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Feedback Daily Release Notes

SlytherinAttack

Regent
Baking Sudoku Master
removing road connection requirement is a big cover up to not make the players enjoy receiving next age (fast) units in a fixed term. Because, next event on live, then players might not get much interested in buying eco sanctum for fixed next age (random) units production with size 6x6. Business sales optimization decision is the biggest factor for this nerf. IMO, this might be the actual reason to do it very urgently on after event ended and before next event comes up.
Huge possibility to consider your opinion as a valid one in the given situation because 6x6 size 36 squares of eco sanctum gives 30 random units whereas 36 level 2 golden gong will give 36 fast units of next age (6 units higher) and 36 x 4 fp = 144 fps, just one fp shortage with eco sanctum from final age in the game. Still other boost didn't even need to be compared, since golden gong level 2 stands out as clinically the most efficient 1x1 size building that too now without road connection. Definitely they might have thought about this and used the login issue as a cover up like you said. Nerfing is fit to their regular work style habit and just mentioning login issue was the mistake.

Above comparison with level 2 gong, if we consider Ascended gong then eco sanctum is big fat building. Only exception is 36 vs 1 self aid kit usage difference, that too if mass aid kit comes into the picture then eco sanctum cannot get the pride in live server.

Clearly main event building getting defeated by 1x1 size building from past event is something new to witness. Live server players didn't get the chance to witness it, because the nerf changes are already taken place.

But I might have planned the nerf in different ways. Not sure how many will like the following nerf on the golden gong which I envisioned,
(Only fp and army unit references here, remaining are same as current nerf)

Golden gong level 1 (no timer)
- 1 fp with motivation
- 1 fragment for ascended golden gong when motivated
- no road connection required

Golden gong level 2 (active - 10 days)
- 4 fp with motivation
- 3 fragments for ascended golden gong when motivated
- no road connection required

"30/30 fragments for one full set"

Ascended golden gong (no timer but limited collections of maximum 15 times only)
- 8 fp with motivation
- 2 next age fast unit when motivated
- no road connection required
( Once limited collections are maxed out, building only refers to battle boost and nothing will be collected from it )

Also, if nerfing to be planned for care event without doing any nerf on the summer event golden gongs, simple design adjustment change in the care event main building 6x6 size too 5x6 size to make it much effective building. But the development team went other way around to make the players suffers that too after collecting the profit from it.
 

joyfulrider

Marquis
Huge possibility to consider your opinion as a valid one in the given situation because 6x6 size 36 squares of eco sanctum gives 30 random units whereas 36 level 2 golden gong will give 36 fast units of next age (6 units higher) and 36 x 4 fp = 144 fps, just one fp shortage with eco sanctum from final age in the game. Still other boost didn't even need to be compared, since golden gong level 2 stands out as clinically the most efficient 1x1 size building that too now without road connection. Definitely they might have thought about this and used the login issue as a cover up like you said. Nerfing is fit to their regular work style habit and just mentioning login issue was the mistake.

Above comparison with level 2 gong, if we consider Ascended gong then eco sanctum is big fat building. Only exception is 36 vs 1 self aid kit usage difference, that too if mass aid kit comes into the picture then eco sanctum cannot get the pride in live server.

Clearly main event building getting defeated by 1x1 size building from past event is something new to witness. Live server players didn't get the chance to witness it, because the nerf changes are already taken place.

But I might have planned the nerf in different ways. Not sure how many will like the following nerf on the golden gong which I envisioned,
(Only fp and army unit references here, remaining are same as current nerf)

Golden gong level 1 (no timer)
- 1 fp with motivation
- 1 fragment for ascended golden gong when motivated
- no road connection required

Golden gong level 2 (active - 10 days)
- 4 fp with motivation
- 3 fragments for ascended golden gong when motivated
- no road connection required

"30/30 fragments for one full set"

Ascended golden gong (no timer but limited collections of maximum 15 times only)
- 8 fp with motivation
- 2 next age fast unit when motivated
- no road connection required
( Once limited collections are maxed out, building only refers to battle boost and nothing will be collected from it )

Also, if nerfing to be planned for care event without doing any nerf on the summer event golden gongs, simple design adjustment change in the care event main building 6x6 size too 5x6 size to make it much effective building. But the development team went other way around to make the players suffers that too after collecting the profit from it.
No. Whatever nerfs once the event got over it shouldn't happen.

