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Feedback Cozy Up for the Winter Event 2024

SirAlucard

Squire
I believe that you are mixing up two different scenarios in terms of 'registration.' Since you mention "40 hits," I'm guessing that in the lowest league a guild is required to sign up (register, in your terms) manually by clicking/tapping on the battlegrounds tower and then clicking/tapping on the button to sign up if they don't conquer at least one sector.

On another note, why are people citing being in a 1-person guild as the reason they're not able to complete task requirements due to lack of goods or even units? My Beta city is not only just me but I'm in the Iron Age with very few frills! lol It's not always easy but it's never been impossible for me to negotiate/fight for the events/challenges. AND I have never once built a battlegrounds building so I'm thinking that maybe the folks who are having a hard time with negotiations, for example, are building. That begs the question "why would you build if you know that there 'might be' quests/challenges expecting you to negotiate more than you ordinarily would?" (I already think that building in a 1-person guild is a bit much but to build when you know that costs might increase? That's just bad planning). <<<-----This last paragraph is not directed at you, mintbunnies, but a general comment to others.
Some people, like me, tend to climbing the ages and not camp at a low age. This requires a riddicolous amount of goods, especially in the Space Ages. Not to mention, that the new GBs from SAT and SASH also require quite a hefty amount of goods to level them further than only 10. Having then a quest line, that forces you to spend practically all the goods, that you just aquired, tends to frustrate people. Should normally be logical.
 

Dessire

Emperor
I spent all my event currency today and my final result is 1,905 progress. Calendar is complete, 4 golden yukitomo towers, 50 epic ascended selection kits and the Eternal Market is guarenteed tomorrow. All free to play. This event was great! Thanks Inno.
But most of your progress was before the decrease of bells and nerfs to event xD
 
Some people, like me, tend to climbing the ages and not camp at a low age. This requires a riddicolous amount of goods, especially in the Space Ages. Not to mention, that the new GBs from SAT and SASH also require quite a hefty amount of goods to level them further than only 10. Having then a quest line, that forces you to spend practically all the goods, that you just aquired, tends to frustrate people. Should normally be logical.
I admit to camping in FE on my main world (not Beta) for a lot longer than any reasonable person would have but I was one of the people who just double-clutched on leaving for the "futures." Once I made my mind up a couple of years ago I went for it and just made SASH about 6 weeks ago. I'm not much of a negotiator but I do it for quests when fighting isn't an option and I'm prone to giving away goods to younger era players, donating approximately 15-25K per BG season to my treasury (multi-eras), and buying vastly unfair trades to help my guildies build their GBs ahead of schedule, i.e., SAT & SASH and I still have more than 80K of each SAT good & about 50K of each SASH good. My goods from OF and up are in excess of 60K and all of my goods below are around 30-50K of each of the era's five goods. I don't "hog my goods" so I honestly cannot fathom how it is that people cannot afford to negotiate. My only guess is that people are leveling up eras so fast they aren't stocking up ahead of time for all of the expenses to navigate the tech tree, etc. for their next jump.

It's either that or people who are running out of goods are doing a couple of things I can think of...
~Habitually abandoning negotiations rather than paying diamonds for extra turns OR farming by negotiation after they can't fight any longer
~Small/single guild members building in battlegrounds
~Selling goods
~Not setting up trades on a regular basis to obtain needed goods
~Advancing on the cMap by negotiating to gain expansions
to name just a few that pop into my mind.

I'd recommend a few things to those who haven't already maxed out eras as follows:

