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Feedback Cozy Up for the Winter Event 2024

Mor-Rioghain

Steward
My post was made regarding the stupid amount of goods, that had to be spend as an alternative to the stupid hugh amount of negotiations. In addition not everyone has tons of diamonds to buy a additional move or two, some people tend to spend their diamonds on more useful things, like expansions. But I guess, that doesn't really matter, right?
I got your point but it seems you missed mine but first I'd like to retort to your non-sequiter re diamonds: just like any other resource in the game it's entirely up to the individual player whether or not to use them. I don't believe that there is a single place in this game that requires you to spend diamonds outside of the longhouse purchase in the Stone Age and they give you those.

Do you honestly not understand how the attrition penalty works? The penalty in unit cost is not at all disproportionate to the goods cost. Does your assessment of the expenditures as "stupid high amounts" factor in the "Two hits with one throw" that negotiations have over fights?
 

Mor-Rioghain

Steward
I would like to share this feedback once again:
You can fix the issue with the diamonds but the mayor issue remains (I have detailed the reason in my previous posts, so I won't repeat them):

-->>> DON'T MAKE QUESTS WITH GBG WITHOUT AN ALTERNATIVE !!!!!!!!!
There already is one. If you complete all 80 encounters any GE-related quests auto-complete. Tough but probably not as tough as penalty fee for using diamonds!
 

Mor-Rioghain

Steward
yeah... but if you start a 24hrs prod it produces goods!!!! and after all this mess during this event I would have expected either a time out or prolongation to the rival this time on the beta in order to go on with the testing for bugs which are obviously there or accepting a sleigh builders prod of goods for fulfilling a 24 hrs goods prod!
It will still credit you with the production cycle. "Goods" or "Production" is a classification of the building not what it "does."
 

Deleted User - 279081

Guest
There already is one. If you complete all 80 encounters any GE-related quests auto-complete. Tough but probably not as tough as penalty fee for using diamonds!
They were talking about GBG, not GE
 

Mor-Rioghain

Steward
Just look out for the white border, that helps finding it very easily. And in this case it is especially easy, because it is the only house, that shows a reward permanently. :)
Only if you have pretty exceptional vision! What about we seniors who wear readers? Hard to pick that out from a 'puter screen, lol! ;)
 

Mor-Rioghain

Steward
as far as I know, Continent map payment of goods to secure a province does not constitute by Inno's definition, a "negotiation", and as such will not qualify to serve as a completion for progress on "10 negotiations". GE will qualify, of course.

Correct me if I'm wrong, but I don't think anything in settlements has negotiations that qualify either (especially Japan, with the merchant...), nor will anything in QI.

I can't be sure about GbG, but I think GbG will, but as you said, if it's not open, then ONLY GE.
You are correct on cMap negotiations. It's a bad choice of words as it's more of a tithe than an actual negotiation. The only ones that satisfy these types of quest requirements are GE, BG, DC, and special production in the Space Ages.
 
The Winter event has become difficult to play after the decrease in bell and key winnings, because with less cash shop it becomes almost impossible to complete the calendar.
Sometimes we only have the key by having 3 snowmen in the super board.
It's very annoying and the super board is much less interesting in terms of game satisfaction since we wasted all these bells trying to get the key and we're annoyed afterwards. In fact the great painting and the man are only of interest IF we manage to complete the calendar because there is a challenge. Otherwise the challenge is impossible
Being strategic and measured even becomes insufficient to win because the requirements of the event become too great, I am also surprised because it only took me 2 days in some people to screw up my event, which will make me feel bad. wrong about rivals and the pass even if I manage to complete at least one Yukitomo Tower

With efforts on the beta I managed to complete the calendar without spending diamonds and also having all the buildings I wanted
My requirements are less strong on the official for the buildings, and it is possible that I am not the buildings wanted due to lack of bell and I would not complete the calendar in any case without cash shop, knowing that paying for bell is extremely expensive and brings very little in terms of gameplay and does not guarantee success despite everything in the schedule unless a sometimes substantial sum, which forces you to buy the missing keys directly.
Where the beta offered interesting possibilities and was balanced for the event as was the summer event, the official became a sort of beta test server 2 where we underwent innogames fixes