Also, you removed one unit choice from level 2. That is another nightmare and you are having counter logic like ascended fragments production to satisfy the army unit. Right now, not in a good mood to discuss this change since mind is completely disturbed by the applied nerf.

The main event building needs to stand top means it should be brought some new buff into it, but their reverse thinking spoils everything if that's the true reason.

In beta before the heat of nerf changes getting any response or answer, introduced the fall event to make the players engaged on different things. Perfect timing.
 

Fenix

Viceroy
I think someone made a big mistake in the live markets... (related with the new event?). My worlds are completely broken.
Don't tell me that Microsoft's problem with airplanes also reached the FOE? Beta looks OK.
 
Last edited:

Pass Go

Squire
what happened to the "Daily" release ??? nothing since July 19th and it's now July 30. is Inno on vacation?
 

SlytherinAttack

Regent
Baking Sudoku Master
To make it easy for @Juber or any community manager, modify this thread into a weekly release notes.

Once in a week, getting collective data will be easy to update in one shot. Friday would be a perfect choice to do that once a week update for any release notes happened in the game.
 

Thunderdome

Emperor
As a result, we will be rebalancing these buildings by removing the road connection requirement. While this change inherently makes all buildings slightly more powerful, we will be making adjustments to reduce their power accordingly.
I didn't know that by removing road requirements will make such buildings slightly more powerful. You have to come up with a better excuse if you're going to announce reducing anything in this game just because YOU feel it's powerful.

Source:
 
I didn't know that by removing road requirements will make such buildings slightly more powerful. You have to come up with a better excuse if you're going to announce reducing anything in this game just because YOU feel it's powerful.

Source:
Especially because they nerfed even the version that was already without road. Put the lie into the excuse.
 

MooingCat

Viceroy
Spoiler Poster
It has now been over a month since the last update on beta. If Juber is too busy, surely someone else can port the logs over from discord?

Or if not at least give us an announcement that we need to look to discord for future release notes.
 

Goldra

Baronet

Juberayer a las 21:42​

August 26th​

Browser/General​

  • d975afddf11aee5c9472.svg
    FOE-84106 We recently had an issue that when changing a building to another building type internally you could still get the old building type from daily specials, etc., causing an Internal Error when logging in. Affected accounts have already been fixed manually and we are now also changing the buildings in rewards.
  • :ev_gemstones:
    FOE-84102 The Overseers upgrade cost was incorrect. It is now the same as in the St. Patrick's Day Event.
  • :infiltration:
    FOE-69346 Space Age Venus Recurring Quests will no longer require defeating an army.

Beta-App​

  • :ev_coffeecup:
    FOE-83799 Opening the Grand Prizes displayed the first reward instead of last collected ones. This is now fixed and similar to the browser version.
 

Goldra

Baronet

Juber20/08/2024 23:23​

August 21st​

Browser/General​

  • :guild_battlegrounds:
    FOE-84043 We increased the start distribution in Diamond Leagues from 10 Minutes to 20 Minutes. This should help with reducing the lag.
  • :diamond:
    FOE-84021 Using "Collect All" would not work, if you have buildings with a finished production, that are disconnected in your city. Those are now excluded from Collect All.
  • :workshops:
    FOE-84005 Generic Buildings without an active production (e.g. inactive limited buildings and QI cultural buildings) could not be sold. You are now able to sell them again.
  • :colonists:
    FOE-84057 Accessing the Space Age campaign map was no longer possible, if you did not yet reach the Space Ages. You are now able to progress there again.
  • :quantum_incursion_boost:
    FOE-84026 Reducing your Euphoria below 0 could prevent you from logging in. You are no longer able to go below 0. This issue has also been hotfixed on live servers.
  • :quantum_incursion_boost:
    FOE-83061 The portal in your city would show an exclamation mark for unconnected buildings in your settlement. This has been removed.
  • :ev_spoonWood:
    We made some balancing adjustments to the Fall Event buildings. More details will follow soon.

