, Thundering Laboratories, Serene Animal Crossing, Feta Farm, etc.). I want to keep those.

I would say that the only essential GB's are Arc, AO, BG and CF.
 

Catness

Merchant
ISeveral weeks ago I suggested providing a storage kit for legendary buildings. Unfortunately this idea was rejected. I think that's a shame because a lot of people have already torn down their buildings. If these are upgraded later, it will be very annoying.
 

-NinjAlin-

Emperor
I deleted many of them, from 34 that I had all past level 100, I am down to 16 iirc, less than half of them.
I do still keep alcatraz and attack trio+TA just in case, but the others were really weak and outdated.
And to level nowadays a great building from 0-80 is cheap, 20-30k fps which you can make them in less than a week.
Unless, with the buff they increase the cost aswell, but it will remain to be seen.
So If you can obtain better event buildings than your currently great building that you are thinking of deleting, then the choice is easy to be made.
 
Himeji was the last GB that I deleted. Replaced it with an Eco Sanctum and I don't regret it one bit.
I also deleted my Traz. That fat hog had to go. A lvl 30 Traz only costs 10.5K FP and is easy to put back, if it ever becomes useful again.
At the moment I am not keen on an upgrade for the GB's. That would mean I would have to delete a lot of very good event buildings (Jester Stages, Cider Gardens, Thundering Laboratories, Serene Animal Crossing, Feta Farm, etc.). I want to keep those.

I would say that the only essential GB's are Arc, AO, BG and CF.
But with many next age units available is AO useful (unless you are in the latest era)?

For Alcatraz I think it's still useful because of Rival with sometimes huge amount of troops required (and traz CAN be collected 3 times in 48 hours). Also the happiness is usefful in early eras. And if Inno try again to introduce previous era unit collection it is a fast fix with traz (more problematic with other solution).
 

Kronan

Regent
Let's not muddy the water. Rival and other quests don't always mandate an era for warrior production. Countless times, I've build a barracks from the bronze age and completed a quest, when in much higher ages. Everyone has done this.

So all I'm doing is identifying a solution opportunity, a new tool (so to speak), but people have to be smart enough to not use a screwdriver to pound in a nail. :)


If they've figured out their game strategy and city design can go forward WITHOUT the baggage of the TRAZ (and the space requirement), then it's not worth saving for just RIVAL. There are plenty of other solutions.
 

Kronan

Regent
I would say that the only essential GB's are Arc, AO, BG and CF.

Music to my ears. This is the essence of pure BOOST. This is what GB should do! Multiply game concepts (economics, war strength, and questing rewards...) in various ways. The CF rewards infinitely, and while the 3 others are not, they have "reasonable" achievement levels for their returns. Well, ARC 80 was the old standard, now since there is so much FP in the game, people have had their own epiphany that the ARC continues to deliver, so why not dump the FP on it, since there isn't much else to do with it.

The CF is the highest GB in the game stats. The ARC is 2nd, and the AO is rapidly ascending into the top 3. There is a reason these are top 3.

My city in beta has 3 of these 4.
 
This has been an interesting conversation but, at the end of the day, the need for a Traz comes down to how much fighting a player does in GBG relative to the boosts that they have. In my main city (SAT) my boosts are 6588/6253 and I try to reach my max auto-battle attrition every day. From zero to approximately 120 attrition I rarely lose any units. From 120 to about 135 I average one lost unit every battle. From 135 to 150 I lose two on average. From 150 to 160 I lose three. I stop at 160. The point is, I fight mostly on 20% sectors and lose something like 300 units daily. For my style of play a Traz is necessary. However, if I decided to only play to 120 attrition I could delete my Traz with no worries.
 
Himeji was the last GB that I deleted. Replaced it with an Eco Sanctum and I don't regret it one bit.
I also deleted my Traz. That fat hog had to go. A lvl 30 Traz only costs 10.5K FP and is easy to put back, if it ever becomes useful again.
At the moment I am not keen on an upgrade for the GB's. That would mean I would have to delete a lot of very good event buildings (Jester Stages, Cider Gardens, Thundering Laboratories, Serene Animal Crossing, Feta Farm, etc.). I want to keep those.

I would say that the only essential GB's are Arc, AO, BG and CF.

im not sure if you are aware of the consequences of what you are saying.