~Only negotiate in battlegrounds for Space Carrier or event/challenge quests/tasks. Don't be afraid to spend a few diamonds if you are not keeping a steady income of your current & previous era's goods. You should make enough diamonds in GE and in BG to afford to spring for an extra turn from time to time to save on goods until you can hit a comfortable par.
~NEVER negotiate in GE unless it's for a quest/task. EVER. Better to abandon the fight and restart it, manually if necessary, as units are quite often much easier and much cheaper in game resources to replace/produce.
~Don't farm using negotiations in BG. EVER. If you are still running out of goods because you are farming to get more loot, clearly you have passed your PoDR. Sometimes you have to stop and start all over again to find out what your budget "really" is.
~Set up trades on a regular basis and if you don't have time for that, BUY them regularly! Who cares if they're unfair? Keep your goods spread out for a few eras below and definitely move goods upwards so you have enough stockpiled. For what? You should have every good you'll need for your tech trees AND your side quests BEFORE you level up your era. Why cripple yourself in a new era by "living paycheck to paycheck?"
~Don't sell goods unless you can actually sell less than what you actually make! You can always get more forge points but goods are stupidly hard to acquire and are far more time consuming to acquire. (Case in point: I can drop extra Forgotten Temples into my city to stack my 20% FP collections but as far as I know there isn't a way to do the same for goods outside of Blue Galaxy boosts). Track your collections for a period of time and don't forget to track what you're actually spending! I would never spend more than 25% of what I earn in a day and I don't sell goods at all).
~Don't negotiate on the cMap unless required by a task/quest. Fight it until you can't and then just sit on it until you can beat it. (If you're not using the extra expansions to increase your goods income along with other income, then what's really the point to having so much land in a low(er) era? If you're hunting FPs with all of that land then you should be able to level up your fight GBs to negate the need for negotiations in GE/BG. If you're looking to expand to increase your attack stats then you shouldn't need to negotiate. Negotiations=wasted goods. Avoid negotiations at all costs for regular game play).

As for speed leveling eras: DON'T. What's the hurry? You don't have to camp but planning your advancement in eras is as important a strategy as, well, anything else in this game! They're old adages but they've stood the test of time in success but they used to say 'don't move up in eras until you can fight all the way through level 4 in GE' (and I'd argue that you need to fight through level 5 now since negotiations on L5 are ridiculous!) and (as stated above) don't negotiate in GE.

Last but certainly not least, FIGHT. Build up your attack/defensive stats across the board. Negotiations should always be a last resort!
 
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I admit to camping in FE on my main world (not Beta) for a lot longer than any reasonable person would have but I was one of the people who just double-clutched on leaving for the "futures." Once I made my mind up a couple of years ago I went for it and just made SASH about 6 weeks ago. I'm not much of a negotiator but I do it for quests when fighting isn't an option and I'm prone to giving away goods to younger era players, donating approximately 15-25K per BG season to my treasury (multi-eras), and buying vastly unfair trades to help my guildies build their GBs ahead of schedule, i.e., SAT & SASH and I still have more than 80K of each SAT good & about 50K of each SASH good. My goods from OF and up are in excess of 60K and all of my goods below are around 30-50K of each of the era's five goods. I don't "hog my goods" so I honestly cannot fathom how it is that people cannot afford to negotiate. My only guess is that people are leveling up eras so fast they aren't stocking up ahead of time for all of the expenses to navigate the tech tree, etc. for their next jump.

It's either that or people who are running out of goods are doing a couple of things I can think of...
~Habitually abandoning negotiations rather than paying diamonds for extra turns OR farming by negotiation after they can't fight any longer
~Small/single guild members building in battlegrounds
~Selling goods
~Not setting up trades on a regular basis to obtain needed goods
~Advancing on the cMap by negotiating to gain expansions
to name just a few that pop into my mind.

I'd recommend a few things to those who haven't already maxed out eras as follows:

~Only negotiate in battlegrounds for Space Carrier or event/challenge quests/tasks. Don't be afraid to spend a few diamonds if you are not keeping a steady income of your current & previous era's goods. You should make enough diamonds in GE and in BG to afford to spring for an extra turn from time to time to save on goods until you can hit a comfortable par.
~NEVER negotiate in GE unless it's for a quest/task. EVER. Better to abandon the fight and restart it, manually if necessary, as units are quite often much easier and much cheaper in game resources to replace/produce.
~Don't farm using negotiations in BG. EVER. If you are still running out of goods because you are farming to get more loot, clearly you have passed your PoDR. Sometimes you have to stop and start all over again to find out what your budget "really" is.
~Set up trades on a regular basis and if you don't have time for that, BUY them regularly! Who cares if they're unfair? Keep your goods spread out for a few eras below and definitely move goods upwards so you have enough stockpiled. For what? You should have every good you'll need for your tech trees AND your side quests BEFORE you level up your era. Why cripple yourself in a new era by "living paycheck to paycheck?"
~Don't sell goods unless you can actually sell less than what you actually make! You can always get more forge points but goods are stupidly hard to acquire and are far more time consuming to acquire. (Case in point: I can drop extra Forgotten Temples into my city to stack my 20% FP collections but as far as I know there isn't a way to do the same for goods outside of Blue Galaxy boosts). Track your collections for a period of time and don't forget to track what you're actually spending! I would never spend more than 25% of what I earn in a day and I don't sell goods at all).
~Don't negotiate on the cMap unless required by a task/quest. Fight it until you can't and then just sit on it until you can beat it. (If you're not using the extra expansions to increase your goods income along with other income, then what's really the point to having so much land in a low(er) era? If you're hunting FPs with all of that land then you should be able to level up your fight GBs to negate the need for negotiations in GE/BG. If you're looking to expand to increase your attack stats then you shouldn't need to negotiate. Negotiations=wasted goods. Avoid negotiations at all costs for regular game play).