Beta-App​

  • ❌
    No player related updates.
 

CrashBoom

Legend

November 7th​

Browser/General​

  • ⛄
    FOE-85296 Similar to mobile, the Winter Memories will now open the first time you collect a picture after logging in.
  • ⛄
    FOE-85195 Houses will now have a small effect when hovering over them in the Winter Event.
  • :ev_papermoney:
    FOE-85217 The Welcome Event will no longer show an empty quest window during time change.
  • :quantum_incursion_boost:
    FOE-85143 The Inventory is now available in Quantum Incursions. It will display items, that can be used in QI (like QI boost potions). (Community Sprint addition)
  • :quantum_incursion_boost:
    FOE-85127 We added more node marking options. You can now select between "high", "medium" and "low" priority, as well as "ignore". This change is browser only at the moment. (Community Sprint addition)
  • :quantum_incursion_boost:
    FOE-85056 The player leaderboard is now also available in the days between incursions. On browser, we also combined the guild and player leaderboards into one window with 2 tabs (similar to mobile). This change is browser only at the moment. (Community Sprint addition)
  • :quantum_shards:
    FOE-85051 We added a confirmation window for spending Quantum Shards. It works similar to the Diamond spending confirmation window and can be deactivated and reactivated in the settings.This change is browser only at the moment. (Community Sprint addition)
  • :guild_expedition:
    FOE-85050 We made improvements to the reward bar, so it is no longer in the way of other buttons you might want to click. (Community Sprint addition)
  • 19fde88f178a493dc6c3.svg
    FOE-85045 We added a confirmation window for creating a new world. (Community Sprint addition)
  • :forgepoints:
    FOE-85041 The Forge Point Boost has been added to the Boost Overview in the townhall. (Community sprint addition)

Beta-App​

  • :quantum_incursion_boost:
    FOE-85082 We added a text to boosts, that provide resources at Incursion Start.
 

CrashBoom

Legend

November 5th​

Browser/General​

  • :reconstruction:
    FOE-85259 Putting buildings into the storage in Reconstruction mode would no longer display those in the Flat Mode. This is now fixed.

Beta-App​

  • ⛄
    FOE-85296 The Winter Memories will now open the first time you collect a picture after logging in.
  • ⛄
    FOE-85193 The Toy Radar was not illuminating houses properly. It now does!
  • :att_boost_attacker:
    FOE-85054 Opening the Townhall will now remember the last tab you opened until you login again. (Community Sprint addition)
  • :quantum_incursion_boost:
    FOE-82350 Instead of displaying general unit icons in donation nodes and in the city, Quantum Unit Icons are now displayed.


November 6th​

Browser/General​

  • ❌
    No update today.

Beta-App​

  • ❌
    No update today.
 

CrashBoom

Legend

November 1st​

Browser/General​

  • ❌
    No update today.

Beta-App​

  • ❌
    No update today.


Juber03.11.2024 22:30​

November 4th​

Browser/General​

  • :quantum_incursion_boost:
    FOE-85047 The window for Nodes, that were already conquered will now also have Cancel button displayed. (Community Sprint addition)
  • :quantum_incursion_boost:
    FOE-85044 Push notifications for Quantum Incursion Settlement buildings will no longer trigger a new one for every building (Community Sprint addition)
  • ⛄
    FOE-85239 The Snowblast booster in the Winter Event mentioned Golden Dragons. This has been corrected.

Beta-App​

  • ⛄
    FOE-85254 The 2x bonus animation from the first opened present using the Sleigh Combo was displayed too long. It is now displayed shorter.
  • :forgepoints:
    FOE-85231 The custom FP amount field in the research tree was disabled until you used a single Forge Point (only happens once after installing the game). It is now always correctly unlocked.
 
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