We say rather fortunately that it offers powerful buildings considering the expense. Which ultimately doesn't make the buildings all that attractive in terms of gaming satisfaction.
Please do not do a beta test 2 on the official one or do a 2nd test server which will have the event following the beta server to see if your corrections are relevant or do not harm the game
Having played well and greatly succeeded in the event on the test server, it is very frustrating to screw up the event by playing better and having the experience of these errors due to your corrections.
Once again perhaps you wanted to increase the frequency of the super table but this is no longer of interest if we do not have enough keys to complete the calendar
In addition, the gold Didukh is extremely difficult to obtain as winter souvenirs, knowing that only the gold version is interesting.

I have not obtained any improvement in the gold of the didukh in the winter souvenirs and its in the 2 lists and by completing the memories 9 times or 18 lists, and I therefore wonder if there is any point in buying these souvenirs if I cannot not have the gold version because I don't want to spend 9,000 diamonds just to have 1 or 2 gold didukh, it's not worth it, knowing that I won't place its silver version in my city. Even if each memory has value, it is more of an ad that praises but does not deliver what is promised in the ad.

Thank you, have a nice day
I agree I agree I agree
Beta has become a tactic to always nerf events globally. If you're going to do an event and it doesn't work out, it's better not to do it.I just went to the event to get today's key and it was 310 bells, 5 board updates and no key2 snowmen and a crappy sled builder that doesn't even have a supply accelerator because it's not a production building anyway. In the game 1,190 diamonds gives you 100 bells, I spent 310 bells and nothing came that would give you 3,570 diamonds, if I spent 3,570diamonds and the key of the day did not come, which used to come when the calendar was updated daily. Now with 4, 5 updates the key does not come. Always spending +100 bells every day. In the last winter event they gave 25 and 80, now they are giving 10 and 70 and the difficulty has only increased. Today the winter event has become a game of chance and I believe it will be like that in future events.
 
[...] and a crappy sled builder that doesn't even have a supply accelerator because it's not a production building anyway. [...]
Special building that are production building do count when asked to build a production building. Sleigh Builder is a production building.

For accelerators, special building that are production building are affected if the production running is of supplies (for Sleight Builder it's the 15 minutes one).
If you use finish special building it will affect special building both if they produce special item or just supplies.
Example: all production options of Jumpin' Pumpkin are affected both by finish special production, rush supplies and finish supply production.
 
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Special building that are production building do count when asked to build a production building. Sleigh Builder is a production building.

For accelerators, special building that are production building are affected if the production running is of supplies (for Sleight Builder it's the 15 minutes one).
If you use finish special building it will affect special building both if they produce special item or just supplies.
Example: all production options of Jumpin' Pumpkin are affected both by finish special production, rush supplies and finish supply production.
Gotta admit the mechanic is extremely sloppy in this regard, and the sleigh builders are still garbage because they produce other things than supplies and therefore can't work for any other production task. Unless they can also produce millions coins/supplies/goods/population and troops of various ages, but that would just be game breaking for the 95% of the time the rivals arn't running. They don't even produce enough of the coins/supplies/goods to cover those tasks either.
 
The announcement said the first 2 Rival would be made more difficult.

Translation for first Rival:
Number of houses that need to be illuminated from 15 to 50 (not including houses illuminated to find special reward like shuffle, etc.).
Number of wooden bell in reward 390 (unchanged).

So first Rival changed from a probable net possitive to a sure net negative.
(I'm not including the 40 negotiaiton or 200 fight, which didn't make it "easy" fro new cities, at least the number of good to pay is still a managable 500).

(Edit) Diamond spending:
On beta I spent ~5k dismonds (f2p). My intention based on beta was to spand ~2k diamonds per world. But with this change, and the corresponding one in the second Riva, I don't see what is the point anymore.
 
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xivarmy

Legend
Perk Creator
So first Rival changed from a probable net possitive to a sure net negative.
(I'm not including the 40 negotiaiton or 200 fight, which didn't make it "easy" fro new cities, at least the number of good to pay is still a managable 500).
It's only a net-negative if it's not contributing to whatever your "other" goals for the event would be. Which it's good for grand prize progress. And probably good for keys including the boosters and spreading the spending out over the 3 eligible days (tuesday day, wednesday day, wednesday night = thursday).