Everything in this game revolves around FP. You place better event buildings to gain more

- FP
- Atk and Def, which you build up for gbg to make more FP
- Goods to spend into various things to make even more FP

FP is the currency that drives this game, and keeps the carrot on the stick tasty

If there are almost no useful GB to levell up anymore, the game is degenerating into a brainless pay-to-win-the-best-gold-and-platinum-eventbuildings cash grab.

Cant you see that?

I say that because the big picture was always that someone grows their GBs slowly but steadily. That was the very essence of this game.

But its becoming more and more substituted by cashing into the best of the best event buildings and thats it. until they are outclassed by even better cashcows, which you will surely buy as they are being released, this is called a pay-to-win treadmill, stripped off any strategical options, which you had when you slowly built up all these once awesome GBs.

But there is hope. Mattis said they are going to boost GBs. The question is when, and are they really working on improving GBs? all i see is more and more of the season pass stuff.
 
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Kronan

Regent
@Charles el Britannia is playing PhD FoE, @Knight Roland. He's exactly right and I agree with him in both the small and big picture. I'll agree with you that FP drives the early game, but right now most of us are not there anymore. I can't place what I make in the live game each day, because there are fewer and fewer places to put it.

Some of us have MILLIONS of banked FP, and no place to put it - especially places of value. Arcs are going higher than 180 now (just because they can...) and finding places to deliver 5K or more of FP/day from collection and game venues (GbG, GE, etc) in this inflated game - is extremely problematic. I'm not sitting around here all day trying to hit ANY of my MULTIPLE multi-group 1.9 friends positions, 3, 4 and 5 either to dump it.

Our buildings are already sky high, and the short list Charles mentioned of viable GBs to lift for value is right where I am envisioning too. My beta city only needs those.

FP doesn't drive my game anymore in live. In beta it does - but not live. I give away more FP sometimes each day than I make - to be philanthropic to friends and be more selfless than I already am.

Unless something comes on the horizon of value for my FP, or a game recalibration occurs - this is just going to get more problematic as our game and cities mature - especially if FP is ONLY used for lifting GBs. A lot of these GBs are weakened for function and value in the modern game, and not worth lifting. They were never viable when offered, and this has only gotten worse with the advent of FP inflation, and event buildings that eclipse them...).

This has made almost the entire GB design, severely anachronistic, save for those Charles mentioned.

You going to spend 5000 FP for 2 Zeus, CoA or CdM levels for 1% more A/D? That's how bad it's getting. It's all out of balance.
 
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@Charles el Britannia is playing PhD FoE, @Knight Roland. He's exactly right and I agree with him in both the small and big picture. I'll agree with you that FP drives the early game, but right now most of us are not there anymore. I can't place what I make in the live game each day, because there are fewer and fewer places to put it.

Some of us have MILLIONS of banked FP, and no place to put it - especially places of value. Arcs are going higher than 180 now (just because they can...) and finding places to deliver 5K or more of FP/day from collection and game venues (GbG, GE, etc) in this inflated game - is extremely problematic. I'm not sitting around here all day trying to hit ANY of my MULTIPLE multi-group 1.9 friends positions, 3, 4 and 5 either to dump it.

Our buildings are already sky high, and the short list Charles mentioned of viable GBs to lift for value is right where I am envisioning too. My beta city only needs those.

FP doesn't drive my game anymore in live. In beta it does - but not live. I give away more FP sometimes each day than I make - to be philanthropic to friends and be more selfless than I already am.

Unless something comes on the horizon of value for my FP, or a game recalibration occurs - this is just going to get more problematic as our game and cities mature - especially if FP is ONLY used for lifting GBs. A lot of these GBs are weakened for function and value in the modern game, and not worth lifting. They were never viable when offered, and this has only gotten worse with the advent of FP inflation, and event buildings that eclipse them...).

This has made almost the entire GB design, severely anachronistic, save for those Charles mentioned.

You going to spend 5000 FP for 2 Zeus, CoA or CdM levels for 1% more A/D? That's how bad it's getting. It's all out of balance.

if i was the lead designer i would boost all old GB's and make them also cost goods to level up, from the late medieval age on.

This would also boost the trade and ingame economy alot
 
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