DeletedUser4259
Guest
Idea!
Perceived problem: When all great buildings are leveled to max for defense and attack, the defender has very little chance of winning.
Hard Facts:
1. Attacker has a total of 300% unit bonus while defender only has 200%.
2. Attacker can control the unit's target selection and movement on the battlefield.
3. Attacker's unit raises in both damage output as well as defense (making them harder to kill with unmodified defender attacks).
Suggested Ideas: ..vote and discuss, but Only chose one of the below!
A). Remove attacker's defensive bonus and add it to their attack (so they get 300% to attack only)
B). Remove attacker's ability to control their units once battle begins (other than to retreat..) only allow auto attack!
C). Allow defensive Great buildings to set their bonus to "charge the enemy". So defender's units could be 200/0, 100/100, or 0/200 percent depending on what position the switch on their building is in, (a 12hour cool down on switching modes would be needed to prevent abuse of fast swapping.. consider it time required to "change the guard" or give out leadership commands to all your men.)
Vote: A, B, or C but not all 3, only one should be enough.
Perceived problem: When all great buildings are leveled to max for defense and attack, the defender has very little chance of winning.
Hard Facts:
1. Attacker has a total of 300% unit bonus while defender only has 200%.
2. Attacker can control the unit's target selection and movement on the battlefield.
3. Attacker's unit raises in both damage output as well as defense (making them harder to kill with unmodified defender attacks).
Suggested Ideas: ..vote and discuss, but Only chose one of the below!
A). Remove attacker's defensive bonus and add it to their attack (so they get 300% to attack only)
B). Remove attacker's ability to control their units once battle begins (other than to retreat..) only allow auto attack!
C). Allow defensive Great buildings to set their bonus to "charge the enemy". So defender's units could be 200/0, 100/100, or 0/200 percent depending on what position the switch on their building is in, (a 12hour cool down on switching modes would be needed to prevent abuse of fast swapping.. consider it time required to "change the guard" or give out leadership commands to all your men.)
Vote: A, B, or C but not all 3, only one should be enough.