kmc11
Farmer
- Troubleshooting
- Non applicable
When hovering over a collection building with a high supply boost 3513% in my case, the amount of supplies shown will not be accurate if it's above an unknown threshold.
( The same bug may apply to coin collection as well )
Reproducibility: 5/5
Steps to reproduce:
1. Check a buildings collection tooltip that produces a lot of supplies ( e.g. Winter Spire @ Tomorrow Age )
2. Apply numerous supply boost items to reach a high number of supply boost ( eg. 3500% )
3. Recheck the buildings collection tooltip. The boost * the initial supplies will match up with collection at 0% boost. ( Seems like it's being disregarded entirely )
4. Compare to a building with low production value ( eg Blacksmith, Bronze Age 1hour production ) - the supply boost should be calculated onto the collection correctly.
Game version: v1.188
HTML5/Flash: HTML5
Platform:
Tested on PC: Windows 10 LTSC - Chrome v85
Tested on Android: v1.187.19
Subnote: There's no "User Interface", "Interface" or "Minor Bug" tags or anything like that. Might be good to have.
( The same bug may apply to coin collection as well )
Reproducibility: 5/5
Steps to reproduce:
1. Check a buildings collection tooltip that produces a lot of supplies ( e.g. Winter Spire @ Tomorrow Age )
2. Apply numerous supply boost items to reach a high number of supply boost ( eg. 3500% )
3. Recheck the buildings collection tooltip. The boost * the initial supplies will match up with collection at 0% boost. ( Seems like it's being disregarded entirely )
4. Compare to a building with low production value ( eg Blacksmith, Bronze Age 1hour production ) - the supply boost should be calculated onto the collection correctly.
Game version: v1.188
HTML5/Flash: HTML5
Platform:
Tested on PC: Windows 10 LTSC - Chrome v85
Tested on Android: v1.187.19
Subnote: There's no "User Interface", "Interface" or "Minor Bug" tags or anything like that. Might be good to have.
- Browser or App version and version number
-
Windows 10 LTSC - Chrome v85
Android 10
- Recreation steps
-
1. Check a buildings collection tooltip that produces a lot of supplies ( e.g. Winter Spire @ Tomorrow Age )
2. Apply numerous supply boost items to reach a high number of supply boost ( eg. 3500% )
3. Recheck the buildings collection tooltip. The boost * the initial supplies will match up with collection at 0% boost. ( Seems like it's being disregarded entirely )
4. Compare to a building with low production value ( eg Blacksmith, Bronze Age 1hour production ) - the supply boost should be calculated onto the collection correctly.
- Frequency
- First time encounter
- Urgency
- Minor
- Can this be reproduced?
- Yes