As for speed leveling eras: DON'T. What's the hurry? You don't have to camp but planning your advancement in eras is as important a strategy as, well, anything else in this game! They're old adages but they've stood the test of time in success but they used to say 'don't move up in eras until you can fight all the way through level 4 in GE' (and I'd argue that you need to fight through level 5 now since negotiations on L5 are ridiculous!) and (as stated above) don't negotiate in GE.

Last but certainly not least, FIGHT. Build up your attack/defensive stats across the board. Negotiations should always be a last resort!
I mostly agree with what you wrote.

But... this seems a little off topic.

I would add that while FoE pretend that there are two way to approch the game, the negotiation option is VERY costly and ineffective.
I'm a player that prefer the negotiaiton option... it's just not a reaosnable option.
 
I mostly agree with what you wrote.

But... this seems a little off topic.
True. I saw an opportunity for a teaching moment and took it. :)
I would add that while FoE pretend that there are two way to approch the game, the negotiation option is VERY costly and ineffective.
I'm a player that prefer the negotiaiton option... it's just not a reaosnable op
We'll have to agree to disagree on this point. Good city management and cost projections will ameliorate virtually all expenses. Goods retention is no different than any other game resource; if you are you spending what you make, you aren't making enough and you either need to stop or find a way to make more. (That is generally what I was getting at when I was talking about balance earlier). Have you tried tracking your earnings and expenses? You don't have to get really particular about it. You could just get an approximate of them by checking your personal inventory daily. If you see your numbers going down, slow down on negotiations or leveling up buildings that require goods to open levels until you stock up. Once you get a handle on where your 'leak' is, you should have a much better understanding of what you need to do to continue to play in the way that you prefer.

So, back on topic:

I'd hazard a pretty strong guestimate that far more players are able to balance their goods budget without undue camping in eras or having to purchase goods than those who cannot. I base my assertion on nearly 7 years of playing and speaking to hundreds (more?) players over the years who are very successful and yes, even those who found that haste does make waste and learned to slow down and plan/budget accordingly, enabling them to play as they pleased. Having said that, asking Inno to change an already balanced system isn't really an answer, is it? I mean, you say you prefer to negotiation but the real question is can you afford to negotiate? Have you given a really honest effort at finding a way to do what so many other people are doing? (I really am trying to help you - and others - here, not criticize unjustly or denigrate your choices. I'd be happy to advise you if you wish to send a message - or start a topic thread - so we don't keep bogging down the feedback thread with this one particular issue.) :)
 
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[...]
We'll have to agree to disagree on this point. Good city management and cost projections will ameliorate virtually all expenses. Goods retention is no different than any other game resource; if you are you spending what you make, you aren't making enough and you either need to stop or find a way to make more. (That is generally what I was getting at when I was talking about balance earlier). Have you tried tracking your earnings and expenses? You don't have to get really particular about it. You could just get an approximate of them by checking your personal inventory daily. If you see your numbers going down, slow down on negotiations or leveling up buildings that require goods to open levels until you stock up. Once you get a handle on where your 'leak' is, you should have a much better understanding of what you need to do to continue to play in the way that you prefer.
[...]
You missunderstood me.

I wasn't saying the negotiation is not an option because I have a problem with goods production. In the last rival I skipped all the negotiation by donating the required goods (GbG) and moso of the GE negotiations by completing GE5 with fights.
The drain on my goods was negligble.

I was saying that the negotiation option is inherently a more wasteful one. The game pretend that you can choose between fighting and negotiating.
And while a player is week it seems they cost about the same.
BUT once you improve, the cost of fighting goes down as you loose less and less troops unti you might have only WIA instead of KIA. Negotiation cost remain the same. You just can do more when you produce more. So the negotiation option is "costly and ineffective" (=doesn't scale like fighting).
 

