I think the question with this one is : "why did you think this would be particularly fun?"It's not really up to us to provide a full walkthrough though, we give an overview and some tips and players will have to figure out where to go from there. If you just blindly follow a guide we provide, what's the challenge?
There's two major points that seem very anti-fun:
1) The 4-5 days at the start with no good coin producers where you basically can't do anything but run 1 goods building and a bunch of houses on 4-hour cycles. As someone who can barely drag myself through settlements anymore (still inching through aztecs on my live world playing it maybe every 3rd day), this would be the biggest stumbling block.
2) The degree to which you have to tear down the entire city to build culture anytime you want to unlock anything. The "puzzle" of working in the chains during this phase does not make up for the annoyance of then having to rebuild an entire city after. ("Puzzle" being awfully generous)
So whatever promotional material you put out for it should show some aspect of this that your developers are excited by. If there's not such an aspect, why not?