DeletedUser
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Is it allowed ?
<3
<3
No, but I have one dev, 2 product managers, and a multitute of CMs and (IG) mods on skype, and am familiar with the TW adminpanel.Have you ever been in the InnoGames-team?
Yes, hence on tw the shared net connection rules. On gepolis I'm not sure if there is a similar thing, however the shared connection rules make profiting from multi-accounting difficult.sitting within families → multi's are impossible to detect, everyone claims to be co-sitting for the familymember.
That isn't hacking, it is account theft, there is a difference, and generally you can get the account back with the email address. I've had that happen (twice), and continue to coplay, and have the accounts that it occurred on currently.Hacking → when someone co-plays on an account an decides to change the password you're in for a treat. If this would happen to you would you expect your account back? Because this is seldomly done. It's your choice to co-sit, so you're responsibility. I'd like
Anecdotal. Your personal experience does not dictate what generally occurs. Solo players cannot play with the same intensity, or to the same level of coverage, as coplayers. That's common sense.Coplaying penalizes solo-players
how so? Ive soloed and ived coed, havnt felt penalized either way
Soloists often decide to stay soloists, because that's how they like to play or because they don't feel comfortable sharing their account with others. However, that's not really a response to your argument.Coplaying discourages new players (as they invariably start out as soloists)
they start off solo, and as they progress in game play ability , they can co, or if they struggle another play can ahve them co play and help teach them.
That's circular logic. Two players on one account doesn't increase the chance they can afford premium. Individually they can afford premium. Together they can afford premium. Altogether, they can afford to buy the same amount of premium, whether coplaying or solo. The DIFFERENCE is that there's less NEED for purchasing premium when you have two or more people managing the same account, and thus less likely that such will occur.Coplaying isn't all that good for business, as it reduces the need for premium features
more people on the account so greater chance they can afford premium, also i have co's on tribal wars and i still use premium features.
If you wish to pose credentials, I was a CM with Inno, worked with many other community managers, had a large team of moderators, covered and provided assistance in other Inno communities besides the one I cmed, wrote policies, etc. Before Inno, I moderated in other games and participated in betas, going back to Everquest (and before -- Tradewars anyone?). I have had ample discussions about coplaying and otherwise, with developers, pms, other cms, and with moderators (ingame and forum).Coplaying increases the workload for mods and managers
I dont see how, makes less i think, as there would be more accounts, i interviewed mods and such for this one and they seem to be in agreement with me. since i am in a position to talk to people that mod helps me see that this isnt the case.
Once again, Yal, anecdotal. Account stealing happens. Just because it hasn't happened to you is not a rebuttal.Coplaying provides an easy means to account-steal
not really i have coplayed often and never had my accoutn stolen, you have to trust your coplayer just as you would trust your tribemates.
You're misconstruing what I wrote. I said, "larger social aspect." The larger social aspect is player vs player, not two players vs two players. And while there's the social aspect of teams vs teams, it dismisses the individual social aspect that is, by and large, greater in diversity and intensity.Coplaying focuses on the account, instead of the players, and is thus rather impersonal, which cuts down on the larger social aspect
more people on the account forces them to be social, most co's have a group chat were they talk, more co's on the account is more people to post on the forums, and on skype so it increases the social aspect of the game in my eyes.
You are incorrect. The player pop is managed by splitting player pop between servers, or instances. More players means more players, simple as that. In coplaying, 2:1 player vs account is very much a decrease in player count, which doesn't look as good (to potential investors and prospective players) when account numbers pose the impression of a smaller player base.Coplaying means less actual bodies (1:1 player to acct vs 2:1 player to acct), causing worlds to be less populatedless population is less strain on the servers, expecially important for this game. less of a world population, consisting of accounts that are ran to the full ability co wise or solo in turn makes a better world to play on.
Just to add to this already meaningless discussion,
It is almost impossible for a mod/admin or higher to screen and find out wether there is a hacker active, this is a duel account and co-sitting for family members would be prohibited since it is impossible to see the difference.
It will be way to hard for InnoGames-staff to work. Co-op should be prohibited.
May I remind everyone this is not tribalwars, not even close.
For those who are or were InnoGames-staff know that this isn't feasible.
you prove my point it dosnt need co's to pass others, if you can pass people that started before you, it makes sense you could pass co's as well...This game does not need co-players, the ranking system shows why enough. Im rank 38, 116.354, Jules is rank 1, 254.336!
Soloing is what this game is, you do not need top players to win. Im catching up to the top soloing and i have passed people who have started before me.
Hehe, fortunately it doesn't prove your point (do you really have one?). Two or more players on the same acct can far more effectively avoid gaming fatigue than a solo player, and thus while a player like hefty can sprint to the front, it will be harder for him to maintain that pace than, say, two players jogging on the same acct, particularly when life throws those little curves.you prove my point it dosnt need co's to pass others, if you can pass people that started before you, it makes sense you could pass co's as well...