SirAlucard

Squire
I admit to camping in FE on my main world (not Beta) for a lot longer than any reasonable person would have but I was one of the people who just double-clutched on leaving for the "futures." Once I made my mind up a couple of years ago I went for it and just made SASH about 6 weeks ago. I'm not much of a negotiator but I do it for quests when fighting isn't an option and I'm prone to giving away goods to younger era players, donating approximately 15-25K per BG season to my treasury (multi-eras), and buying vastly unfair trades to help my guildies build their GBs ahead of schedule, i.e., SAT & SASH and I still have more than 80K of each SAT good & about 50K of each SASH good. My goods from OF and up are in excess of 60K and all of my goods below are around 30-50K of each of the era's five goods. I don't "hog my goods" so I honestly cannot fathom how it is that people cannot afford to negotiate. My only guess is that people are leveling up eras so fast they aren't stocking up ahead of time for all of the expenses to navigate the tech tree, etc. for their next jump.

It's either that or people who are running out of goods are doing a couple of things I can think of...
~Habitually abandoning negotiations rather than paying diamonds for extra turns OR farming by negotiation after they can't fight any longer
~Small/single guild members building in battlegrounds
~Selling goods
~Not setting up trades on a regular basis to obtain needed goods
~Advancing on the cMap by negotiating to gain expansions
to name just a few that pop into my mind.

I'd recommend a few things to those who haven't already maxed out eras as follows:

~Only negotiate in battlegrounds for Space Carrier or event/challenge quests/tasks. Don't be afraid to spend a few diamonds if you are not keeping a steady income of your current & previous era's goods. You should make enough diamonds in GE and in BG to afford to spring for an extra turn from time to time to save on goods until you can hit a comfortable par.
~NEVER negotiate in GE unless it's for a quest/task. EVER. Better to abandon the fight and restart it, manually if necessary, as units are quite often much easier and much cheaper in game resources to replace/produce.
~Don't farm using negotiations in BG. EVER. If you are still running out of goods because you are farming to get more loot, clearly you have passed your PoDR. Sometimes you have to stop and start all over again to find out what your budget "really" is.
~Set up trades on a regular basis and if you don't have time for that, BUY them regularly! Who cares if they're unfair? Keep your goods spread out for a few eras below and definitely move goods upwards so you have enough stockpiled. For what? You should have every good you'll need for your tech trees AND your side quests BEFORE you level up your era. Why cripple yourself in a new era by "living paycheck to paycheck?"
~Don't sell goods unless you can actually sell less than what you actually make! You can always get more forge points but goods are stupidly hard to acquire and are far more time consuming to acquire. (Case in point: I can drop extra Forgotten Temples into my city to stack my 20% FP collections but as far as I know there isn't a way to do the same for goods outside of Blue Galaxy boosts). Track your collections for a period of time and don't forget to track what you're actually spending! I would never spend more than 25% of what I earn in a day and I don't sell goods at all).
~Don't negotiate on the cMap unless required by a task/quest. Fight it until you can't and then just sit on it until you can beat it. (If you're not using the extra expansions to increase your goods income along with other income, then what's really the point to having so much land in a low(er) era? If you're hunting FPs with all of that land then you should be able to level up your fight GBs to negate the need for negotiations in GE/BG. If you're looking to expand to increase your attack stats then you shouldn't need to negotiate. Negotiations=wasted goods. Avoid negotiations at all costs for regular game play).

As for speed leveling eras: DON'T. What's the hurry? You don't have to camp but planning your advancement in eras is as important a strategy as, well, anything else in this game! They're old adages but they've stood the test of time in success but they used to say 'don't move up in eras until you can fight all the way through level 4 in GE' (and I'd argue that you need to fight through level 5 now since negotiations on L5 are ridiculous!) and (as stated above) don't negotiate in GE.

Last but certainly not least, FIGHT. Build up your attack/defensive stats across the board. Negotiations should always be a last resort!
My post was made regarding the stupid amount of goods, that had to be spend as an alternative to the stupid hugh amount of negotiations. In addition not everyone has tons of diamonds to buy a additional move or two, some people tend to spend their diamonds on more useful things, like expansions. But I guess, that doesn't really matter, right?
 
My post was made regarding the stupid amount of goods, that had to be spend as an alternative to the stupid hugh amount of negotiations. In addition not everyone has tons of diamonds to buy a additional move or two, some people tend to spend their diamonds on more useful things, like expansions. But I guess, that doesn't really matter, right?
They counted diming the extra turn as a loss anyway, so you couldn't have used it making it even more extraordinarily difficult.
 
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