The only thing doing rivals would likely be a net-negative for is if you're trying to save for a particular daily special which isn't on while you're doing the rival.
 

Deleted User - 279081

Guest
The announcement said the first 2 Rival would be made more difficult.

Translation for first Rival:
Number of houses that need to be illuminated from 15 to 50 (not including houses illuminated to find special reward like shuffle, etc.).
Number of wooden bell in reward 390 (unchanged).

So first Rival changed from a probable net possitive to a sure net negative.
(I'm not including the 40 negotiaiton or 200 fight, which didn't make it "easy" fro new cities, at least the number of good to pay is still a managable 500).

(Edit) Diamond spending:
On beta I spent ~5k dismonds (f2p). My intention based on beta was to spand ~2k diamonds per world. But with this change, and the corresponding one in the second Riva, I don't see what is the point anymore.
It now takes 500 bells to complete Rival 1. In return, players get a bunch of rewards (including 400 replacement bells) from Rival quests as well as the rewards from illuminating 50 houses on the board. Consider the alternative. If a player spends 500 bells, without playing Rival, they will only get the mini-game rewards. Playing Rivals is not "net negative", instead it is hugely positive. The number of houses that need to be illuminated increased from 10 to 50 but so what? Players were going to use up their accumulated bells to illuminate houses anyway. Might as well do it during the Rivals quests to get the extra rewards.
 

CDmark

Viceroy
It now takes 500 bells to complete Rival 1. In return, players get a bunch of rewards (including 400 replacement bells) from Rival quests as well as the rewards from illuminating 50 houses on the board. Consider the alternative. If a player spends 500 bells, without playing Rival, they will only get the mini-game rewards. Playing Rivals is not "net negative", instead it is hugely positive. The number of houses that need to be illuminated increased from 10 to 50 but so what? Players were going to use up their accumulated bells to illuminate houses anyway. Might as well do it during the Rivals quests to get the extra rewards.
I also try and spread the rivals over 3 days to fill keys. No guarantee but I did it in beta and already have keys on live with a good amount of Rivals quest left.
 
It's only a net-negative if it's not contributing to whatever your "other" goals for the event would be. Which it's good for grand prize progress. And probably good for keys including the boosters and spreading the spending out over the 3 eligible days (tuesday day, wednesday day, wednesday night = thursday).

The only thing doing rivals would likely be a net-negative for is if you're trying to save for a particular daily special which isn't on while you're doing the rival.
Regardless of anything the number of bell is a net negative.
For opening all doors in calendar Rival is detrimental.
For searching for specific DS it's detrimental (unless you get lucky and the alternative during Rival is the DS you want).
For milestone progress/pass it's positive.

Regardless the other rewards are worth it in my opinion. Bell count is still a net negative, which is not a jusdgment call just the maths term to indicate the amount received - amount spent.
 

xivarmy

Legend
Perk Creator
Regardless of anything the number of bell is a net negative.
For opening all doors in calendar Rival is detrimental.
I disagree on this point as, even apart from the boosters that will help with opening all doors, you're probably going to need spend the bells rival demands anyways over 3 days.

On my main I'm through #23 on rival while looking for today's key and setting up for tomorrow. I have a superboard ready for tomorrow which should hit the show2 or double for #24 quickly. I'll probably get through at least 28 on said superboard. And then plan for what I'm going to do for 30 and 32 based on if there's a snowman on the board after the superboard.

The total number of bells is purely positive if you would be spending most of those bells anyways.
 

CDmark

Viceroy
OK, Rivals 1 asked we spend 150 bells via tasks, Rivals 1 live asks for 500 bells. So the cost to do the same thing, finish Rivals 1, increased 350 Bells. Don't forget, we lost 320 bells via daily quests, from 80 to 70. That 320 is a loss, period, in every scenario.
 

CDmark

Viceroy
Rivals 2 bell cost
beta - 210
live - 600
increase cost for Rivals 2 = 390'
bells from rewards = 400

Rivals 1
beta - 150
live - 500
increase cost for Rivals 1 = 350
bells from rewards = 400
 
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