Thanks Juber... But just a question for clarification? Why do we allways first complain before the dias for testing are credited? I would love seeing this as a routine within the Beta-Livegoing process! It is already a usual complaint in the first 2 days of an event start on beta. Just make it transparent during the intro of an event and folks maybe not start complaining. Many of us are also on live servers. The negative prevailing mood starts with the betas experiences given to liveall active players now received 1500 diamonds for testing
Thanks your putting figures togetherFor those calculating the total bells we get, the daily quests give 80 bells per quest (or at least quest 39 and 40 do).
Rush quest: 380
Daily quest: 2560
Daily winter present (the free quest we can collect every day): 330
Daily challange (average): 780 (=24.4 x 32)
Milestone: 200
Rival (3): unknown
If it was a routine to add them on the 2nd day of the event, but people complain that they're not there yet on the first day, would it not look the same as it does now?Thanks Juber... But just a question for clarification? Why do we allways first complain before the dias for testing are credited? I would love seeing this as a routine within the Beta-Livegoing process! It is already a usual complaint in the first 2 days of an event start on beta. Just make it transparent during the intro of an event and folks maybe not start complaining. Many of us are also on live servers. The negative prevailing mood starts with the betas experiences given to live
That's why I don't grant them while I am announcing an event, but rather afterwards, after the event launched (when I have time again). If it however is wanted, that I provide them as soon as possible, I can add them earlier.One of the advantages of them being added on the 2nd day is people who weren't active, but will become so once the event starts, get the diamonds too.
No prob... just make it transparent even if it is at the last day of the event. But part of frustration is starting already here on day oneIf it was a routine to add them on the 2nd day of the event, but people complain that they're not there yet on the first day, would it not look the same as it does now?
One of the advantages of them being added on the 2nd day is people who weren't active, but will become so once the event starts, get the diamonds too.
I am fine with the way it is now. No change needed.That's why I don't grant them while I am announcing an event, but rather afterwards, after the event launched (when I have time again). If it however is wanted, that I provide them as soon as possible, I can add them earlier.
Personally I'd be fine if they were added before a rival starts as this is imho the earliest they are really "needed".That's why I don't grant them while I am announcing an event, but rather afterwards, after the event launched (when I have time again). If it however is wanted, that I provide them as soon as possible, I can add them earlier.
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Stars? What stars? All, I got was bells, lassie!