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  • Halloween Event 2021

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Daily Changelog Daily Changelog w/c 17th May


Community Manager
Please find the daily changelogs for this week below.
Every day we'll make a post notifying of any bugfixes or changes to the game, or otherwise to let you know that no changes have taken place.
Should you have any feedback regarding the contents of the daily changelogs, please let us know here.


Community Manager

  • Fixed an issue where opening the infoscreen of a goods building in a settlement would show the infoscreen of regular goods
  • Fixed an issue where the friend list wasn't sorted correctly
  • Fixed an issue where the game would stop working when a building gets motivated during reconstruction mode


Community Manager

  • Fixed an issue with dismissing merchant offers in the Egyptian and Japanese settlement
  • Fixed an issue where renovating a multi age residential building visually does not update total population correctly
  • Fixed an issue where visiting another player generates population change notifications
  • Fixed an issue where you were unable to see plunder loot after a previous plunder being repelled due to the Galata Tower
  • It was possible to revenge a plunder attack that was repelled by your Galata Tower after moving neighboorhood. This has now been fixed.


Community Manager

  • Fixed an issue where motivating a supply production building with a self aid kit would not double the production
  • Improved the wording in quests requiring a good synthesizer to be built
  • Fixed an issue where starting productions too quickly could lead to accidently cancelling a production
  • Players would only receive their weekly PVP Arena report if they won any rewards. This has now been changed.