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Daily Release Notes Daily Changelog w/c 23rd November

In.My.ConTroL

Inhouse Community Manager
Please find the daily changelogs for this week below. Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.

Should you have any feedback regarding the contents of the daily changelogs, please let us know at this linked thread.
 

In.My.ConTroL

Inhouse Community Manager
Tuesday
  • General
    • We fixed a visual issue where buildings could become invisible when using the reconstruction mode.
    • Sometimes, the boost overview window would become black when scrolling around. This issue has been fixed.
    • In a specific situation the icon on Friends Tavern would go up and stay hidden behind your user interface. This issue has been fixed.
    • We fixed an issue where editing and deleting a message would result in an error.
  • Forge Bowl 2021
    • One of the Grand Prizes displayed in the Event window was wrong, as it was showing the Olympic Treasury instead of a level one Terracotta Vineyard. This issue has been fixed now.
      • Additionally, we will give to all players who are at (or beyond) the 10th Grand Prize, a Vineyard level 1.
 

In.My.ConTroL

Inhouse Community Manager
Wednesday
  • We fixed an issue where the Town Hall would not show the emissary overlay, when not having any emissaries.
  • We fixed an issue where the "collect all" button was visible even when it was not possible to collect.
 

In.My.ConTroL

Inhouse Community Manager
Friday
  • Forge Bowl 2021
    • We did some minor adjustments to the Coach window texts.
    • We slightly moved the event window upwards in the browser version.
  • General
    • When getting Blueprints from an inventory item, the Inventory's Blueprints tab would not update. This issue has been fixed.
 
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